FlaME -- The Warzone 2100 Map Editor

Get some help with creating maps or modding.
Need a map editor or other tools, look here!
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Flail13
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Flail13 »

Step 1: Click the button shown in the image below.
Step 2: Click where you want to measure from.
Step 3: Move the mouse to where you want to measure to.
Step 4 (optional): Click again to make the rectangle stay where it is.

Next to the mouse pointer two numbers will appear telling you how many tiles wide and high the box is.
thedevice.jpg
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Merowingg
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Merowingg »

Eh..

I used this button thousands of times.. but it does not show any numbers..

I have flame 1.19 is it available on it.. ?? am I doing something wrong again ?? :hmm: :stressed:
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"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

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Flail13
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Flail13 »

Ah ok. I didn't think of that. In that case, the problem might be that no font has been chosen. In 1.19, before that text will show up, you need to go to the menu Options->Display->Font.
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Merowingg
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Merowingg »

Now it works perfectly ! :)

Thank you very much :)

Mapmaking life will be so much easier now :)

How did it happen I did not know it till now :hmm: :augh:

The ruler is no longer necessary :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Merowingg
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Merowingg »

Ok another one, and this time I am almost sure there is no such device.. or shall I say button, function ?? :hmm:

I know it is possible to copy entire bases, I just select copy objects and it copies everything, but when i copy base 0 and place it somewhere it is placed like base 0 again.. is the only method to change it is by changing its properties by change properties button ?? it is very laborious to do so with every object..

If I again do not know about something then I am again sorry..
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Mysteryem
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Mysteryem »

When in the misc, resize, object properties or place objects (without choosing an object to place) tabs, you can click and drag the mouse to select multiple objects. Alternatively, you can use select units button to select all objects within your currently selected area using the selection tool.
Image

Then, in the objects properties tab, choose a player for the objects and it will change all of the selected objects to that player.
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Merowingg
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Merowingg »

Mysteryem thank you very much for this information, I didnt know..

Thanx man !!
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
ScEEcH452
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Re: FlaME -- The Warzone 2100 Map Editor

Post by ScEEcH452 »

Hey I have a question about FlaME.
(first of all this editor is awesome and I thank you for it, but that's not the question, that's not even a question at all)

Is there a way to change the render distance? I'd like to occasionally see more of my map when I zoom out really far.
Sorry if this question's been asked, but for the life of me I don't have the patience right now to scan through 15 pages.
Want to know how I find inspiration to make Warzone maps? Easy.
1: Play Warzone
2: While in FlaME, listen to: http://endlessvideo.com/watch?v=fx74l98XLuM
3: Talk about maps with this community and my friends.
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Flail13
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Flail13 »

Hold down Ctrl and press one of the numbers (not on the keypad).
Incase you missed them, the controls are on the third post of the first page.
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Goth Zagog-Thou
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Goth Zagog-Thou »

1.22 works very well, thanks Flail. :D
ScEEcH452
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Re: FlaME -- The Warzone 2100 Map Editor

Post by ScEEcH452 »

Flail13 wrote:Hold down Ctrl and press one of the numbers (not on the keypad).
Incase you missed them, the controls are on the third post of the first page.
Whoops, so they were...
Sorry about that. :oops:
Want to know how I find inspiration to make Warzone maps? Easy.
1: Play Warzone
2: While in FlaME, listen to: http://endlessvideo.com/watch?v=fx74l98XLuM
3: Talk about maps with this community and my friends.
zany
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Re: FlaME -- The Warzone 2100 Map Editor

Post by zany »

how do I compile this?
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Flail13
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Flail13 »

The Visual Basic/MonoDevelop source for 1.22 can be downloaded from https://github.com/flail/flaME
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Flail13
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Flail13 »

There's a bug in the Windows installer version that stops FlaME from starting if you have an old settings file in My Documents\.flaME from 1.19 or earlier.
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NoQ
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Re: FlaME -- The Warzone 2100 Map Editor

Post by NoQ »

A couple of feature requests.

1. I'd still like to have an ability to manually adjust triangles. This could have been especially helpful on mountain maps like this, because choosing triangles for icecaps is non-trivial.
2. Is it possible to classify "no command center for player ..." and "no trucks for player ..." messages as non-blocking warnings instead of errors? I'd like to make some empty positions for spectator support, but I'm not actually sure about what devs would say about it, so this is probably on hold.