NRS+ Challenge(s)

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Iluvalar
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Re: NRS+ Challenge(s)

Post by Iluvalar »

Faster opening will be vulnerable against more conservative one. Such rush needed to kill the AI would be a bad plan if you were playing against humans. Good players would make you pay too much for that attack and you would end being late in your research and die against other players. The best would be to teach the ai to react to too much agressive stance correctly, but to leave it with slower opening otherwise... It's not in my own plan right now...
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NoQ
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Re: NRS+ Challenge(s)

Post by NoQ »

Probably make several "fixed" personalities (that is, it is already known before the game starts that this AI will rush MGs and that AI will tech to tank killers) and put rushers to the front? Probably script up some defensive structures or put some scavengers (or maybe just a 3rd fraction in the middle)?
Searge-Major
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Re: NRS+ Challenge(s)

Post by Searge-Major »

NRSpC1.zip
Finally won in 2:45 :)

Pretty good challenge, at least for a bad player like me. :P
Though with all this practice, I won't be a bad player for long... :twisted:

Thanks for the challenge.

Searge-Major
I fully realise my input is just another drop in the proverbial bucket. It is my goal to make each drop count.
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Iluvalar
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Re: NRS+ Challenge(s)

Post by Iluvalar »

NoQ wrote:Probably make several "fixed" personalities (that is, it is already known before the game starts that this AI will rush MGs and that AI will tech to tank killers) and put rushers to the front? Probably script up some defensive structures or put some scavengers (or maybe just a 3rd fraction in the middle)?
It would mean that one personnality out of 3 would be vulnerable to most reasonnable openings. If the is a solution it must be a reaction of the AI. Ie. it start with a build order that wil not miserably fail later, but when someone try it on them, they stop their own buisness and counter it. At least make the dumb rushers¹ lose with them.

¹I have respect for good rushers. What i'm stalking about is players that dont have any relevant research around 6 because they used that power I give them at start for research in trash units production instead.
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Iluvalar
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Re: NRS+ Challenge(s)

Post by Iluvalar »

Even if it's not exaclty the challenge, I won at the same difficulty in NRSpV65 in suspicion using only the quark line. I won in 1h30 but since i was using the 20m version and not the 30m... I guess i had a score of around 2h15 like searge :D
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