What kind of base settings do you like?

Other talk that doesn't fit elsewhere.
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Which do you prefer?

Start with no bases
22
73%
Start with bases
2
7%
Start with advanced bases
6
20%
 
Total votes: 30

Per
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What kind of base settings do you like?

Post by Per »

I am working on moving implementation of base settings from the C++ code into the scripts, so that it can be modified by mods. In the process, I am considering making some simplification of the hideously complicated middle option ("Start with base") option. It currently removes (pseudo-randomly) all but one factory / power generator / reslab / hq, and all defenses, and then downgrades all buildings with modules.

So I have two questions:

1) Which base setting do you usually play with? Use poll.
2) How do you think the middle base setting ("Start with base") could be simplified? Comment below.
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driver4
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Re: What kind of base settings do you like?

Post by driver4 »

I start with no bases 90% of the time.
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NoQ
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Re: What kind of base settings do you like?

Post by NoQ »

Playing no bases only.

Advanced bases setting is useful for testing/debugging, making beautiful screenshots, and decreasing scores in addons in case it's not present.
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Berg
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Re: What kind of base settings do you like?

Post by Berg »

I dont want my base set out for me I like to set my structures out to use my tactics.
So best start with none


Regards Berg


PS: I actually voted thats a first
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Iluvalar
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Re: What kind of base settings do you like?

Post by Iluvalar »

I strongly prefer no base because the building sequence can make player start with different advantage depending on their build order.

Full base is for me the "cobra HMG half track" only mod. It would be nice if someone check that so there is not an obvious better model than the others in the research at start.
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NoQ
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Re: What kind of base settings do you like?

Post by NoQ »

"cobra HMG half track" only
Are you sure? Cause i think hmg/lightcannon mixes (or even hmg/flamer mixes) can effectively counter that. I understand the point though. Cobra HMG halftracks are certainly a bit too powerful. Much like mg viper halftracks in medium bases games.
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Re: What kind of base settings do you like?

Post by Reg312 »

i can say 90% of noobs start with advanced or medium bases.
such options are making games easier for beginners and possibly can help to involve more new players
for me no matter which start bases was selected, but playing on 1 set option is boring
and by my opinion removing options is bad idea and better make more options
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Iluvalar
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Re: What kind of base settings do you like?

Post by Iluvalar »

NoQ wrote:
"cobra HMG half track" only
Are you sure? Cause i think hmg/lightcannon mixes (or even hmg/flamer mixes) can effectively counter that. I understand the point though. Cobra HMG halftracks are certainly a bit too powerful. Much like mg viper halftracks in medium bases games.
If guess you got the point : cobra HMG half track and maybe your pathetic attempt to counter it XD. If you play in big team so you can spend on another weapon without stoping the research in the "pure blood" HMG cobra upgrades. I'm not sure about flamers, as far as I know the mg is too fast and is specialized in shooting faster propulsion "legs,wheel,hover". On top of that mg and flammers are too close in weapon modifier, you'd get serious weakness to structures and tracks.
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Re: What kind of base settings do you like?

Post by zany »

this poll is flawed, since it highly depends on the situation when we are starting a game.
if we want a slow game then no bases. if we want a medium length game then start with bases. if we want a quick game then start with advanced bases.
here is a hint, don't mess with the way the game handles everything, it was almost perfect. just fix your bugs and everyone will be happy.
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Re: What kind of base settings do you like?

Post by lav_coyote25 »

zany wrote:this poll is flawed, since it highly depends on the situation when we are starting a game.
if we want a slow game then no bases. if we want a medium length game then start with bases. if we want a quick game then start with advanced bases.
here is a hint, don't mess with the way the game handles everything, it was almost perfect. just fix your bugs and everyone will be happy.
exactly. "if it aint broke don't fix it" comes to mind. :)
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Re: What kind of base settings do you like?

Post by bendib »

NoQ wrote:Cobra HMG halftracks are certainly a bit too powerful. Much like mg viper halftracks in medium bases games.
Ok, this always bugs me. It seems that people want the game to increase in tech in a flat stair step format. I think that would be boring as h3ll. It's a GOOD thing to have tanks that are stronger than others. It adds to the strategy. If scourge and needle were both good at the same things, everyone would just research needle because it's easier. Same thing goes with flamers. I think they need to stay the way they are. It's a good thing for there to be real threats like that. It's never hopeless against inferno. You just can't be doing mg or laser or something. Well managed pure cannons can kill inferno pythons and their borgs. Pure hmg cobras are killed with minipod cobras. If there are borgs do a mix between the two. And minipod or cannon kills smg vipers. Period.
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Per
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Re: What kind of base settings do you like?

Post by Per »

zany wrote:if we want a slow game then no bases. if we want a medium length game then start with bases. if we want a quick game then start with advanced bases..
Actually, it is easier to make sure you get a longer game by starting with defenses - no base games can be over quick if rushed.
zany wrote: everyone will be happy.
That premise is clearly false.
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NoQ
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Re: What kind of base settings do you like?

Post by NoQ »

And minipod or cannon kills smg vipers.
Too long to invent. A really large map is needed to survive against smg spam with just them in medium bases mode.
Per wrote:
zany wrote: everyone will be happy.
That premise is clearly false.
I think we weren't talking about changing the game, but about the coding problem of porting these changes from C++ code into scripts, so that to get more modding (and thus mapping!) freedom.
Per
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Re: What kind of base settings do you like?

Post by Per »

NoQ wrote:I think we weren't talking about changing the game, but about the coding problem of porting these changes from C++ code into scripts, so that to get more modding (and thus mapping!) freedom.
Indeed. This change has now been pushed to master, so feel free to experiment with it.
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Re: What kind of base settings do you like?

Post by zany »

Per wrote:
NoQ wrote:I think we weren't talking about changing the game, but about the coding problem of porting these changes from C++ code into scripts, so that to get more modding (and thus mapping!) freedom.
Indeed. This change has now been pushed to master, so feel free to experiment with it.
if nothing is going to change then why the poll?