Addons ratings discussion

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NoQ
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Addons ratings discussion

Post by NoQ »

If you feel your map (mod) (or someone else's map (mod)) is underrated (overrated) in addons.wz2100.net, feel free to complain here, in this thread. We, map reviewers, are open for this and will listen to you, and probably even agree :D :wink:

That is, this is the thread for specific questions like "my map X deserves more points!", "how come this crappy map Y scored so much?", "map A is better than map B but scored less", etc.

We would also try to clarify our rating criteria in this thread.
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lav_coyote25
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Re: Addons ratings discussion

Post by lav_coyote25 »

also keeping one thing in mind at ALL times... NO FLAMING!!!! flamers will be dealt with harshly!! :twisted: seriously. now have fun. thanks. :)
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Re: Addons ratings discussion

Post by lav_coyote25 »

stickied for now. :3 :hmm:
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Rman Virgil
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Re: Addons ratings discussion

Post by Rman Virgil »

.

This is an excellent idea. :)

I only hope there are enough outspoken members willing to take a little time to engage in a construtive dialogue about this topic (from which we can all benefit, I am certain, going forward).

I wonder if there is some way to cleanly direct folks from Addons to this thread ?

- Rman :hmm:
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effigy
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Re: Addons ratings discussion

Post by effigy »

Like a link on the submittal page? I think that would suffice.

I've worked with a few people privately, but I admit I'm surprised how many are willing to leave there low scored maps be.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Rman Virgil
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Re: Addons ratings discussion

Post by Rman Virgil »

effigy wrote:Like a link on the submittal page? I think that would suffice.
That should do it, I agree.
I've worked with a few people privately, but I admit I'm surprised how many are willing to leave there low scored maps be.
I've tried on that end as well.

I'm also suprised.

- Rman :hmm:
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NoQ
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Re: Addons ratings discussion

Post by NoQ »

So far i've noticed the following undocumented tendencies:
  • Maps on Rockies score more than maps on other tilesets
  • 2-player duel maps score more than other maps
  • Merowingg's maps have a +0.5 bonus ghm, never mind :oops:
XD :) :roll:
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effigy
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Re: Addons ratings discussion

Post by effigy »

NoQ wrote:So far i've noticed the following undocumented tendencies:
  • Maps on Rockies score more than maps on other tilesets
I can twist that in so many directions... maybe in private :P
[*] 2-player duel maps score more than other maps
I've noticed this too. I suspect is easier to create a fun and balanced map when there are fewer players to consider (i.e., organic maps will have more room for terrain features, because level surfaces for multiple bases is not needed as much).
[*] Merowingg's maps have a +0.5 bonus ghm, never mind :oops: [/list]
XD :) :roll:

Do you think we are using a bell-curve system?
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Re: Addons ratings discussion

Post by NoQ »

effigy wrote:I can twist that in so many directions... maybe in private :P
One good thing about this thread is that we're not accusing anyone of anything here (:
effigy wrote:I've noticed this too. I suspect is easier to create a fun and balanced map when there are fewer players to consider (i.e., organic maps will have more room for terrain features, because level surfaces for multiple bases is not needed as much).
Or probably the community isn't ready yet to have team game fun (even though everybody is trying to) (that is, not enough strong players and not enough strong teams) (and thus we have no chance to value such maps properly)?
effigy wrote:Do you think we are using a bell-curve system?
No-no, i was just kidding XD Anyway, what do you mean? (:
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Re: Addons ratings discussion

Post by effigy »

NoQ wrote:
effigy wrote:I can twist that in so many directions... maybe in private :P
One good thing about this thread is that we're not accusing anyone of anything here (:
oh... yeah, i didn't mean it like that... I was going to make a joke as an for why this could be true, but decided it was inappropriate for the forum :hmm:
effigy wrote:I've noticed this too. I suspect is easier to create a fun and balanced map when there are fewer players to consider (i.e., organic maps will have more room for terrain features, because level surfaces for multiple bases is not needed as much).
Or probably the community isn't ready yet to have team game fun (even though everybody is trying to) (that is, not enough strong players and not enough strong teams) (and thus we have no chance to value such maps properly)?
Ah, yes :idea: I think you may have a point. I have trouble rating maps that I don't play test in MP (in fact I rarely rate any maps that I don't play test), and it is difficult for me to play test effectively with a team that doesn't do well together (i.e., balanced teams, or having players that don't "play for the team").
effigy wrote:Do you think we are using a bell-curve system?
No-no, i was just kidding XD Anyway, what do you mean? (:
A "bell-curve" or "curved grading system" is when you don't use set criteria to give a score. Sometimes you "round up" scores. For example, my high school science teacher tried this system for a semester, because he thought it was best for that semesters curriculum. It meant that he compiled our scores individually, but when he finalized them as a letter grade (A, B, C, etc) he would give the person with the highest score (could be only 70% correct on a test, etc) an A, the next highest range of scores a B and, etc. :lecture:

I'm saying we should do this... set critia that we think we've been using is best imo, but I was just wondering if you though he got higher scores for a similar reason... anyhow, I knew you were joking, and so was I :ninja:
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Re: Addons ratings discussion

Post by NoQ »

A "bell-curve" or "curved grading system" is when you don't use set criteria to give a score. Sometimes you "round up" scores. For example, my high school science teacher tried this system for a semester, because he thought it was best for that semesters curriculum. It meant that he compiled our scores individually, but when he finalized them as a letter grade (A, B, C, etc) he would give the person with the highest score (could be only 70% correct on a test, etc) an A, the next highest range of scores a B and, etc.
Hmm, i just fail to see how is this related to the bell-curve, but i see the point. Well. This is probably the most interesting part.
I think we've certainly been using something like this, but the situation is very different in our case: they had the score curve calculated only once, at the end, but we calculate it every time we rate, and thus the curve changes with time, and so do the scores; this produces a certain mathematical reason for older maps to have been rated differently compared to newer ones. Any specific examples of this (?)
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Re: Addons ratings discussion

Post by ORPHAN-FOUR »

I have submitted a couple of maps but they don't seem to be getting approved, I had done some before and they were approved the next day, maybe i just got lucky, but if its a matter of something wrong with the maps i wish someone would let me know, if it's a matter of not enough people to review maps I would volunteer myself to check other peoples maps out. One other issue, I have a map where i submitted the wrong name, how do i delete a partial submission ?
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Re: Addons ratings discussion

Post by NoQ »

maybe i just got lucky
Yes (:
One other issue, I have a map where i submitted the wrong name, how do i delete a partial submission ?
Reviewers can delete maps; if you want a map to be deleted, just mention it in the comments; but that's a strange reason to delete a map, since you can always reupload the map file and/or change the displayed name.
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Re: Addons ratings discussion

Post by effigy »

NoQ wrote:
A "bell-curve" or "curved grading system" is when you don't use set criteria to give a score. Sometimes you "round up" scores. For example, my high school science teacher tried this system for a semester, because he thought it was best for that semesters curriculum. It meant that he compiled our scores individually, but when he finalized them as a letter grade (A, B, C, etc) he would give the person with the highest score (could be only 70% correct on a test, etc) an A, the next highest range of scores a B and, etc.
Hmm, i just fail to see how is this related to the bell-curve, but i see the point. Well. This is probably the most interesting part.
I think we've certainly been using something like this, but the situation is very different in our case: they had the score curve calculated only once, at the end, but we calculate it every time we rate, and thus the curve changes with time, and so do the scores; this produces a certain mathematical reason for older maps to have been rated differently compared to newer ones. Any specific examples of this (?)
I think what you're saying here is that our opinion of what is "good" and what is "bad" has changed??
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Re: Addons ratings discussion

Post by NoQ »

It is continuously changing if we suppose we use any such system (which is rather realistic) :roll:
Not sure if it's bad though.