Master balance was changed silenly, so i suggest...
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NoQ
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Re: Master balance was changed silenly, so i suggest...
Unit price and hp are not only based on their bodies and propulsions, but also on weapons. Decreasing hover hp by 38% doesn't make hovered units 38% weaker. I'd also like to remind you that even when we don't count weapons, it's not "150=>93", but rather "250=>193" (because the 150% is added to 100% of the bodies, not multiplied), so this change is around 23% actually.
Even though heavily exaggerated, the post by ODDity is the first sensible statement i've heard so far.
Even though heavily exaggerated, the post by ODDity is the first sensible statement i've heard so far.
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Iluvalar
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Re: Master balance was changed silenly, so i suggest...
I understand his reaction.
The TAG he is talking about was also mounted on a python htrack anyway. So there is no change there.
I also understand that python and htrack was our "favorites". But I doubt it was because of the color or the shape of them, it was a matter of their stats being better than the other choices around.
ODDity, I agree with what you feel for the TAG, the auto-balance detect them as 30% stronger than they should. But the whole autobalance was implying a lot more changes, and I needed to cherry pick the weapons that were the worst to fix.The TAC and the TAG are probably the 2 worst thing I left behind.
When you look at the propulsion, take good care at checking carefully the weapon modifiers. the htracks and the tracks have much better resistance against all weapons.
While i'm here complaining about my own balance ^^ here's the remaining :
*The early bunkers are obvioulsy stronger without any rational reason
*All the defensive strucutures tend to decay real fast after that point.
*The mini rocket array should not be that strong !! But because of a targeting bug, if you are down the cliff it's a beast and if you are up the cliff, it's useless.
*I'm aware the rockets will suffer more from the heavy body nerf than any other weapon set...
The TAG he is talking about was also mounted on a python htrack anyway. So there is no change there.
I also understand that python and htrack was our "favorites". But I doubt it was because of the color or the shape of them, it was a matter of their stats being better than the other choices around.
ODDity, I agree with what you feel for the TAG, the auto-balance detect them as 30% stronger than they should. But the whole autobalance was implying a lot more changes, and I needed to cherry pick the weapons that were the worst to fix.The TAC and the TAG are probably the 2 worst thing I left behind.
When you look at the propulsion, take good care at checking carefully the weapon modifiers. the htracks and the tracks have much better resistance against all weapons.
While i'm here complaining about my own balance ^^ here's the remaining :
*The early bunkers are obvioulsy stronger without any rational reason
*All the defensive strucutures tend to decay real fast after that point.
*The mini rocket array should not be that strong !! But because of a targeting bug, if you are down the cliff it's a beast and if you are up the cliff, it's useless.
*I'm aware the rockets will suffer more from the heavy body nerf than any other weapon set...
Heretic 2.3 improver and proud of it.
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Cyp
- Evitcani

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Re: Master balance was changed silenly, so i suggest...
Huh? Aren't we talking about master?Iluvalar wrote:*The mini rocket array should not be that strong !! But because of a targeting bug, if you are down the cliff it's a beast and if you are up the cliff, it's useless.
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ODDity
- Trained

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Re: Master balance was changed silenly, so i suggest...
I refuse these changes.
lluvalar stick to your own "auto balance" crappy version of warzone and stop messing with the rest of us.
You dont play Master version, you dont know what's best.
lluvalar stick to your own "auto balance" crappy version of warzone and stop messing with the rest of us.
You dont play Master version, you dont know what's best.
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vexed
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Re: Master balance was changed silenly, so i suggest...
I happen to agree that these changes should have never been put in master.
Chalk it up to miscommunication.
The plan should have been something like this, someone does a balance proposal, then once they think they are finished, explain the rational for each of the changes.
Then we take that info to the community, and get feedback on all the changes, and here is where people can argue why it is or why it isn't a good change.
Once everyone agrees, then those would be pushed into master.
If we can't get everyone to agree, then the devs have final arbitration rights and we will pick what we think will be best.
Hope that makes it more clear.
Chalk it up to miscommunication.
The plan should have been something like this, someone does a balance proposal, then once they think they are finished, explain the rational for each of the changes.
Then we take that info to the community, and get feedback on all the changes, and here is where people can argue why it is or why it isn't a good change.
Once everyone agrees, then those would be pushed into master.
If we can't get everyone to agree, then the devs have final arbitration rights and we will pick what we think will be best.
Hope that makes it more clear.
/facepalm ...Grinch stole Warzone

contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
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lav_coyote25
- Professional

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Re: Master balance was changed silenly, so i suggest...
so this wasnt sanctioned then? no wonder there is such a warm fuzzy feeling on the forums lately...
lets get this backed up ASAP. please do not let this take place again. the community has the right to say yea or nay. lets keep it there. thanks. 
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NoQ
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Re: Master balance was changed silenly, so i suggest...
The armor decrease still favors machineguns, even with the same body.The TAG he is talking about was also mounted on a python htrack anyway.
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Iluvalar
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Re: Master balance was changed silenly, so i suggest...
hmmm, we'll need testing then.. MRA are usable in 2.3.9 even when they shoot everywhere... So folks, the timing we need to check is at ROFmk2 with the first sensor upgrade. The strategy suited is the hit and run.Cyp wrote:Huh? Aren't we talking about master?Iluvalar wrote:*The mini rocket array should not be that strong !! But because of a targeting bug, if you are down the cliff it's a beast and if you are up the cliff, it's useless.
I somewhat agree with vexed on that one, I should have had the time to tell the rationnal behind those changes. I hope i'll have the time to do so... However I talked with a lot of people on IRC and in game, and I confirm many players were looking forward for that body change. Please do not throw all in the garbage just because one or two players are surprised.
To NoQ : But tracks are better suited for lighter bodies. At least, if you take advantage of the weapon modifier vs mg.
Heretic 2.3 improver and proud of it.
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Reg312
- Regular

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Re: Master balance was changed silenly, so i suggest...
Iluvalar, why noy all changes are listed
VTOL Thermite Bomb Bay (Bomb4-VTOL-HvyINC)
Incendiary Damage 200 => 169
VTOL Plasmite Bomb Bay (Bomb5-VTOL-Plasmite)
Incendiary Damage 200 => 173
VTOL Thermite Bomb Bay (Bomb4-VTOL-HvyINC)
Incendiary Damage 200 => 169
VTOL Plasmite Bomb Bay (Bomb5-VTOL-Plasmite)
Incendiary Damage 200 => 173
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Reg312
- Regular

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Re: Master balance was changed silenly, so i suggest...
If someone intrested, below full list of changes made in weapons.txt. we have new weapon "Transporter Heavy Machinegun"
Code: Select all
*** weapons.txt ***
Changed item: Nexus Link Turret [SpyTurret01]
-Field Name: 'TechLevel' old value:Level All new value: 0
-Field Name: 'Build Power' old value:400 new value: 205
-Field Name: 'Build Points' old value:1600 new value: 820
-Field Name: 'HP' old value:200 new value: 561
-Field Name: 'Splash damage' old value:0 new value: 1
-Field Name: 'Incendiary Damage' old value:0 new value: 1
Changed item: Plasmite Flamer [PlasmiteFlamer]
-Field Name: 'TechLevel' old value:Level Three new value: 1
-Field Name: 'Build Power' old value:80 new value: 154
-Field Name: 'Build Points' old value:400 new value: 769
-Field Name: 'systemPoints' old value:10 new value: 1
-Field Name: 'HP' old value:75 new value: 25
-Field Name: 'Damage' old value:63 new value: 40
-Field Name: 'Splash damage' old value:0 new value: 4
-Field Name: 'Incendiary Damage' old value:63 new value: 40
Changed item: Bombard [Mortar2Mk1]
-Field Name: 'TechLevel' old value:Level All new value: 2
-Field Name: 'Build Power' old value:200 new value: 169
-Field Name: 'Build Points' old value:1000 new value: 843
-Field Name: 'hitPoints' old value:1 new value: 2
-Field Name: 'systemPoints' old value:25 new value: 2
-Field Name: 'HP' old value:5 new value: 43
-Field Name: 'Damage' old value:120 new value: 129
-Field Name: 'Splash damage' old value:80 new value: 86
Changed item: Incendiary Mortar [Mortar-Incenediary]
-Field Name: 'TechLevel' old value:Level Three new value: 2
-Field Name: 'Build Power' old value:150 new value: 314
-Field Name: 'Build Points' old value:750 new value: 1567
-Field Name: 'hitPoints' old value:1 new value: 2
-Field Name: 'systemPoints' old value:20 new value: 2
-Field Name: 'HP' old value:5 new value: 1
-Field Name: 'Damage' old value:90 new value: 48
-Field Name: 'Splash damage' old value:70 new value: 39
-Field Name: 'Incendiary Damage' old value:30 new value: 19
New item: [MG3-TRANS]
-Field Name: 'Code new value: MG3-TRANS
-Field Name: 'TechLevel new value: Level All
-Field Name: 'Build Power new value: 50
-Field Name: 'Build Points new value: 250
-Field Name: 'Weight new value: 600
-Field Name: 'hitPoints new value: 1
-Field Name: 'systemPoints new value: 15
-Field Name: 'HP new value: 150
-Field Name: 'GfxFile new value: GNMMG1.PIE
-Field Name: 'MountGfx new value: TRMMG.PIE
-Field Name: 'MuzzleGfx new value: FXMgnVic.PIE
-Field Name: 'FlightGfx new value: FXTracer.PIE
-Field Name: 'HitGfx new value: FXMETHIT.PIE
-Field Name: 'MissGfx new value: FXDIRTsp.PIE
-Field Name: 'WaterGfx new value: FXSSplsh.PIE
-Field Name: 'TrailGfx new value: 0
-Field Name: 'Short Range new value: 640
-Field Name: 'Long Range new value: 960
-Field Name: 'Short hit chance new value: 75
-Field Name: 'Long hit chance new value: 50
-Field Name: 'Firepause (10=1s) new value: 7
-Field Name: 'Explosions new value: 1
-Field Name: 'Rounds per salvo new value: 0
-Field Name: 'Reload time new value: 0
-Field Name: 'Damage new value: 18
-Field Name: 'Splash radius new value: 0
-Field Name: 'Splash chance new value: 0
-Field Name: 'Splash damage new value: 0
-Field Name: 'Incendiary time (10=1s) new value: 0
-Field Name: 'Incendiary Damage new value: 0
-Field Name: 'Incendiary Radius new value: 0
-Field Name: 'directLife new value: 10
-Field Name: 'radiusLife new value: 0
-Field Name: 'flightSpeed new value: 1500
-Field Name: 'indirectHeight new value: 20
-Field Name: 'fireOnMove new value: YES
-Field Name: 'Damage Type(Thermal or kinetic) new value: KINETIC
-Field Name: 'weaponSubClass new value: MACHINE GUN
-Field Name: 'movement new value: DIRECT
-Field Name: 'Weapon Class new value: ANTI PERSONNEL
-Field Name: 'rotate new value: 180
-Field Name: 'maxElevation new value: 90
-Field Name: 'minElevation new value: -90
-Field Name: 'facePlayer new value: YES
-Field Name: 'faceInFlight new value: NO
-Field Name: 'recoilValue new value: 20
-Field Name: 'minRange new value: 0
-Field Name: 'LightWorld new value: NO
-Field Name: 'effectSize new value: 150
-Field Name: 'surfaceToAir new value: 100
-Field Name: 'Attack runs (for VTOL) new value: 15
-Field Name: 'designable new value: 1
-Field Name: 'penetrate new value: 0
-Field Name: 'Research Points new value:
Changed item: Incendiary Howitzer [Howitzer-Incenediary]
-Field Name: 'TechLevel' old value:Level Two-Three new value: 2
-Field Name: 'Build Power' old value:250 new value: 522
-Field Name: 'Build Points' old value:1000 new value: 2085
-Field Name: 'hitPoints' old value:1 new value: 2
-Field Name: 'systemPoints' old value:10 new value: 2
-Field Name: 'HP' old value:10 new value: 3
-Field Name: 'Damage' old value:200 new value: 102
-Field Name: 'Splash damage' old value:200 new value: 102
-Field Name: 'Incendiary Damage' old value:60 new value: 34
Changed item: Inferno [Flame2]
-Field Name: 'TechLevel' old value:Level All new value: 1
-Field Name: 'Build Power' old value:80 new value: 140
-Field Name: 'Build Points' old value:400 new value: 698
-Field Name: 'systemPoints' old value:10 new value: 1
-Field Name: 'HP' old value:75 new value: 25
-Field Name: 'Damage' old value:40 new value: 29
-Field Name: 'Splash damage' old value:0 new value: 3
-Field Name: 'Incendiary Damage' old value:40 new value: 29
Changed item: EMP Cannon [EMP-Cannon]
-Field Name: 'TechLevel' old value:Level All new value: 1
-Field Name: 'Build Power' old value:200 new value: 41
-Field Name: 'Build Points' old value:800 new value: 161
-Field Name: 'systemPoints' old value:20 new value: 1
-Field Name: 'HP' old value:500 new value: 1906
-Field Name: 'Damage' old value:70 new value: 143
Changed item: VTOL Plasmite Bomb Bay [Bomb5-VTOL-Plasmite]
-Field Name: 'TechLevel' old value:Level Three new value: 1
-Field Name: 'Build Power' old value:225 new value: 303
-Field Name: 'Build Points' old value:1000 new value: 1345
-Field Name: 'systemPoints' old value:10 new value: 1
-Field Name: 'HP' old value:600 new value: 438
-Field Name: 'Damage' old value:1000 new value: 864
-Field Name: 'Splash damage' old value:1000 new value: 864
-Field Name: 'Incendiary Damage' old value:200 new value: 173
Changed item: VTOL Thermite Bomb Bay [Bomb4-VTOL-HvyINC]
-Field Name: 'TechLevel' old value:Level Two-Three new value: 10
-Field Name: 'Build Power' old value:225 new value: 322
-Field Name: 'Build Points' old value:1000 new value: 1431
-Field Name: 'hitPoints' old value:1 new value: 10
-Field Name: 'HP' old value:360 new value: 218
-Field Name: 'Damage' old value:400 new value: 336
-Field Name: 'Splash damage' old value:0 new value: 1
-Field Name: 'Incendiary Damage' old value:200 new value: 169
Changed item: VTOL Cluster Bomb Bay [Bomb1-VTOL-LtHE]
-Field Name: 'TechLevel' old value:Level Two-Three new value: 10
-Field Name: 'Build Power' old value:150 new value: 72
-Field Name: 'Build Points' old value:600 new value: 288
-Field Name: 'hitPoints' old value:1 new value: 10
-Field Name: 'HP' old value:420 new value: 782
-Field Name: 'Damage' old value:120 new value: 169
-Field Name: 'Splash damage' old value:72 new value: 99-
NoQ
- Special

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Re: Master balance was changed silenly, so i suggest...
Anyway, if we simply autobalance machineguns (or maybe even just assault guns) as well, everybody will be happy ... right?
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Per
- Warzone 2100 Team Member

- Posts: 3780
- Joined: 03 Aug 2006, 19:39
Re: Master balance was changed silenly, so i suggest...
I have reverted the changes for now, pending further discussion.
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vexed
- Inactive

- Posts: 2538
- Joined: 27 Jul 2010, 02:07
Re: Master balance was changed silenly, so i suggest...
/facepalm ...Grinch stole Warzone

contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.