Alternative take on Transports

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
User avatar
Avestron
Trained
Trained
Posts: 314
Joined: 03 Jul 2009, 02:23

Alternative take on Transports

Post by Avestron »

I was thinking about other things and had a 'Wouldn't it be cool if' moment. :)

Aspect 1: - Types of Mass Transport:

Land - Heavy, tracked slow, well-armoured, insane hp and decently well-weaponized (Light-to-Assault cannons)

Amphibious - Slightly faster than land, lower armour and same weaponization

Air - As already in game, lower armour and lower weaponization (mg-to-hmg-to-ag)

- - -

Aspect 2: - Mechanics of Process

Survival Rate - When a containing transport is smashed there is a chance that each unit will miraculously survive with little-to-heavy damage. Air transports are most lethal, hover even more so in deep water (shallow still very serious - but chance of survival on nearest landmass), land being most survivable. Surviving units suffer EMP effect to reflect stunned status.

Forced deploy - Option to auto-deploy when sustaining so-and-so damage. Deploy takes time. Hover will seek land, air will land. Reduced fatality rate on destroy.
Image