future requirements of the game

Discuss the future of Warzone 2100 with us.
crux
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future requirements of the game

Post by crux »

I was reading through the artist threads and it referenced a trac ticket that shows the devs plan to start using openGL 2.1 for their development branch, trunk, which I assume is 3.0?
I was wondering if the CPU requirements will change as well?
will there be a split between the versions of the game with one supporting improved eye candy and another one with what we have now?
will those versions ever get to play together?
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Zarel
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Re: future requirements of the game

Post by Zarel »

crux wrote:I was reading through the artist threads and it referenced a trac ticket that shows the devs plan to start using openGL 2.1 for their development branch, trunk, which I assume is 3.0?
Yes, either that, or OpenGL 2.0; I'm not sure. This is a shame, since the Intel GMA X3100, the most popular laptop graphics card in recent history, only supports OpenGL 1.5 on Windows. Unfortunately, we seem to have no other choice.

The development branch, aka trunk, will be either 2.4 or 3.0; we haven't really decided yet.
crux wrote:I was wondering if the CPU requirements will change as well?
No, probably not.
crux wrote:will there be a split between the versions of the game with one supporting improved eye candy and another one with what we have now?
Yes, 2.3 will be the "what we have now" version; however, it will most likely not continue to receive new features after release.
crux wrote:will those versions ever get to play together?
No, as far as I know. Maintaining several versions is too much work for our limited development team. :(
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Buginator
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Re: future requirements of the game

Post by Buginator »

Zarel wrote:
crux wrote:I was reading through the artist threads and it referenced a trac ticket that shows the devs plan to start using openGL 2.1 for their development branch, trunk, which I assume is 3.0?
Yes, either that, or OpenGL 2.0; I'm not sure. This is a shame, since the Intel GMA X3100, the most popular laptop graphics card in recent history, only supports OpenGL 1.5 on Windows. Unfortunately, we seem to have no other choice.
If we had more people to maintain all the rendering paths, then I guess it could be possible, but we don't, so we can't.
The development branch, aka trunk, will be either 2.4 or 3.0; we haven't really decided yet.
I am thinking we would be better off having the current trunk be 3.0, but that isn't written in stone, as Zarel said.
crux wrote:I was wondering if the CPU requirements will change as well?
No, probably not.
trunk is getting more 'thread' treatment, which means, Dual Core or higher CPUs can be better used. It still will work on a single core CPU though.
crux wrote:will there be a split between the versions of the game with one supporting improved eye candy and another one with what we have now?
Yes, 2.3 will be the "what we have now" version; however, it will most likely not continue to receive new features after release.
I dunno, it really depends on what feature we are talking about. Trunk's netcode should make a appearance in the 2.x line, but I dunno when. The new terrain engine will NOT go in 2.x, since 2.x is meant for lower spec machines.
crux wrote:will those versions ever get to play together?
No, as far as I know. Maintaining several versions is too much work for our limited development team. :(
It depends on how much trunk and 2.x diverge. Right now, there are things in trunk that are not in 2.x so as it stands now, no. If those things get backported, then maybe.
and it ends here.