Formation problem

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
feldrim
New user
Posts: 1
Joined: 06 Feb 2010, 22:47

Formation problem

Post by feldrim »

RTS games has some options about tactical formations of troops. But Warzone's not. It's a matter of paradigm. But then we need more intelligent troops that would find the optimal formation. For example, I selected a group of tanks and ordered them to move somewhere. They can use the line formation. There's no problem. But when I ordered them to attack, those who left behind do not attack anywhere: just wait! They should change the formation and surround the target. THEY MUSTN'T WATCH THE BATTLE!

They have only a pathfinding algorithm. But thay do not KNOW how to act as a group. When I selected a group and pressed "ctrl + #" they become a group. I think it would be easy when the highest level tank of the group becomes the leader and have a star rank near its level symbol. When i choose and ordered it, the whole group can obey. It'd help the user to control bigger groups. So when i ordered the leader to attack somewhere, the whole group would use the attack formation and then attack.
User avatar
Saberuneko
Regular
Regular
Posts: 558
Joined: 15 Jan 2010, 18:20

Re: Formation problem

Post by Saberuneko »

Two words:

Commander Turret
KukY
Regular
Regular
Posts: 1859
Joined: 20 Mar 2009, 21:56

Re: Formation problem

Post by KukY »

Only one is enough:
Commanders
Assault Gunner
Trained
Trained
Posts: 358
Joined: 02 Jan 2010, 16:40

Re: Formation problem

Post by Assault Gunner »

Indeed, it is wonderful that commanders work now. I didn't mind, back when I didn't know about them, but now that I do, I would never want to go back.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.