Warzone Reforged FX

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chrizzo
New user
Posts: 1
Joined: 06 Jul 2026, 22:02

Warzone Reforged FX

Post by chrizzo »

Hi guys,

i created a fx mod for wz2100.

A drop-in graphics mod for Warzone 2100 4.7.0 that rewrites the game's Vulkan shaders for a modern, cinematic look — filmic tonemapping, bloom, physically-based specular, god rays, a lens flare, enhanced water and sky, and more.

It ships as a standard --mod archive and does not modify any core game file (base.wz stays untouched): the engine simply overlays the mod's shaders on top.


Features

Present pass (world_to_screen)
  • AgX filmic tonemapping (exposure 1.1) — natural, filmic highlight roll-off
  • Multi-scale bloom — soft-knee bright pass + 3-octave jittered spiral (tight core, wide soft halo)
  • CAS sharpening (AMD FidelityFX, sharpen-only)
  • Color grade — saturation/contrast + split-toning (cool shadows, warm highlights)
  • God rays — radial light scattering from the sun
  • Lens flare — sun glow, anamorphic streak and tinted ghosts, masked by the real scene brightness at the sun position so it never draws over terrain or at night
  • Vignette + dithering (anti-banding)
Scene lighting
  • GGX / Cook-Torrance specular on units, terrain and water (replaces the legacy Gaussian/Blinn-Phong lobes) with Fresnel grazing highlights
  • Subtle rim light on units for silhouette readability
  • Enhanced water — GGX sun glitter + fine high-frequency ripple detail on top of the existing scrolling normal maps
  • Point-light boost (weapons/explosions) and atmospheric haze (aerial perspective)
Sky
  • Enhanced skybox — contrast, saturation, cool atmospheric tint, brighter stars
  • Procedural clouds — dome-locked fbm clouds whose brightness follows the sky
You can find it under: https://github.com/bassprofressor-lab/w ... eforged-fx