newbe to moding need help

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domtron vox
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newbe to moding need help

Post by domtron vox »

Could anyone help me on modding?
Links to tutorials would help and where can i find a blender exporter?

thanks
Kamaze
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Re: newbe to moding need help

Post by Kamaze »

We all have the same heaven, but not the same horizon.
domtron vox
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Re: newbe to moding need help

Post by domtron vox »

Can I change the unit bodies graphics?
The wiki you referred me to(under txt editing) doesn't say any thing about that.
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Black Project
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Re: newbe to moding need help

Post by Black Project »

domtron vox wrote: Can I change the unit bodies graphics?
The wiki you referred me to(under txt editing) doesn't say any thing about that.
You need a PIE Editor to do that, but i don't know where i download it and how to use it normally, if someone can post some links about this, thanks
Spaceman
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Re: newbe to moding need help

Post by Spaceman »

Put your glasses on people, have you never used a search before

?topic=1018.0
domtron vox
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Re: newbe to moding need help

Post by domtron vox »

I'm using the blender exporter for graphics(though i don't know if it works yet).
I am talking about defining bodies in the txt's. the wiki(http://wiki.wz2100.net/Txt_Editing) don't list a txt file that defines where the graphics file is.

Also how do i open/make .wz files?   
Spaceman
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Re: newbe to moding need help

Post by Spaceman »

Open them like you would open a zip file. You will need a program to do so

A good free zip program is Alzip I assume you know how to change the default program and that you work under windows
The body pie is defined under body.txt, and I pretty sure it says that in the wiki.
This you will find under stats in mp.wz
domtron vox
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Re: newbe to moding need help

Post by domtron vox »

thanks. I opened mp.wz and found I setup my mod wrong.

I'm trying to use pie editor insted of blender but I'm having trouble. i need the .ocx files but the link the wiki gives http://files.warzone2100.de/index.php?d ... ound%2F|VB needs a user name and password.
Last edited by domtron vox on 29 Apr 2008, 21:00, edited 1 time in total.
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DarkCheetah
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Re: newbe to moding need help

Post by DarkCheetah »

about this topic... can u make mods INSIDE a map? so its an kind of mod-map that the mod only laods in that map instead whole WZ

anyone knows warcraft3? u got maps with their own mods inside. the maps play on the mods becuase it make's the fun of that map

thanks for reading, *DarkCheetah~
... where did all the good ol classic ai's gone to? Turtle AI , Super AI
Spaceman
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Re: newbe to moding need help

Post by Spaceman »

No, or at least as far as I know.

In skirmish the mod applies to all maps, regardless.

However this would be a very cool feature to have in wz
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Delphinio
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Re: newbe to moding need help

Post by Delphinio »

you can make mods with new maps inside but not maps with a mod^^.

in 1.10 was the same problem.
you can create a "map mod" for 1.10 but the mod changes are on all other maps too.
Last edited by Delphinio on 01 May 2008, 20:48, edited 1 time in total.
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Buginator
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Re: newbe to moding need help

Post by Buginator »

Delphinio wrote: you can make mods with new maps inside but not maps with a mod^^.

in 1.10 was the same problem.
you can create a "map mod" for 1.10 but the mod changes are on all other maps too.
Right, there is no way to 'turn off' a mod right now.

It will happen, just not yet, until they can enhance the GUI for this kind of stuff.
and it ends here.
domtron vox
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Re: newbe to moding need help

Post by domtron vox »

Dose any one know the answer to this:

domtron vox wrote: thanks. I opened mp.wz and found I setup my mod wrong.

I'm trying to use pie editor insted of blender but I'm having trouble. i need the .ocx files but the link the wiki gives http://files.warzone2100.de/index.php?d ... ound%2F|VB needs a user name and password.
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Kreuvf
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Re: newbe to moding need help

Post by Kreuvf »

Just follow the link on the page that tells you that you don't have the correct username/pw and you will eventually find both. If you wonder why this seemingly stupid username/pw-stuff is in place, it's due to some trouble with downloads and bots download creating lots of traffic (several GB/d) just for fun.
Sonsalt
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Re: newbe to moding need help

Post by Sonsalt »

Does somebody know how to edit the TXT files with exel, and export them properly again,

I used the import assistant to set the change the (,) to tabs.

After I made my changes, I tried to save the file as CSV and rename it to txt.

Everything looks like before, but the game still doesn't like my new file.