WZ with tessellation support ?
Apple finally wakes up and updates openGL
-
vexed
- Inactive

- Posts: 2538
- Joined: 27 Jul 2010, 02:07
Apple finally wakes up and updates openGL
Apple has finally updated the OpenGL support in its new version of OS X. OS X 10.9 codenamed Mavericks will be available with… OpenGL 4.1 core profile!
WZ with tessellation support ?
WZ with tessellation support ?
/facepalm ...Grinch stole Warzone

contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
-
E-102 Gamma
- Regular

- Posts: 664
- Joined: 07 Feb 2011, 21:30
- Location: Portland, OR, USA
Re: Apple finally wakes up and updates openGL
WZ with tessellation would be funny. 
-
Ezio
- Trained

- Posts: 306
- Joined: 24 Apr 2010, 16:42
Re: Apple finally wakes up and updates openGL
i think we have some i forgot is it for tanks or maps,in opengl 4 they introduce gpu tessellationE-102 Gamma wrote:WZ with tessellation would be funny.
-
stiv
- Warzone 2100 Team Member

- Posts: 876
- Joined: 18 Jul 2008, 04:41
- Location: 45N 86W
Re: Apple finally wakes up and updates openGL
Not as funny as WZ with fur shaders.WZ with tessellation would be funny
-
E-102 Gamma
- Regular

- Posts: 664
- Joined: 07 Feb 2011, 21:30
- Location: Portland, OR, USA
Re: Apple finally wakes up and updates openGL
Oh, gosh. I can just imagine tanks rolling by covered in straight brown fur so thick you can't even see the tank anymore.stiv wrote:Not as funny as WZ with fur shaders.
This has to happen now.
-
MaNGusT
- Art contributor
- Posts: 1154
- Joined: 22 Sep 2006, 10:31
- Location: Russia
Re: Apple finally wakes up and updates openGL
Do you mean that before this update we couldn't introduce tessellation to wz? Oh well..vexed wrote:Apple has finally updated the OpenGL support in its new version of OS X. OS X 10.9 codenamed Mavericks will be available with… OpenGL 4.1 core profile!
WZ with tessellation support ?
-
vexed
- Inactive

- Posts: 2538
- Joined: 27 Jul 2010, 02:07
Re: Apple finally wakes up and updates openGL
Nope.MaNGusT wrote:Do you mean that before this update we couldn't introduce tessellation to wz? Oh well..vexed wrote:Apple has finally updated the OpenGL support in its new version of OS X. OS X 10.9 codenamed Mavericks will be available with… OpenGL 4.1 core profile!
WZ with tessellation support ?
This would be hardware accelerated.
/facepalm ...Grinch stole Warzone

contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
-
AWarZoner
- Trained

- Posts: 129
- Joined: 21 May 2013, 17:03
Re: Apple finally wakes up and updates openGL
Will Warzone "ever" support hardware acceleration?vexed wrote:Nope.MaNGusT wrote:Do you mean that before this update we couldn't introduce tessellation to wz? Oh well..vexed wrote:Apple has finally updated the OpenGL support in its new version of OS X. OS X 10.9 codenamed Mavericks will be available with… OpenGL 4.1 core profile!
WZ with tessellation support ?
This would be hardware accelerated.
Andrie
-
Ezio
- Trained

- Posts: 306
- Joined: 24 Apr 2010, 16:42
Re: Apple finally wakes up and updates openGL
which kind of 'hardware acceleration' ? something that need QT5 or SDL 2 ?AWarZoner wrote: Will Warzone "ever" support hardware acceleration?
Andrie
-
Jorzi
- Regular

- Posts: 2063
- Joined: 11 Apr 2010, 00:14
Re: Apple finally wakes up and updates openGL
@AWarZoner: Warzone has always had hardware acceleration, it's just a question of what features it uses. In fact, there are almost no 3d games out there which wouldn't be hardware accelerated to some degree. Warzone did, however, have a purely software renderer as an alternative but it was dropped for obvious reasons.


-insert deep philosophical statement here-
-
Lord Apocalypse
- Regular

- Posts: 678
- Joined: 29 Jul 2009, 18:01
Re: Apple finally wakes up and updates openGL
Any game that runs on OpenGL or DirectX pretty much has hardware acceleration. What is really the issue is the feature set that warzone may or may not ever use. SSAO, Normal Maps, Cubemaps, Tessellation, high end particle effects, etc.
Since WZ is an RTS some of what is used in say Halo or other FPS games may never be needed. Shaders (which WZ makes use of) are, for the most part, done directly on the hardware. If you look at the latest DirectX and OpenGL (i think both) the render pipeline is handled mostly by shaders now instead of a fixed function pipe (DirectX moreso than OpenGL).
You may want to look up the history of hardware acceleration to learn a little more about games have evolved over the years, you might be surprised at what you learn
Since WZ is an RTS some of what is used in say Halo or other FPS games may never be needed. Shaders (which WZ makes use of) are, for the most part, done directly on the hardware. If you look at the latest DirectX and OpenGL (i think both) the render pipeline is handled mostly by shaders now instead of a fixed function pipe (DirectX moreso than OpenGL).
You may want to look up the history of hardware acceleration to learn a little more about games have evolved over the years, you might be surprised at what you learn
-
Ezio
- Trained

- Posts: 306
- Joined: 24 Apr 2010, 16:42
Re: Apple finally wakes up and updates openGL
did we use shader for smoke too?
-
MaNGusT
- Art contributor
- Posts: 1154
- Joined: 22 Sep 2006, 10:31
- Location: Russia
Re: Apple finally wakes up and updates openGL
I meant that we also have some other platforms(win, linux) that support the OGL's tessellation.vexed wrote:Nope.MaNGusT wrote:Do you mean that before this update we couldn't introduce tessellation to wz? Oh well..vexed wrote:Apple has finally updated the OpenGL support in its new version of OS X. OS X 10.9 codenamed Mavericks will be available with… OpenGL 4.1 core profile!
WZ with tessellation support ?
This would be hardware accelerated.
-
E-102 Gamma
- Regular

- Posts: 664
- Joined: 07 Feb 2011, 21:30
- Location: Portland, OR, USA
Re: Apple finally wakes up and updates openGL
SSAO is terrible, both in concept and in practice. Don't even get me started.Lord Apocalypse wrote:Any game that runs on OpenGL or DirectX pretty much has hardware acceleration. What is really the issue is the feature set that warzone may or may not ever use. SSAO,...
-
Rman Virgil
- Professional

- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Apple finally wakes up and updates openGL
.
I wonder why over 80 AAA games have made use of SSAO since it was created for Crysis (2007)clear through 2013 releases.
.
I wonder why over 80 AAA games have made use of SSAO since it was created for Crysis (2007)clear through 2013 releases.
.
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.