Modifications to defensive building models needed

Improving the artwork in Warzone2100 - not for mod discussions
Per
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Re: Modifications to defensive building models needed

Post by Per »

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Berg
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Re: Modifications to defensive building models needed

Post by Berg »

newall.png
Just a test with a model I made a while back. tcmask etc

wz2100-20110926_091302-Sk-Rush.jpg
PIE 3 format
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effigy
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Re: Modifications to defensive building models needed

Post by effigy »

Berg wrote:
newall.png
Just a test with a model I made a while back. tcmask etc

wz2100-20110926_091302-Sk-Rush.jpg
PIE 3 format
My first impression of these are that they looks totally sweet :)

However, after staying at them for awhile I'm wondering why they're textured with what I'd call "faux shadows" (darker on the bottom, with a hard transition)? Something about that seems off to me, like, it shouldn't be there.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Berg
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Re: Modifications to defensive building models needed

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effigy wrote:However, after staying at them for awhile I'm wondering why they're textured with what I'd call "faux shadows" (darker on the bottom, with a hard transition)? Something about that seems off to me, like, it shouldn't be there.
The texture used is some concrete structure A dam I think but that is a real texture not edited.
If you build a structure the concrete laid in stages the texture is different for each stage..
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Berg
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Re: Modifications to defensive building models needed

Post by Berg »

Effigy suggested this texture
wz2100-20110926_113719-Sk-Rush.png
I did have the zip with the texture uploaded But effigy found a licence issue so I took it down sorry about that folks
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lav_coyote25
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Re: Modifications to defensive building models needed

Post by lav_coyote25 »

what licence issue????
:stressed: geez - dont just say a license issue - explain the whole thing. so this doesnt happen again and again and ... etc. geez :stressed:
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Berg
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Re: Modifications to defensive building models needed

Post by Berg »

lav_coyote25 wrote:what licence issue????
:stressed: geez - dont just say a license issue - explain the whole thing. so this doesnt happen again and again and ... etc. geez :stressed:
Its ok Lav the issue is with the texture not us....I suggest all artists use textures they have made themselves as many web sites with free images don't like open source
From irc> Berg: crap sandwhich, i just read a bit further on the FAQ: May I use these textures in my Open Source (Creative Commons, GPL, etc) project?
From irc> No. These textures may not be used in Open-Source projects. The licenses are not compatible. Almost all Open-Source licenses allow redistribution of the materials, and redistribution is not allowed for these textures
stiv
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Re: Modifications to defensive building models needed

Post by stiv »

what licence issue????
It's The Man, trying to keep us down. Power to the Pixels, brother! Free the Textures!

The right to bear textures is the right to be free
-- The Texture Shops of Issher
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effigy
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Re: Modifications to defensive building models needed

Post by effigy »

stiv wrote:
what licence issue????
It's The Man, trying to keep us down. Power to the Pixels, brother! Free the Textures!

The right to bear textures is the right to be free
-- The Texture Shops of Issher
Hallelujah!
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Per
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Re: Modifications to defensive building models needed

Post by Per »

@Berg - looks good, but I do not like the dark seam between the top and foundation. Also there seems to be dark seams at the top of the pillars, that I do not think should be there.

@stiv, effigy, etc : Stay on topic, please.
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lav_coyote25
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Re: Modifications to defensive building models needed

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Per wrote:@Berg - looks good, but I do not like the dark seam between the top and foundation. Also there seems to be dark seams at the top of the pillars, that I do not think should be there.

@stiv, effigy, etc : Stay on topic, please.
they are on topic. is ok. :wink:
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Berg
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Re: Modifications to defensive building models needed

Post by Berg »

I have been looking at that seam and it is baffling Ill try and find it
Per wrote:@Berg - looks good, but I do not like the dark seam between the top and foundation. Also there seems to be dark seams at the top of the pillars, that I do not think should be there.
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lav_coyote25
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Re: Modifications to defensive building models needed

Post by lav_coyote25 »

what dark seams???
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Berg
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Re: Modifications to defensive building models needed

Post by Berg »

Per wrote:@Berg - looks good, but I do not like the dark seam between the top and foundation. Also there seems to be dark seams at the top of the pillars, that I do not think should be there.
I turned shadows off and the seam vanished

Stinking shadows
wz2100-20110926_163707-Sk-Rush.png
That position the seam is at is below the actual model so some way the extra model is being draw under the model looks like some code issue
wz2100-20110926_163707-Sk-Rush.png
No seam


From what I can observe it looks like the code is still stretching the textures
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Jorzi
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Re: Modifications to defensive building models needed

Post by Jorzi »

Looking good :)
If anyone needs free textures I recently went on a wall-photographing spree with my camera :P
About the walls: How did you do the seam elements? Are they just duplicated on top of each other? I was wondering because I think that could cause texture flickering in some places...
ImageImage
-insert deep philosophical statement here-