i created a fx mod for wz2100.
A drop-in graphics mod for Warzone 2100 4.7.0 that rewrites the game's Vulkan shaders for a modern, cinematic look — filmic tonemapping, bloom, physically-based specular, god rays, a lens flare, enhanced water and sky, and more.
It ships as a standard --mod archive and does not modify any core game file (base.wz stays untouched): the engine simply overlays the mod's shaders on top.
Features
Present pass (world_to_screen)
- AgX filmic tonemapping (exposure 1.1) — natural, filmic highlight roll-off
- Multi-scale bloom — soft-knee bright pass + 3-octave jittered spiral (tight core, wide soft halo)
- CAS sharpening (AMD FidelityFX, sharpen-only)
- Color grade — saturation/contrast + split-toning (cool shadows, warm highlights)
- God rays — radial light scattering from the sun
- Lens flare — sun glow, anamorphic streak and tinted ghosts, masked by the real scene brightness at the sun position so it never draws over terrain or at night
- Vignette + dithering (anti-banding)
- GGX / Cook-Torrance specular on units, terrain and water (replaces the legacy Gaussian/Blinn-Phong lobes) with Fresnel grazing highlights
- Subtle rim light on units for silhouette readability
- Enhanced water — GGX sun glitter + fine high-frequency ripple detail on top of the existing scrolling normal maps
- Point-light boost (weapons/explosions) and atmospheric haze (aerial perspective)
- Enhanced skybox — contrast, saturation, cool atmospheric tint, brighter stars
- Procedural clouds — dome-locked fbm clouds whose brightness follows the sky