I'm using NRS functions to create NRS++ in hope some curious players will be tempted to try the new features in that build. It's only after some test and appreciation feedback that I can convince devs to import stuff back into official 2.3 and master.
Now for NRS++
Features :
5 brand new weapons line (upgrades and all)
*Flame spitters (longe range flamers)
**flame spiter, Spewer, Expectorator, Discharger (hey i'm open to better name
*Demolition (bunker buster)
**Wrecking ball, bunker buster (you know), Crane, devastator rockets
*AA missiles
**All the rocket and missille AA now merged in their own line
*Rockets2 (anti tank)
**hydra, scourge (bis), explorer, warthog
*Quark cannons (now bunker buster)
**pulse gun, hadron, pulse cannon, ??, quark cannon
33 new weapons
More weapons await to be discovered
18 new bodies
functionnal naval unit
Just build your factory with water beside and produce your boats !
Most of these were imported from NTW and 2120 mod. Thanks to them !
Please refer to the NRS offical topic for more details


