NRS++ (teaser)

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Iluvalar
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NRS++ (teaser)

Post by Iluvalar »

Ok, I'll be straight honest with you. This mod will only be playable in 2.3.ilu2 and over as it require to unluck more research memory in the code. That is not released yet for windows and mac but the git is downloadable here : https://github.com/Iluvalar/warzone2100 . For people who can compile. I need to make some more test before releasing -ilu2 IF i find people to help me with host and compile (I neved had a mac build for -ilu1 :( )

I'm using NRS functions to create NRS++ in hope some curious players will be tempted to try the new features in that build. It's only after some test and appreciation feedback that I can convince devs to import stuff back into official 2.3 and master.

Now for NRS++ :D

Features :
5 brand new weapons line (upgrades and all)
*Flame spitters (longe range flamers)
**flame spiter, Spewer, Expectorator, Discharger (hey i'm open to better name XD )

*Demolition (bunker buster)
**Wrecking ball, bunker buster (you know), Crane, devastator rockets

*AA missiles
**All the rocket and missille AA now merged in their own line

*Rockets2 (anti tank)
**hydra, scourge (bis), explorer, warthog

*Quark cannons (now bunker buster)
**pulse gun, hadron, pulse cannon, ??, quark cannon

33 new weapons
More weapons await to be discovered

18 new bodies

functionnal naval unit
Just build your factory with water beside and produce your boats !

Most of these were imported from NTW and 2120 mod. Thanks to them !

Please refer to the NRS offical topic for more details
Heretic 2.3 improver and proud of it.
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Arreon
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Re: NRS++ (teaser)

Post by Arreon »

I have to say, this is very exciting. :)

I've played your NRS mod and I like how all three tiers can win over each other. I try to go for tier 3 if I can because I'm best when I don't to manage as many units as the other player (and I like long-ranged weapons).

I'm definitely looking forward to seeing this new mod that includes some NRS features in it.

I'm no good with anything to do with coding, but I can submit bug reports and I have the eyes of a hawk when it comes to spotting anything out of the ordinary. :ninja:

I always tend to like the mods that not many people hear about. BP's Nostalgia mod should have gotten much more attention because it was an awesome thing to with play (and it's compatible, if only, with master builds). I'm still waiting for the jump cyborgs to come out in the next release IIRC.
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ScEEcH452
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Re: NRS++ (teaser)

Post by ScEEcH452 »

Iluvalar wrote: *Flame spitters (longe range flamers)
**flame spiter, Spewer, Expectorator, Discharger (hey i'm open to better name XD )
I throw the name Incinerator out there.
Want to know how I find inspiration to make Warzone maps? Easy.
1: Play Warzone
2: While in FlaME, listen to: http://endlessvideo.com/watch?v=fx74l98XLuM
3: Talk about maps with this community and my friends.
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Arreon
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Re: NRS++ (teaser)

Post by Arreon »

ScEEcH452 wrote:
Iluvalar wrote: *Flame spitters (longe range flamers)
**flame spiter, Spewer, Expectorator, Discharger (hey i'm open to better name XD )
I throw the name Incinerator out there.
I'll throw out a few more:

Bunsen
Betelgeuse
Molotov
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM