Good point. I forgot to mention that splash damage is another possible advantage that mortars have over machineguns. Also, wouldn't penetrating damage matter less if units would just stay out of reach of the flamers and pelt them from afar? Although, it might be a problem for trucks and engineers that are trying to repair defenses that are taking damage from flamers (assuming that the flamer's penetrating effect also applies for hardpoints).NoQ wrote:Shadow Wolf TJC, nice one!
One point you seem to be missing: splash damage of mortars and, most importantly, penetrating damage of flamers. The DPS of flamers is directly multiplied by the amount of targets it's able to hit with one shot; that's exactly what makes them deadly, especially in borg vs. borg battles. This parameter is rather complicated though, for it depends on micromanagement and force size.
P.S. Obviously, main purpose of grenadiers is defense/building harassment.
Also:
I'd be interested in a match with you later on, though right now, I need to practice.Preternatural wrote:you really have no idea what you're talking about. if you want to contest that statement, don't post here with an effusive, pretentious wall of text, that'd just be rude. get on irc and play against me, my handle is preternatural. you can type and type all you want but it's all hot air when i beat you again and again.



