Custom Mods

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Sekmeton
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Custom Mods

Post by Sekmeton »

I really need some help to install some mods. I know there's a little guide in the FAQ but I tried that and it didn't work (I tried with the "new base structures")

I have a question too... what can I do when there are more than 1 mod? For example, the new base structures and te AR (MaNGusT's mod)... I know I'm kinda stupid with all this things xP but I really could use some help...

One more thing... I was checking out the "Dynamic team colors" And I'm lost there too...

Sorry u_u
Maybe I should remove my location o_O
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Olrox
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Re: Custom Mods

Post by Olrox »

For applying mods:
Download the *.wz file (the mod file format);
Put it directly into "\Warzone 2100\mods\global" folder;
Make a shortcut for warzone2100.exe wherever you want the shortcut to be when you want to play the mod;
If you want, name the shortcut "Warzone 2100-New structures" or whatever mod you are going to run;
Go on the shortcut's properties window, by right-clicking it;
Go on the "target" field and add " --mod *.wz" (note the space before the "--", and that "*" is the mod's name);
Click on "apply" and the shortcut is ready to run the game with the mod!

Basically, what you've done was to assign a command to run the mod when the game is opened, so the files contained in the mod's .wz file will be loaded instead of the original ones.

Here's a screenshot showing how it should look if you're running "Art Revolution":
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Olrox
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Re: Custom Mods

Post by Olrox »

However, I have never runned multiple mods, but should be as simple as adding another " --mod *.wz".

Regards, Olrox
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Sekmeton
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Re: Custom Mods

Post by Sekmeton »

Thanks Olrox... that's what I did last week but it didn't work... apparently the AR mod works perfect now
Maybe I should remove my location o_O
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Sekmeton
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Re: Custom Mods

Post by Sekmeton »

Well, I tried to:
Olrox wrote:However, I have never runned multiple mods, but should be as simple as adding another " --mod *.wz"
But when the skirmish is about to start, the game crashes... it gets closed... I don't know if "Crashes" implies an error...
Maybe I should remove my location o_O
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Olrox
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Re: Custom Mods

Post by Olrox »

There's a file called "stderr" on your Warzone folder. Post it here and hope someone knows how to fix it!

You don't have to attach it, just copy the contents and paste between
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Sekmeton
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Re: Custom Mods

Post by Sekmeton »

A huge pile of errors :P

Code: Select all

info    |07:16:19: [SDL_main] (global) mod (AR.wz) is enabled
info    |07:16:19: [SDL_main] (global) mod (NBS.wz) is enabled
error   |07:16:43: [iV_GetTexture] *** texture page-33 not loaded! ***
error   |07:16:43: [iV_GetTexture] This error probably means you did not specify this texture to be preloaded in the appropriate wrf files before referencing it in some pie file
error   |07:16:43: [iV_GetTexture] Remember that patches override several standard wrf files as well
error   |07:16:43: [pie_PrintLoadedTextures] Available texture pages in memory (33 out of 128 max):
error   |07:16:43: [pie_PrintLoadedTextures] 00 : intfac0.png
error   |07:16:43: [pie_PrintLoadedTextures] 01 : intfac1.png
error   |07:16:43: [pie_PrintLoadedTextures] 02 : intfac2.png
error   |07:16:43: [pie_PrintLoadedTextures] 03 : intfac3.png
error   |07:16:43: [pie_PrintLoadedTextures] 04 : intfac4.png
error   |07:16:43: [pie_PrintLoadedTextures] 05 : intfac5.png
error   |07:16:43: [pie_PrintLoadedTextures] 06 : page-59
error   |07:16:43: [pie_PrintLoadedTextures] 07 : texpages/tertilesc1hw
error   |07:16:43: [pie_PrintLoadedTextures] 08 : page-6
error   |07:16:43: [pie_PrintLoadedTextures] 09 : page-7
error   |07:16:43: [pie_PrintLoadedTextures] 10 : page-8
error   |07:16:43: [pie_PrintLoadedTextures] 11 : page-9
error   |07:16:43: [pie_PrintLoadedTextures] 12 : page-10
error   |07:16:43: [pie_PrintLoadedTextures] 13 : page-11
error   |07:16:43: [pie_PrintLoadedTextures] 14 : page-12
error   |07:16:43: [pie_PrintLoadedTextures] 15 : page-13
error   |07:16:43: [pie_PrintLoadedTextures] 16 : page-14
error   |07:16:43: [pie_PrintLoadedTextures] 17 : page-15
error   |07:16:43: [pie_PrintLoadedTextures] 18 : page-16
error   |07:16:43: [pie_PrintLoadedTextures] 19 : page-17
error   |07:16:43: [pie_PrintLoadedTextures] 20 : page-18
error   |07:16:43: [pie_PrintLoadedTextures] 21 : page-19
error   |07:16:43: [pie_PrintLoadedTextures] 22 : page-20
error   |07:16:43: [pie_PrintLoadedTextures] 23 : page-21
error   |07:16:43: [pie_PrintLoadedTextures] 24 : page-22
error   |07:16:43: [pie_PrintLoadedTextures] 25 : page-23
error   |07:16:43: [pie_PrintLoadedTextures] 26 : page-24
error   |07:16:43: [pie_PrintLoadedTextures] 27 : page-25
error   |07:16:43: [pie_PrintLoadedTextures] 28 : page-28
error   |07:16:43: [pie_PrintLoadedTextures] 29 : page-67
error   |07:16:43: [pie_PrintLoadedTextures] 30 : page-68
error   |07:16:43: [pie_PrintLoadedTextures] 31 : page-69
error   |07:16:43: [iV_ProcessIMD] iV_ProcessIMD blpower0.pie could not load tex page page-33
error   |07:16:43: [dataIMDBufferLoad] IMD load failed - blpower0.pie
error   |07:16:43: [resLoadFile] resLoadFile: The load function for resource type "IMD" failed for file "blpower0.pie"
Maybe I should remove my location o_O
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MaNGusT
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Re: Custom Mods

Post by MaNGusT »

2 or more graphics mods can't be launched together globally.
Image
-Kosh-
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Re: Custom Mods

Post by -Kosh- »

The order of the mod(s) matters as well as what the mod does.
This is a waste of space. Something important should be here.
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Zarel
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Re: Custom Mods

Post by Zarel »

MaNGusT wrote:2 or more graphics mods can't be launched together globally.
Yes they can. It's just that, if they conflict, you're screwed.
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Olrox
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Re: Custom Mods

Post by Olrox »

Zarel wrote:
MaNGusT wrote:2 or more graphics mods can't be launched together globally.
Yes they can. It's just that, if they conflict, you're screwed.
Hmm, since we are going to remake buildings for Art Revolution (pretty much every model actually), that shouldn't be catastrophic :D

But it's a pity, using elio's structures along with AR would be very intersting while we are still remaking the bodies only. :(
-Kosh-
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Re: Custom Mods

Post by -Kosh- »

Zarel wrote:Yes they can. It's just that, if they conflict, you're screwed.
There does not seem to be a way to detect this codewise and userwise it is trial and error right?
This is a waste of space. Something important should be here.
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Sekmeton
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Re: Custom Mods

Post by Sekmeton »

Well... thank you all guys... I'll stay with the AR mod for now xD
Maybe I should remove my location o_O
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Powzone
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Re: Custom Mods

Post by Powzone »

I just want to point to the Mod Manager by Milo. Works great and is quite easy to use! Get it in my sig... ;)
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