file names

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madinca88
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file names

Post by madinca88 »

ok found how to view and to convert the components for use in blender... what i need now is a list with the names of the stuff.... most of them i dont know what they are ex: blabla.pie si light canon etc.

the maps cant find them :stressed: and how to convert them for blender... some help required :D
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Iluvalar
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Re: file names

Post by Iluvalar »

Heretic 2.3 improver and proud of it.
madinca88
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Re: file names

Post by madinca88 »

yes exactly thank you now for the maps :D
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madinca88
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Re: file names

Post by madinca88 »

ps. only interested in the campaign maps :D
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Iluvalar
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Re: file names

Post by Iluvalar »

Maps are not edited in blender but in a map editor :
viewtopic.php?f=5&t=5309
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madinca88
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Re: file names

Post by madinca88 »

yes but i still cant find the maps to open them...


one other thing is that i want the maps in blender for other things....
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NoQ
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Re: file names

Post by NoQ »

maps are in "Showcase" subforum and in addons.wz2100.net
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Berg
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Re: file names

Post by Berg »

you might find maps in this folder in your warzone ...warzone2100-2.3.8/data/base/multiplay/maps
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lav_coyote25
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Re: file names

Post by lav_coyote25 »

madinca88 wrote:yes but i still cant find the maps to open them...


one other thing is that i want the maps in blender for other things....
what are you trying to do in blender with the campaign maps. as for an editor, what OS are you using? the more information , the sooner we can help you.
madinca88
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Re: file names

Post by madinca88 »

win 7

subsurf ... hi rez textures close to the originals

not meant for the wz engine
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Jorzi
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Re: file names

Post by Jorzi »

I'd say your best bet is to try getting the heightmap images and terrain masks, although I'm not 100% sure if that is possible without custom tools...
You can find the terrain textures in the base.wz file (it is simply a zip archive with a wz file extension)
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madinca88
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Re: file names

Post by madinca88 »

i know where the texts are... dont know there the CAMPAIGN MAPS are not the mplay dont give a crap about those


any who came up with an idea so i still need to open the maps in flame some help...

EDIT : the mplay maps cant open in flame...

idea : make a plane in blender subdivide it to make it the same square size as the map and get busy manually makyng the map with the preview in flame

if anyone has a better idea please do tell :D
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Mysteryem
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Re: file names

Post by Mysteryem »

You can use the .lnd files available here, which includes the campaign files: viewtopic.php?f=10&t=8250
From these, you can extract the heightmaps.

An alternative to manually making it with the flaME preview would be to use editworld to export the entire map as a huge .bmp. The main downside is that it's fiddly to get all the options right and it produces huge files.

Here is a cropped, but unscaled area of the first campaign map where I've manually removed structures and features (they show up in the export) and manually adjusted the lighting to be pretty much overhead:
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The entire map is 5122x5118 after cropping to just the map (it leaves empty edges down the sides when making the image)
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madinca88
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Re: file names

Post by madinca88 »

ok cant get ew to work...

mind sending me your ready to go (7z) copy ?
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Mysteryem
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Re: file names

Post by Mysteryem »

Mine is no different to the one in the sticky in the mapping/modding forum. There isn't really anything I can do to help you get it running.
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The glory of this has collapsed on its self so far, that even the neutrons have collapsed."