Global difficulty setting and skirmish
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NoQ
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Global difficulty setting and skirmish
I wonder if this game options -> difficulty still affects skirmish games in v3 (decreasing your unit's damage and increasing enemy unit's damage). In any case, i don't want it to, and restrict it to campaign only.
Alternatively, i'd like it to set the default difficulty of skirmish AIs (instead of always setting them to medium by default).
Alternatively, i'd like it to set the default difficulty of skirmish AIs (instead of always setting them to medium by default).
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Per
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Re: Global difficulty setting and skirmish
game option difficulty only affects campaign
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NoQ
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Re: Global difficulty setting and skirmish
Ok, that's a relief (: But anyway.
The idea rises because most of the people will like to play against NullBot on Hard, and it's not fun when you have to change it to hard all the time. Maybe we could add "default difficulty = ..." parameter into the .ai file? (but that's a completely different idea).
The idea rises because most of the people will like to play against NullBot on Hard, and it's not fun when you have to change it to hard all the time. Maybe we could add "default difficulty = ..." parameter into the .ai file? (but that's a completely different idea).
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Emdek
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Re: Global difficulty setting and skirmish
Personally I think that settings screen would need some redesigning in future as it is currently confusing which options applies to which game modes (except when it is explicitly settled, like for unit color).
I would like to see it as two (Campaign and Multi Player) or three tabs (I'm not sure if it is better to separate possible common settings or duplicate them or maybe move them elsewhere - language and scrolling doesn't fully fit there anyway).
Multi Player (which would include Skirmish, as it is kind of Multi Player, which sadly won't be obvious for all palyers) tab could offer to set those defaults mentioned by NoQ.
I would like to see it as two (Campaign and Multi Player) or three tabs (I'm not sure if it is better to separate possible common settings or duplicate them or maybe move them elsewhere - language and scrolling doesn't fully fit there anyway).
Multi Player (which would include Skirmish, as it is kind of Multi Player, which sadly won't be obvious for all palyers) tab could offer to set those defaults mentioned by NoQ.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
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aubergine
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Re: Global difficulty setting and skirmish
I think the game options -> difficulty should be the default difficulty for everything.

So the campaign difficulty will be set by that. And the default AI difficulty also.

So the campaign difficulty will be set by that. And the default AI difficulty also.
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aubergine
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Re: Global difficulty setting and skirmish
Also, "Medium" sounds a bit weird to me - would it be better called "Normal"?
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effigy
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Re: Global difficulty setting and skirmish
We need an "Extra Medium" setting.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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NoQ
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Re: Global difficulty setting and skirmish
Yeah, and also "Ultra Medium" and "Completely Medium" (:
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Cyp
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Re: Global difficulty setting and skirmish
And "Interstellar Medium", "Psychic Medium" and "Median".
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Nameless
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Re: Global difficulty setting and skirmish
What s/he said.Emdek wrote:Personally I think that settings screen would need some redesigning in future as it is currently confusing which options applies to which game modes (except when it is explicitly settled, like for unit color).
I would like to see it as two (Campaign and Multi Player) or three tabs (I'm not sure if it is better to separate possible common settings or duplicate them or maybe move them elsewhere - language and scrolling doesn't fully fit there anyway).
Multi Player (which would include Skirmish, as it is kind of Multi Player, which sadly won't be obvious for all palyers) tab could offer to set those defaults mentioned by NoQ.
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aubergine
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Re: Global difficulty setting and skirmish
I'd like a "Truly Unexpected" setting. Some people will expect the unexpected, but really that just leaves them open to being caught out by the truly unexpected. (and yes, I did lift that from the interview at the end of the film "Sleepover Bandits")
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Emdek
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Re: Global difficulty setting and skirmish
Blah, why there are no gender setting, I thought that was finally built in in phpBB3 and doesn't require mods anymore...
Any opinions on my proposition to rearrange settings screen (split into two sections and move away some options)?
About difficulty from campaign point of view... that setting is useless, gives no player visible changes (at least I don't see real difference between normal and hard).
It would make sense only if it would impact behavior (more or less aggressive and more or less clever) and maybe sometimes amount of enemy units (at least make enemy factories work faster) and completely drop current change in hit points or whatever depends on difficulty level there currently.
The only possible drawback (other than rewriting campaign scripts which will be needed anyway...) I can see is that more enemy units (usually) equals to bigger experience of player units and due to experience impact with proper strategy this would be kind of advantage for player, but still really harder.
So after that possible rewrite campaign would be unchanged (compared to current situation) for normal difficulty, really easier for easy and really harder for hard.
Any opinions on my proposition to rearrange settings screen (split into two sections and move away some options)?
About difficulty from campaign point of view... that setting is useless, gives no player visible changes (at least I don't see real difference between normal and hard).
It would make sense only if it would impact behavior (more or less aggressive and more or less clever) and maybe sometimes amount of enemy units (at least make enemy factories work faster) and completely drop current change in hit points or whatever depends on difficulty level there currently.
The only possible drawback (other than rewriting campaign scripts which will be needed anyway...) I can see is that more enemy units (usually) equals to bigger experience of player units and due to experience impact with proper strategy this would be kind of advantage for player, but still really harder.
So after that possible rewrite campaign would be unchanged (compared to current situation) for normal difficulty, really easier for easy and really harder for hard.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
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dak180
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Re: Global difficulty setting and skirmish
Once upon a time I went to visit a medium, bordering on small...Cyp wrote:And "Interstellar Medium", "Psychic Medium" and "Median".
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Re: Global difficulty setting and skirmish
Don't you hate false advertising?dak180 wrote:Once upon a time I went to visit a medium, bordering on small...Cyp wrote:And "Interstellar Medium", "Psychic Medium" and "Median".
I fully realise my input is just another drop in the proverbial bucket. It is my goal to make each drop count.