[Info Request] More Cyborg Options
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vodswyld
- New user
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- Joined: 23 Feb 2012, 00:55
[Info Request] More Cyborg Options
Anyone know where I should start if I want to mod in Sensor and Commander Cyborgs?
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Shadow Wolf TJC
- Regular

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- Location: Raleigh, NC
Re: [Info Request] More Cyborg Options
In your Warzone 2100 folder located in the hard drive that you installed it on, you should see a file called "mp.wz". Open it using a program that opens .zip files (like WinZip or WinRAR), and you'll find these files called "templates.txt" and "assignweapons.txt", located in the "stats" folder. That should be where you'll need to make your necessary changes.
For more information on how to mod these, go here.
For more information on how to mod these, go here.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
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vodswyld
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Re: [Info Request] More Cyborg Options
Thanks! Very much appreciated.
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Iluvalar
- Regular

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Re: [Info Request] More Cyborg Options
Nooooo ! If you touch the mp.wz file your your game will crash in multiplayer and I WILL kill a little kitty !!Shadow Wolf TJC wrote:That should be where you'll need to make your necessary changes.
@Shadow Wolf : Do not show people how to make the game crash please !
The good procedure is to COPY FIRST the mp.wz in another name. Do the change on the copy, and rezip it in a ".wz" that you will drop in your /data/mods/autoload folder if you want the effect to be constant or in "/data/mods/multiplay" if you want to load it as a mod when you want to.
If you already touched the mp.wz file.
1. Burn your computer
2. Call an exorcist
3. Redownload a fresh copy
Heretic 2.3 improver and proud of it.
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Shadow Wolf TJC
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- Location: Raleigh, NC
Re: [Info Request] More Cyborg Options
Sorry. Forgot to mention that. My bad.
Iluvalar is right though. When modding, you SHOULD create a back up of the original unedited files, so that you'll still have the original to work with (though ONLY as a base). Otherwise, you might find that your game stops working for some reason.
Iluvalar is right though. When modding, you SHOULD create a back up of the original unedited files, so that you'll still have the original to work with (though ONLY as a base). Otherwise, you might find that your game stops working for some reason.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
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Iluvalar
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Re: [Info Request] More Cyborg Options
No no no... I repeat : move and rename mp.wz in "/mods/autoload" And edit the file there. NEVER touch mp.wz ! please !
Heretic 2.3 improver and proud of it.
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vodswyld
- New user
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- Joined: 23 Feb 2012, 00:55
Re: [Info Request] More Cyborg Options
Hehehe, yeah that is all kinda basic modding stuff. I just had no idea where to even start with the source and there were a fair number of files to go digging through down there. Will the mods folder read any ".wz" or is there some kind of specific naming convention?Iluvalar wrote:Nooooo ! If you touch the mp.wz file your your game will crash in multiplayer and I WILL kill a little kitty !!Shadow Wolf TJC wrote:That should be where you'll need to make your necessary changes.
@Shadow Wolf : Do not show people how to make the game crash please !
The good procedure is to COPY FIRST the mp.wz in another name. Do the change on the copy, and rezip it in a ".wz" that you will drop in your /data/mods/autoload folder if you want the effect to be constant or in "/data/mods/multiplay" if you want to load it as a mod when you want to.
If you already touched the mp.wz file.
1. Burn your computer
2. Call an exorcist
3. Redownload a fresh copy
No need to call an exorcist either. I am one!
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Berg
- Regular

- Posts: 2204
- Joined: 02 Sep 2007, 23:25
- Location: Australia
Re: [Info Request] More Cyborg Options
I think you over state crashing but anyway if they make changes that crash the game they will soon learn.Iluvalar wrote:NEVER touch mp.wz ! please !
Un zipping the MP and Base zip files lets you see most every bit of data you can change learning is best done in skirmish mode refine your changes then make a mod.
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Iluvalar
- Regular

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- Joined: 02 Oct 2010, 18:44
Re: [Info Request] More Cyborg Options
It's not harder to make it my way, you can even leave the mod unzipped. And it will never make that corrupted data kick bug in multiplayer. I dont get why you are arguing on that.Berg wrote:I think you over state crashing but anyway if they make changes that crash the game they will soon learn.Iluvalar wrote:NEVER touch mp.wz ! please !
Un zipping the MP and Base zip files lets you see most every bit of data you can change learning is best done in skirmish mode refine your changes then make a mod.
Heretic 2.3 improver and proud of it.
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Berg
- Regular

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- Location: Australia
Re: [Info Request] More Cyborg Options
I dont see any argument Your way his way ...I have not care just pointing out options for the person.Iluvalar wrote:I dont get why you are arguing on that.
I think you should allow other folks an opinion there is always more then one way to skin a cat.
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Iluvalar
- Regular

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Re: [Info Request] More Cyborg Options
I don't see "opinions" here. I just see an improper crashy way to make the same thing with more efforts.
Heretic 2.3 improver and proud of it.
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Berg
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- Location: Australia
Re: [Info Request] More Cyborg Options
It is clear you want to argue so you are right!Iluvalar wrote:I don't see "opinions" here. I just see an improper crashy way to make the same thing with more efforts.
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Iluvalar
- Regular

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- Joined: 02 Oct 2010, 18:44
Re: [Info Request] More Cyborg Options
No, just try to avoid common mod name : NTW, 2120, or NRS. Any .wz in the autoload folder will be read automatically. I suggest you only leave the files that you have edited in the mod. This allow others to know what file you changed and allow multiple mod in the said autoload folder when possible.vodswyld wrote:Hehehe, yeah that is all kinda basic modding stuff. I just had no idea where to even start with the source and there were a fair number of files to go digging through down there. Will the mods folder read any ".wz" or is there some kind of specific naming convention?Iluvalar wrote:Nooooo ! If you touch the mp.wz file your your game will crash in multiplayer and I WILL kill a little kitty !!Shadow Wolf TJC wrote:That should be where you'll need to make your necessary changes.
@Shadow Wolf : Do not show people how to make the game crash please !
The good procedure is to COPY FIRST the mp.wz in another name. Do the change on the copy, and rezip it in a ".wz" that you will drop in your /data/mods/autoload folder if you want the effect to be constant or in "/data/mods/multiplay" if you want to load it as a mod when you want to.
If you already touched the mp.wz file.
1. Burn your computer
2. Call an exorcist
3. Redownload a fresh copy
No need to call an exorcist either. I am one!
I'm sorry the documentation for modding is very poor. If you have others question, don't hesitate to ask here.
Heretic 2.3 improver and proud of it.
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Berg
- Regular

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- Joined: 02 Sep 2007, 23:25
- Location: Australia
Re: [Info Request] More Cyborg Options
Maybe some useful links mostly artsy but might help
http://developer.wz2100.net/wiki/ModsAndMaps
http://members.shaw.ca/kgmetcalfe/readm ... guide.html
http://sourceforge.net/apps/trac/wzgrap ... esAndFiles
http://sourceforge.net/apps/phpbb/wzgra ... p?f=3&t=12
http://developer.wz2100.net/wiki/ModsAndMaps
http://members.shaw.ca/kgmetcalfe/readm ... guide.html
http://sourceforge.net/apps/trac/wzgrap ... esAndFiles
http://sourceforge.net/apps/phpbb/wzgra ... p?f=3&t=12