newbe to moding need help
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domtron vox
- New user
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- Joined: 26 Apr 2008, 00:38
newbe to moding need help
Could anyone help me on modding?
Links to tutorials would help and where can i find a blender exporter?
thanks
Links to tutorials would help and where can i find a blender exporter?
thanks
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Kamaze
- Regular

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Re: newbe to moding need help
We all have the same heaven, but not the same horizon.
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domtron vox
- New user
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Re: newbe to moding need help
Can I change the unit bodies graphics?
The wiki you referred me to(under txt editing) doesn't say any thing about that.
The wiki you referred me to(under txt editing) doesn't say any thing about that.
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Black Project
- Regular

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Re: newbe to moding need help
You need a PIE Editor to do that, but i don't know where i download it and how to use it normally, if someone can post some links about this, thanksdomtron vox wrote: Can I change the unit bodies graphics?
The wiki you referred me to(under txt editing) doesn't say any thing about that.
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Spaceman
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domtron vox
- New user
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Re: newbe to moding need help
I'm using the blender exporter for graphics(though i don't know if it works yet).
I am talking about defining bodies in the txt's. the wiki(http://wiki.wz2100.net/Txt_Editing) don't list a txt file that defines where the graphics file is.
Also how do i open/make .wz files?
I am talking about defining bodies in the txt's. the wiki(http://wiki.wz2100.net/Txt_Editing) don't list a txt file that defines where the graphics file is.
Also how do i open/make .wz files?
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Spaceman
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Re: newbe to moding need help
Open them like you would open a zip file. You will need a program to do so
A good free zip program is Alzip I assume you know how to change the default program and that you work under windows
The body pie is defined under body.txt, and I pretty sure it says that in the wiki.
This you will find under stats in mp.wz
A good free zip program is Alzip I assume you know how to change the default program and that you work under windows
The body pie is defined under body.txt, and I pretty sure it says that in the wiki.
This you will find under stats in mp.wz
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domtron vox
- New user
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Re: newbe to moding need help
thanks. I opened mp.wz and found I setup my mod wrong.
I'm trying to use pie editor insted of blender but I'm having trouble. i need the .ocx files but the link the wiki gives http://files.warzone2100.de/index.php?d ... ound%2F|VB needs a user name and password.
I'm trying to use pie editor insted of blender but I'm having trouble. i need the .ocx files but the link the wiki gives http://files.warzone2100.de/index.php?d ... ound%2F|VB needs a user name and password.
Last edited by domtron vox on 29 Apr 2008, 21:00, edited 1 time in total.
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DarkCheetah
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Re: newbe to moding need help
about this topic... can u make mods INSIDE a map? so its an kind of mod-map that the mod only laods in that map instead whole WZ
anyone knows warcraft3? u got maps with their own mods inside. the maps play on the mods becuase it make's the fun of that map
thanks for reading, *DarkCheetah~
anyone knows warcraft3? u got maps with their own mods inside. the maps play on the mods becuase it make's the fun of that map
thanks for reading, *DarkCheetah~
... where did all the good ol classic ai's gone to? Turtle AI , Super AI
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Spaceman
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Re: newbe to moding need help
No, or at least as far as I know.
In skirmish the mod applies to all maps, regardless.
However this would be a very cool feature to have in wz
In skirmish the mod applies to all maps, regardless.
However this would be a very cool feature to have in wz
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Delphinio
- Art contributor
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Re: newbe to moding need help
you can make mods with new maps inside but not maps with a mod^^.
in 1.10 was the same problem.
you can create a "map mod" for 1.10 but the mod changes are on all other maps too.
in 1.10 was the same problem.
you can create a "map mod" for 1.10 but the mod changes are on all other maps too.
Last edited by Delphinio on 01 May 2008, 20:48, edited 1 time in total.
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Buginator
- Professional

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Re: newbe to moding need help
Right, there is no way to 'turn off' a mod right now.Delphinio wrote: you can make mods with new maps inside but not maps with a mod^^.
in 1.10 was the same problem.
you can create a "map mod" for 1.10 but the mod changes are on all other maps too.
It will happen, just not yet, until they can enhance the GUI for this kind of stuff.
and it ends here.
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domtron vox
- New user
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Re: newbe to moding need help
Dose any one know the answer to this:
domtron vox wrote: thanks. I opened mp.wz and found I setup my mod wrong.
I'm trying to use pie editor insted of blender but I'm having trouble. i need the .ocx files but the link the wiki gives http://files.warzone2100.de/index.php?d ... ound%2F|VB needs a user name and password.
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Kreuvf
- Global Moderator

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Re: newbe to moding need help
Just follow the link on the page that tells you that you don't have the correct username/pw and you will eventually find both. If you wonder why this seemingly stupid username/pw-stuff is in place, it's due to some trouble with downloads and bots download creating lots of traffic (several GB/d) just for fun.
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Sonsalt
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Re: newbe to moding need help
Does somebody know how to edit the TXT files with exel, and export them properly again,
I used the import assistant to set the change the (,) to tabs.
After I made my changes, I tried to save the file as CSV and rename it to txt.
Everything looks like before, but the game still doesn't like my new file.
I used the import assistant to set the change the (,) to tabs.
After I made my changes, I tried to save the file as CSV and rename it to txt.
Everything looks like before, but the game still doesn't like my new file.