WZcity !

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Iluvalar
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WZcity !

Post by Iluvalar »

:lol2:
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driver4
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Re: WZcity !

Post by driver4 »

Simply amazing. Who was blue?
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Iluvalar
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Re: WZcity !

Post by Iluvalar »

Perseus was blue. I was green.

And before someone ask : yeah it was a real game 2v2+1AI that we won that way. NRS+V44
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NoQ
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Re: WZcity !

Post by NoQ »

Maybe re-post here (:
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Iluvalar
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Re: WZcity !

Post by Iluvalar »

And so... I really did it. I created a new building called "post-nuclear housing" XD in the NRS+ mod. This building is an hybrid between a wall and a reactor. It's kinda useless both as full wall and as full power production. But if you can spam enough and use them as a shell to protect more crucial buildings... Here is how it should be use : :3
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Per
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Re: WZcity !

Post by Per »

So, it is a ... wall?
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JDW
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Re: WZcity !

Post by JDW »

The roof seems to be a flattened command center, but looks interesting nonetheless.
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Iluvalar
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Re: WZcity !

Post by Iluvalar »

Per wrote:So, it is a ... wall?
As I said, it is an hybrid between a wall and a reactor (power production). It doesn't produce enough to be a target of opportunity for the opponent and have enough hp for him to try to avoid them or go trough instead of attacking.
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driver4
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Re: WZcity !

Post by driver4 »

Wz city strikes yet again!
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Iluvalar
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Re: WZcity !

Post by Iluvalar »

that's fun :D
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Re: WZcity !

Post by Searge-Major »

Hi Iluvalar,

I've been playing your mods lately, and I have a question. :)
I understand that the post-nuclear housing doesn't do much in the way of power, but your mod doesn't make it very clear whether solar or nuclear is the better way to go.
I notice that you use both in your images, and nuclear plants are more expensive than solar, but which boosts power production more?

Thanks,
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zany
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Re: WZcity !

Post by zany »

driver4 wrote:Wz city strikes yet again!
how you build in the border area?
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lav_coyote25
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Re: WZcity !

Post by lav_coyote25 »

zany wrote:
driver4 wrote:Wz city strikes yet again!
how you build in the border area?
there is approximately 4 tiles of the outside edge that are supposed to be unusable. any oils put in this area are what i like to call "unreachable" . unless of course the code has been changed ... with out us being advised of this. :stressed: :hmm: :)
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Iluvalar
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Re: WZcity !

Post by Iluvalar »

Searge-Major wrote:Hi Iluvalar,

I've been playing your mods lately, and I have a question. :)
I understand that the post-nuclear housing doesn't do much in the way of power, but your mod doesn't make it very clear whether solar or nuclear is the better way to go.
I notice that you use both in your images, and nuclear plants are more expensive than solar, but which boosts power production more?

Thanks,
Searge-Major
Hello Searge-Major. Good question. The interest rate may vary from one setting to the other. I fix the price so a single player research more than a 4p player but less than the whole team. As a result I expect a smaller gain from 1p alone than a team of 4p. But right now the interest rate is fixed at 1.5$ per 100$ each 10 seconds. To be easier to understand I made both the reactor and the solar plant produce as much as 100$ . Since you get 3 solar plant for 2 reactor, the solar plant are obviously better ;) . There is NO change between 40$ you keep in your pocket and 40$ you spend in housing, it's the same interest. You just get for your 40$.
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Re: WZcity !

Post by Searge-Major »

Iluvalar wrote:
Searge-Major wrote:Hi Iluvalar,

I've been playing your mods lately, and I have a question. :)
I understand that the post-nuclear housing doesn't do much in the way of power, but your mod doesn't make it very clear whether solar or nuclear is the better way to go.
I notice that you use both in your images, and nuclear plants are more expensive than solar, but which boosts power production more?

Thanks,
Searge-Major
Hello Searge-Major. Good question. The interest rate may vary from one setting to the other. I fix the price so a single player research more than a 4p player but less than the whole team. As a result I expect a smaller gain from 1p alone than a team of 4p. But right now the interest rate is fixed at 1.5$ per 100$ each 10 seconds. To be easier to understand I made both the reactor and the solar plant produce as much as 100$ . Since you get 3 solar plant for 2 reactor, the solar plant are obviously better ;) . There is NO change between 40$ you keep in your pocket and 40$ you spend in housing, it's the same interest. You just get for your 40$.
Thanks for replying,
I understand the bit about housing, by building housing you effectively invest $40 per house, and get the same return as if you had kept the money, except you can't spend that money any more. :)
But, I still don't fully understand the nuclear and solar plants :oops: , I do understand that the solar plant does the same for less, :D
but I'm not 100% sure what it does. Does it increase the rate of interest, with the maximum being $100 per 10 seconds;
the reactor and the solar plant produce as much as 100$ .
or does it actually increase power generating performance?

Sorry for the lengthy questions, but I'm trying to work out a strategy, and if solar works on interest, then obviously I need to keep money in the bank. :|

Thanks for taking the time,
Searge-Major
I fully realise my input is just another drop in the proverbial bucket. It is my goal to make each drop count.