Aspect 1: - Types of Mass Transport:
Land - Heavy, tracked slow, well-armoured, insane hp and decently well-weaponized (Light-to-Assault cannons)
Amphibious - Slightly faster than land, lower armour and same weaponization
Air - As already in game, lower armour and lower weaponization (mg-to-hmg-to-ag)
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Aspect 2: - Mechanics of Process
Survival Rate - When a containing transport is smashed there is a chance that each unit will miraculously survive with little-to-heavy damage. Air transports are most lethal, hover even more so in deep water (shallow still very serious - but chance of survival on nearest landmass), land being most survivable. Surviving units suffer EMP effect to reflect stunned status.
Forced deploy - Option to auto-deploy when sustaining so-and-so damage. Deploy takes time. Hover will seek land, air will land. Reduced fatality rate on destroy.

