Modifications to defensive building models needed
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Per
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Re: Modifications to defensive building models needed
http://buildbot.wz2100.net/files/master ... 0f1ce2.exe should contain the patch.
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Berg
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Re: Modifications to defensive building models needed
Just a test with a model I made a while back. tcmask etc
PIE 3 format
PIE 3 format
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effigy
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Re: Modifications to defensive building models needed
My first impression of these are that they looks totally sweetBerg wrote: Just a test with a model I made a while back. tcmask etc
PIE 3 format
However, after staying at them for awhile I'm wondering why they're textured with what I'd call "faux shadows" (darker on the bottom, with a hard transition)? Something about that seems off to me, like, it shouldn't be there.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Berg
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Re: Modifications to defensive building models needed
The texture used is some concrete structure A dam I think but that is a real texture not edited.effigy wrote:However, after staying at them for awhile I'm wondering why they're textured with what I'd call "faux shadows" (darker on the bottom, with a hard transition)? Something about that seems off to me, like, it shouldn't be there.
If you build a structure the concrete laid in stages the texture is different for each stage..
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Berg
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Re: Modifications to defensive building models needed
Effigy suggested this texture
I did have the zip with the texture uploaded But effigy found a licence issue so I took it down sorry about that folks
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lav_coyote25
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Re: Modifications to defensive building models needed
what licence issue????
geez - dont just say a license issue - explain the whole thing. so this doesnt happen again and again and ... etc. geez 
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Berg
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Re: Modifications to defensive building models needed
Its ok Lav the issue is with the texture not us....I suggest all artists use textures they have made themselves as many web sites with free images don't like open sourcelav_coyote25 wrote:what licence issue????
geez - dont just say a license issue - explain the whole thing. so this doesnt happen again and again and ... etc. geez
From irc> Berg: crap sandwhich, i just read a bit further on the FAQ: May I use these textures in my Open Source (Creative Commons, GPL, etc) project?
From irc> No. These textures may not be used in Open-Source projects. The licenses are not compatible. Almost all Open-Source licenses allow redistribution of the materials, and redistribution is not allowed for these textures
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stiv
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Re: Modifications to defensive building models needed
It's The Man, trying to keep us down. Power to the Pixels, brother! Free the Textures!what licence issue????
The right to bear textures is the right to be free
-- The Texture Shops of Issher
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effigy
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Re: Modifications to defensive building models needed
Hallelujah!stiv wrote:It's The Man, trying to keep us down. Power to the Pixels, brother! Free the Textures!what licence issue????
The right to bear textures is the right to be free
-- The Texture Shops of Issher
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Per
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Re: Modifications to defensive building models needed
@Berg - looks good, but I do not like the dark seam between the top and foundation. Also there seems to be dark seams at the top of the pillars, that I do not think should be there.
@stiv, effigy, etc : Stay on topic, please.
@stiv, effigy, etc : Stay on topic, please.
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lav_coyote25
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Re: Modifications to defensive building models needed
they are on topic. is ok.Per wrote:@Berg - looks good, but I do not like the dark seam between the top and foundation. Also there seems to be dark seams at the top of the pillars, that I do not think should be there.
@stiv, effigy, etc : Stay on topic, please.
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Berg
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Re: Modifications to defensive building models needed
I have been looking at that seam and it is baffling Ill try and find it
Per wrote:@Berg - looks good, but I do not like the dark seam between the top and foundation. Also there seems to be dark seams at the top of the pillars, that I do not think should be there.
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lav_coyote25
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Re: Modifications to defensive building models needed
what dark seams???
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Berg
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Re: Modifications to defensive building models needed
I turned shadows off and the seam vanishedPer wrote:@Berg - looks good, but I do not like the dark seam between the top and foundation. Also there seems to be dark seams at the top of the pillars, that I do not think should be there.
Stinking shadows That position the seam is at is below the actual model so some way the extra model is being draw under the model looks like some code issue
No seam
From what I can observe it looks like the code is still stretching the textures
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Jorzi
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Re: Modifications to defensive building models needed
Looking good 
If anyone needs free textures I recently went on a wall-photographing spree with my camera
About the walls: How did you do the seam elements? Are they just duplicated on top of each other? I was wondering because I think that could cause texture flickering in some places...
If anyone needs free textures I recently went on a wall-photographing spree with my camera
About the walls: How did you do the seam elements? Are they just duplicated on top of each other? I was wondering because I think that could cause texture flickering in some places...


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