new default super ai script for wz 2.3.9
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Boris
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new default super ai script for wz 2.3.9
here bro..and this is a new ai mod for wz 2.3.9 ..You have to use it .replace base.wz script for multiplayer ..
I recommend start with a 1 Technology and with a simple map 1vs2 pc player at to hard setings.
Use the small map as a mirror or worms by me ..
I tested a few times with wz 2.3.9 and no errors .. if you want something new proposals here ,and by the way ,
>>>WHY OLD NTW MOD is still active when there are errors with ai at the start ???<<<don't answer if you are not wz developer>>>
I recommend start with a 1 Technology and with a simple map 1vs2 pc player at to hard setings.
Use the small map as a mirror or worms by me ..
I tested a few times with wz 2.3.9 and no errors .. if you want something new proposals here ,and by the way ,
>>>WHY OLD NTW MOD is still active when there are errors with ai at the start ???<<<don't answer if you are not wz developer>>>
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Per
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Re: new default super ai script for wz 2.3.9
Is this some kind of joke?
You increase some timer values (which makes the AI react slower), delete some empty lines, and call it a 'new default super ai script'? From what I can tell, you didn't even change one line of code.
You increase some timer values (which makes the AI react slower), delete some empty lines, and call it a 'new default super ai script'? From what I can tell, you didn't even change one line of code.
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cybersphinx
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Re: new default super ai script for wz 2.3.9
There's a bit more in it I think, though all the random needlessly (re)moved stuff certainly makes it hard to see exactly what... http://paste.pocoo.org/show/501738
We want information... information... information.
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Jorzi
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Re: new default super ai script for wz 2.3.9
NOM NOM NOM copypasta 


-insert deep philosophical statement here-
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Goth Zagog-Thou
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Re: new default super ai script for wz 2.3.9
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lav_coyote25
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Re: new default super ai script for wz 2.3.9
what kind of sauce with that???Goth Zagog-Thou wrote:mmm pasta...
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Goth Zagog-Thou
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Re: new default super ai script for wz 2.3.9
The "new" kind. You know, the stuff that talks big stuff but only ends up being an embarrassment. 
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lav_coyote25
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Re: new default super ai script for wz 2.3.9
we need a ROFL smilie.
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Merowingg
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Re: new default super ai script for wz 2.3.9
Thats the spirit ! thats the spirit ! (I know you know) yes we need yes we need, desperately !we need a ROFL smilie.
Ok come on I do my best recently not to overuse smileys is it at least visible ??
heheheh the mysterious work is done, it is done but what ??though all the random needlessly (re)moved stuff certainly makes it hard to see exactly what...
hehehehehehehNOM NOM NOM copypasta
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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Boris
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Re: new default super ai script for wz 2.3.9
yes ,,i am.,,.if you read all..small changes on scripts but harder way to win..elderly have fewer changes and yet are still active ..Per wrote:Is this some kind of joke?
You increase some timer values (which makes the AI react slower), delete some empty lines, and call it a 'new default super ai script'? From what I can tell, you didn't even change one line of code.
I want to make even better .. this is just rehearsal ..
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cybersphinx
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Re: new default super ai script for wz 2.3.9
Well, if you want us to consider your changes, I suggest you only include the relevant changes (without all those removed lines and moved around things), since otherwise reviewing your changes will be much harder.
We want information... information... information.
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Boris
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Re: new default super ai script for wz 2.3.9
cybersphinx thanks.
..but all guys need to test this
,,and than comment..