DROIDS in neutral

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
cj11701
Rookie
Rookie
Posts: 19
Joined: 29 Oct 2011, 02:03

DROIDS in neutral

Post by cj11701 »

I have noticed a problem with tanks not being able to get out of the way of eachother.
I can not imagine anything worse than to watch my guys die.
The bottleneck of a group of guys heading to the front, while some are returning for repairs.

This idea has been accepted, could this possibly fix the issue or be expanded on to fix it?
Droids should not block building construction, but move out of the way
Jonix
Trained
Trained
Posts: 172
Joined: 30 Oct 2011, 21:11
Location: England

Re: DROIDS in neutral

Post by Jonix »

Sometimes I experience this problem as well. :(
"All they who take thy sword, shall perish with thy sword"
"There is no good or evil, there is only power!"
Jonix
Jorzi
Regular
Regular
Posts: 2063
Joined: 11 Apr 2010, 00:14

Re: DROIDS in neutral

Post by Jorzi »

So you are suggesting that retreating units should have a higher importance value when determining who gets out of the way?
This could really be a useful feature, but I'm wondering how hard it would be to implement..
ImageImage
-insert deep philosophical statement here-
Jonix
Trained
Trained
Posts: 172
Joined: 30 Oct 2011, 21:11
Location: England

Re: DROIDS in neutral

Post by Jonix »

So am I... :hmm: :hmm: :hmm: :hmm: :lecture:
"All they who take thy sword, shall perish with thy sword"
"There is no good or evil, there is only power!"
Jonix
cj11701
Rookie
Rookie
Posts: 19
Joined: 29 Oct 2011, 02:03

Re: DROIDS in neutral

Post by cj11701 »

Im am not sure what the best idea is... but i think that ALL the droids need to do a better job of getting out of eachothers way.

the repair scenario was just an example, as this happens in battle too. in fact a clever general might use this to an advantage :wink: maybe 'returning for repair' units simply find a practical(longest, but still direct)path, not the shortest.
But, the droids all find the shortest route [plotted at execute(i bet)], and will be damned to deviate an inch to get there[its almost as if the droids dont consider themselves 'objects'], maybe the code needs to invole a regular updater of sorts, meaning, that the units check for the shortest route 'x' times a second.
surely this is feasible, however i am not a programmer and assume it is a difficult task.
I thought, if the wz-team is writing code to tell the droids to get out of the way for the constuction units/buildings, this could be implemented as a general rule for all droids.
cj11701
Rookie
Rookie
Posts: 19
Joined: 29 Oct 2011, 02:03

Re: DROIDS in neutral

Post by cj11701 »

User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: DROIDS in neutral

Post by lav_coyote25 »

well, i dont believe our AI is any thing even remotely like that in the article. heck, no one has even gotten even close to that type of an AI. would be nice, but not going to happen, unless someone devotes their 100 percent time to it. go ahead. do it. we will wait. :3
cj11701
Rookie
Rookie
Posts: 19
Joined: 29 Oct 2011, 02:03

Re: DROIDS in neutral

Post by cj11701 »

the article is an inspirational post to the ai designer(s)...a way for me to say I know its hard [im not just flamin you guys]
I did think, maybe the programmer(s) would read that and be like...o yeah, ok, so i can do it like this though, or i bet there is some free code out there i can implement or go through for ideas, IDK.

I saw some guy on TV, he worked for volvo i think. he studied locust swarms to make accident avoidance programs. The point is, they arent far off, these things are in use today.

I think I nailed it in my earlier post about some ideas that might help.
I know its just a game and its a hobby for a group of people, with kids and jobs and cocktail parties, OH MY.

I AM TRYING TO HELP< BUT IM A LOWLY HUMAN>
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: DROIDS in neutral

Post by lav_coyote25 »

cj11701 wrote:the article is an inspirational post to the ai designer(s)...a way for me to say I know its hard [im not just flamin you guys]
I did think, maybe the programmer(s) would read that and be like...o yeah, ok, so i can do it like this though, or i bet there is some free code out there i can implement or go through for ideas, IDK.

I saw some guy on TV, he worked for volvo i think. he studied locust swarms to make accident avoidance programs. The point is, they arent far off, these things are in use today.

I think I nailed it in my earlier post about some ideas that might help.
I know its just a game and its a hobby for a group of people, with kids and jobs and cocktail parties, OH MY.

I AM TRYING TO HELP< BUT IM A LOWLY HUMAN>
okeedokee - there is a lot you can do. it is not an easy subject. so i will not tell you it is. if you like there are lots of resources available. just remember that our engine isnt what you would call ... advanced. ie: is from 1999 or thereabouts with some tweaks here and there. welcome. have fun. :)
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: DROIDS in neutral

Post by lav_coyote25 »

http://developer.wz2100.net/wiki/TitleIndex and here is a great place to start. reading. yeah, i know!!! but you have to start somewhere. :read:
Warzone_Fan
Trained
Trained
Posts: 46
Joined: 15 May 2011, 22:28
Location: Underground Bunker,Year: 2190

Re: DROIDS in neutral

Post by Warzone_Fan »

that is annoying if you have a direct fire veteran on the front line and he is blocked by the other units when retreating and dies because of that :stressed:
it's not that hard to program it i suppose:hmm:.
  • If you do things right people won’t be sure you did anything at all.
    One man’s criticism worth more than a million men approval.
    The real power is to rule over your own anger.
    Don’t Hope For Change, Make The Change You Hope For.
Jonix
Trained
Trained
Posts: 172
Joined: 30 Oct 2011, 21:11
Location: England

Re: DROIDS in neutral

Post by Jonix »

Yes, it is very annoying...!
"All they who take thy sword, shall perish with thy sword"
"There is no good or evil, there is only power!"
Jonix
User avatar
Shadow Wolf TJC
Regular
Regular
Posts: 1047
Joined: 16 Apr 2011, 05:12
Location: Raleigh, NC

Re: DROIDS in neutral

Post by Shadow Wolf TJC »

We could consider programming our version of Supreme Commander 2's "flowfield pathfinding".
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Jonix
Trained
Trained
Posts: 172
Joined: 30 Oct 2011, 21:11
Location: England

Re: DROIDS in neutral

Post by Jonix »

Hmm, how does it work?
"All they who take thy sword, shall perish with thy sword"
"There is no good or evil, there is only power!"
Jonix
cybersphinx
Inactive
Inactive
Posts: 1695
Joined: 01 Sep 2006, 19:17

Re: DROIDS in neutral

Post by cybersphinx »

Protip: Only ask others when Google didn't answer your question.
We want information... information... information.