Custom Mods
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Sekmeton
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Custom Mods
I really need some help to install some mods. I know there's a little guide in the FAQ but I tried that and it didn't work (I tried with the "new base structures")
I have a question too... what can I do when there are more than 1 mod? For example, the new base structures and te AR (MaNGusT's mod)... I know I'm kinda stupid with all this things xP but I really could use some help...
One more thing... I was checking out the "Dynamic team colors" And I'm lost there too...
Sorry u_u
I have a question too... what can I do when there are more than 1 mod? For example, the new base structures and te AR (MaNGusT's mod)... I know I'm kinda stupid with all this things xP but I really could use some help...
One more thing... I was checking out the "Dynamic team colors" And I'm lost there too...
Sorry u_u
Maybe I should remove my location o_O
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Olrox
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Re: Custom Mods
For applying mods:
Download the *.wz file (the mod file format);
Put it directly into "\Warzone 2100\mods\global" folder;
Make a shortcut for warzone2100.exe wherever you want the shortcut to be when you want to play the mod;
If you want, name the shortcut "Warzone 2100-New structures" or whatever mod you are going to run;
Go on the shortcut's properties window, by right-clicking it;
Go on the "target" field and add " --mod *.wz" (note the space before the "--", and that "*" is the mod's name);
Click on "apply" and the shortcut is ready to run the game with the mod!
Basically, what you've done was to assign a command to run the mod when the game is opened, so the files contained in the mod's .wz file will be loaded instead of the original ones.
Here's a screenshot showing how it should look if you're running "Art Revolution":
Download the *.wz file (the mod file format);
Put it directly into "\Warzone 2100\mods\global" folder;
Make a shortcut for warzone2100.exe wherever you want the shortcut to be when you want to play the mod;
If you want, name the shortcut "Warzone 2100-New structures" or whatever mod you are going to run;
Go on the shortcut's properties window, by right-clicking it;
Go on the "target" field and add " --mod *.wz" (note the space before the "--", and that "*" is the mod's name);
Click on "apply" and the shortcut is ready to run the game with the mod!
Basically, what you've done was to assign a command to run the mod when the game is opened, so the files contained in the mod's .wz file will be loaded instead of the original ones.
Here's a screenshot showing how it should look if you're running "Art Revolution":
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Olrox
- Art contributor
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- Joined: 03 Jul 2007, 19:10
Re: Custom Mods
However, I have never runned multiple mods, but should be as simple as adding another " --mod *.wz".
Regards, Olrox
Regards, Olrox
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Sekmeton
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Re: Custom Mods
Thanks Olrox... that's what I did last week but it didn't work... apparently the AR mod works perfect now
Maybe I should remove my location o_O
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Sekmeton
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Re: Custom Mods
Well, I tried to:
But when the skirmish is about to start, the game crashes... it gets closed... I don't know if "Crashes" implies an error...Olrox wrote:However, I have never runned multiple mods, but should be as simple as adding another " --mod *.wz"
Maybe I should remove my location o_O
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Olrox
- Art contributor
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Re: Custom Mods
There's a file called "stderr" on your Warzone folder. Post it here and hope someone knows how to fix it!
You don't have to attach it, just copy the contents and paste between
You don't have to attach it, just copy the contents and paste between
Code: Select all
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Sekmeton
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Re: Custom Mods
A huge pile of errors 
Code: Select all
info |07:16:19: [SDL_main] (global) mod (AR.wz) is enabled
info |07:16:19: [SDL_main] (global) mod (NBS.wz) is enabled
error |07:16:43: [iV_GetTexture] *** texture page-33 not loaded! ***
error |07:16:43: [iV_GetTexture] This error probably means you did not specify this texture to be preloaded in the appropriate wrf files before referencing it in some pie file
error |07:16:43: [iV_GetTexture] Remember that patches override several standard wrf files as well
error |07:16:43: [pie_PrintLoadedTextures] Available texture pages in memory (33 out of 128 max):
error |07:16:43: [pie_PrintLoadedTextures] 00 : intfac0.png
error |07:16:43: [pie_PrintLoadedTextures] 01 : intfac1.png
error |07:16:43: [pie_PrintLoadedTextures] 02 : intfac2.png
error |07:16:43: [pie_PrintLoadedTextures] 03 : intfac3.png
error |07:16:43: [pie_PrintLoadedTextures] 04 : intfac4.png
error |07:16:43: [pie_PrintLoadedTextures] 05 : intfac5.png
error |07:16:43: [pie_PrintLoadedTextures] 06 : page-59
error |07:16:43: [pie_PrintLoadedTextures] 07 : texpages/tertilesc1hw
error |07:16:43: [pie_PrintLoadedTextures] 08 : page-6
error |07:16:43: [pie_PrintLoadedTextures] 09 : page-7
error |07:16:43: [pie_PrintLoadedTextures] 10 : page-8
error |07:16:43: [pie_PrintLoadedTextures] 11 : page-9
error |07:16:43: [pie_PrintLoadedTextures] 12 : page-10
error |07:16:43: [pie_PrintLoadedTextures] 13 : page-11
error |07:16:43: [pie_PrintLoadedTextures] 14 : page-12
error |07:16:43: [pie_PrintLoadedTextures] 15 : page-13
error |07:16:43: [pie_PrintLoadedTextures] 16 : page-14
error |07:16:43: [pie_PrintLoadedTextures] 17 : page-15
error |07:16:43: [pie_PrintLoadedTextures] 18 : page-16
error |07:16:43: [pie_PrintLoadedTextures] 19 : page-17
error |07:16:43: [pie_PrintLoadedTextures] 20 : page-18
error |07:16:43: [pie_PrintLoadedTextures] 21 : page-19
error |07:16:43: [pie_PrintLoadedTextures] 22 : page-20
error |07:16:43: [pie_PrintLoadedTextures] 23 : page-21
error |07:16:43: [pie_PrintLoadedTextures] 24 : page-22
error |07:16:43: [pie_PrintLoadedTextures] 25 : page-23
error |07:16:43: [pie_PrintLoadedTextures] 26 : page-24
error |07:16:43: [pie_PrintLoadedTextures] 27 : page-25
error |07:16:43: [pie_PrintLoadedTextures] 28 : page-28
error |07:16:43: [pie_PrintLoadedTextures] 29 : page-67
error |07:16:43: [pie_PrintLoadedTextures] 30 : page-68
error |07:16:43: [pie_PrintLoadedTextures] 31 : page-69
error |07:16:43: [iV_ProcessIMD] iV_ProcessIMD blpower0.pie could not load tex page page-33
error |07:16:43: [dataIMDBufferLoad] IMD load failed - blpower0.pie
error |07:16:43: [resLoadFile] resLoadFile: The load function for resource type "IMD" failed for file "blpower0.pie"
Maybe I should remove my location o_O
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MaNGusT
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-Kosh-
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Re: Custom Mods
The order of the mod(s) matters as well as what the mod does.
This is a waste of space. Something important should be here.
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Zarel
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Re: Custom Mods
Yes they can. It's just that, if they conflict, you're screwed.MaNGusT wrote:2 or more graphics mods can't be launched together globally.
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Olrox
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Re: Custom Mods
Hmm, since we are going to remake buildings for Art Revolution (pretty much every model actually), that shouldn't be catastrophicZarel wrote:Yes they can. It's just that, if they conflict, you're screwed.MaNGusT wrote:2 or more graphics mods can't be launched together globally.
But it's a pity, using elio's structures along with AR would be very intersting while we are still remaking the bodies only.
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-Kosh-
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Re: Custom Mods
There does not seem to be a way to detect this codewise and userwise it is trial and error right?Zarel wrote:Yes they can. It's just that, if they conflict, you're screwed.
This is a waste of space. Something important should be here.
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Sekmeton
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- Posts: 57
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- Location: Argentina
Re: Custom Mods
Well... thank you all guys... I'll stay with the AR mod for now xD
Maybe I should remove my location o_O
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Powzone
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Re: Custom Mods
I just want to point to the Mod Manager by Milo. Works great and is quite easy to use! Get it in my sig... 
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