Help a N00b learn the ropes

Get some help with creating maps or modding.
Need a map editor or other tools, look here!
User avatar
Cib
Greenhorn
Posts: 13
Joined: 10 Dec 2008, 00:52
Location: Airdrie Canada
Contact:

Help a N00b learn the ropes

Post by Cib »

Hey guys I am new so give me some slack if I am braking board edict or something please.

I just discovered WZ a few days ago, and am enjoying it quite a bit. I am interested in modding some. I am on a mac and use Blender and the Gimp. I am mostly interested in simple Graphical changes to start of with, terrain, buildings, units, etc. What do I need to know? Where do I get started, is it even posable on a mac?

Thanks in advance!
Last edited by Cib on 11 Dec 2008, 07:29, edited 1 time in total.
Image
Image
Creativity is key!
The truth begs for scrutiny, but lies beg for tolerance.
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: Help a N00b learn the ropes

Post by lav_coyote25 »

not on a mac using mac software - not right now. perhaps later if enuff people show an interest and there is a programer willing to do it in his/her free time....

i have heard that some have gotten away using a widows emulator ( forgot the name of the emulator...) not sure of the results though... perhaps working with someone using windows and wanting to do the same thing...

welcome to the forums. :)
User avatar
Cib
Greenhorn
Posts: 13
Joined: 10 Dec 2008, 00:52
Location: Airdrie Canada
Contact:

Re: Help a N00b learn the ropes

Post by Cib »

Wow! Couldn't help but note your location. I am just out side of Calgary!

There is nothing I can do on a Mac? Wow... :(
Image
Image
Creativity is key!
The truth begs for scrutiny, but lies beg for tolerance.
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: Help a N00b learn the ropes

Post by lav_coyote25 »

there are a few mac users here on the forums... and i believe there is a working edition of the game but no one has yet made any efforts to work on the editor (s).

if you know of any one with some programing experience in c or c++ and they want to "tinker" with the editor source code - by all means steer em here.

and yes i am about 2 blocks south of the west ed mall transit station.
User avatar
Cib
Greenhorn
Posts: 13
Joined: 10 Dec 2008, 00:52
Location: Airdrie Canada
Contact:

Re: Help a N00b learn the ropes

Post by Cib »

Is their no way to convert to pie on a mac? Is there no way to covert .pie files to a more conventional format?
Image
Image
Creativity is key!
The truth begs for scrutiny, but lies beg for tolerance.
gerard_
Trained
Trained
Posts: 71
Joined: 02 Nov 2006, 19:56

Re: Help a N00b learn the ropes

Post by gerard_ »

The blender plugin should work just fine on mac.
User avatar
Cib
Greenhorn
Posts: 13
Joined: 10 Dec 2008, 00:52
Location: Airdrie Canada
Contact:

Re: Help a N00b learn the ropes

Post by Cib »

O_O A plugin! Forgive my noobness, but were might I find this plugin? :)
Image
Image
Creativity is key!
The truth begs for scrutiny, but lies beg for tolerance.
User avatar
Cib
Greenhorn
Posts: 13
Joined: 10 Dec 2008, 00:52
Location: Airdrie Canada
Contact:

Re: Help a N00b learn the ropes

Post by Cib »

This plug in here? http://wiki.wz2100.net/PIE_models - http://svn.gna.org/svn/warzone/trunk/tools/blender/

I don't understand the instructions. Also,does the read me not say that the Blender export plugin is currently defunct? :-S

Edit: are Vertices that same as Polygons? I see the Vert count in blender, but not a poly count.
Image
Image
Creativity is key!
The truth begs for scrutiny, but lies beg for tolerance.
stiv
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 876
Joined: 18 Jul 2008, 04:41
Location: 45N 86W

Re: Help a N00b learn the ropes

Post by stiv »

are Vertices that same as Polygons? I see the Vert count in blender, but not a poly count.
Vertices are those little pointy things at the corners of a polygon. Each poly has at least 3 of them.

Blender refers to polygons as faces. The display shows Verts | Faces | Objects in Object mode and Verts | Edges | Faces when in Edit mode.
User avatar
Cib
Greenhorn
Posts: 13
Joined: 10 Dec 2008, 00:52
Location: Airdrie Canada
Contact:

Re: Help a N00b learn the ropes

Post by Cib »

Ah ok, that makes more sense. I was thinking 100 verts as a bit low.
Attachments
0001.jpg
Image
Image
Creativity is key!
The truth begs for scrutiny, but lies beg for tolerance.
coolkid
Trained
Trained
Posts: 233
Joined: 23 Jul 2008, 02:52
Location: Parsons, Kansas USA

Re: Help a N00b learn the ropes

Post by coolkid »

you make that?? good works so far
the largest wz steam community http://steamcommunity.com/groups/wz2100 (all welcome to join help find matches find new relese and recruit new players)
User avatar
Cib
Greenhorn
Posts: 13
Joined: 10 Dec 2008, 00:52
Location: Airdrie Canada
Contact:

Re: Help a N00b learn the ropes

Post by Cib »

Thanks! :D Now that I know the difference between verts and polys/faces, I should be able to make things look a bit better. The Humvee like vehicle body has less than 25 faces to it!

Texturing will also make a world of difference.
Image
Image
Creativity is key!
The truth begs for scrutiny, but lies beg for tolerance.
User avatar
Cib
Greenhorn
Posts: 13
Joined: 10 Dec 2008, 00:52
Location: Airdrie Canada
Contact:

Re: Help a N00b learn the ropes

Post by Cib »

Ok, so I am looking at the terrain textures. Are the these images the actual files the game refers to?

Warzone/Contents/Resources/data/texpages/tertilesc1hw.png

How does the game determine what to grab and place on a given tile? is it by pixle size or by % ? If I wanted to make lager (or smaller I suppose) rez textures, do I just need to make square tiles, and then place them 10 x 9 ?
Image
Image
Creativity is key!
The truth begs for scrutiny, but lies beg for tolerance.
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: Help a N00b learn the ropes

Post by lav_coyote25 »

the map editor codes what tiles are used and where.


this is the old information on tile creation - i am not sure if it is still viable - one of the coders should be able to advise on that.

http://docs.wz2100.net/tile%20tutorial/Page1.html
User avatar
Cib
Greenhorn
Posts: 13
Joined: 10 Dec 2008, 00:52
Location: Airdrie Canada
Contact:

Re: Help a N00b learn the ropes

Post by Cib »

Thanks for all the help so far guys!

Is there a recommended poly count for buildings/structures?
Image
Image
Creativity is key!
The truth begs for scrutiny, but lies beg for tolerance.
Post Reply