Antialiasing

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Jorzi
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Re: Antialiasing

Post by Jorzi »

So for 4x antialiasing, I should write FSAA=4?
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Wolftrak
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Re: Antialiasing

Post by Wolftrak »

Jorzi wrote:So for 4x antialiasing, I should write FSAA=4?
Yes.Try also 8x (FSAA=8).
Jorzi
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Re: Antialiasing

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hmm unfortunately it doesn't seem to work on my gtx 560 :/
btw what does \015 mean? The config file seems to write that after some of the values everytime I start the game...
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Buginator
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Re: Antialiasing

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Jorzi wrote:hmm unfortunately it doesn't seem to work on my gtx 560 :/
btw what does \015 mean? The config file seems to write that after some of the values everytime I start the game...
Attach your config file here.
(you may need to rename it config.txt)
It shouldn't be doing that, but I am guessing you are not using English as the default language ?
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Jorzi
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Re: Antialiasing

Post by Jorzi »

There you go, hope it gets fixed because this is a very nice feature :)
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macuser
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Re: Antialiasing

Post by macuser »

Note: it is only in the master build not the stable build
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System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
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Buginator
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Re: Antialiasing

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Jorzi wrote:There you go, hope it gets fixed because this is a very nice feature :)
What language are you using ?
\015 is CR ... not really sure why it would be adding that.
I don't have access to a windows machine to check more into this right now, but when I do, I'll check again.
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Jorzi
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Re: Antialiasing

Post by Jorzi »

I use the latest multiplayer release and I'm pretty sure that I'm using english...
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lav_coyote25
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Re: Antialiasing

Post by lav_coyote25 »

Jorzi wrote:I use the latest multiplayer release and I'm pretty sure that I'm using english...
note: not language as in english etc.... but as in programing or similar type language.... i think? right??? if not ignore me as usual. :3 :annoyed: :lol2:
Jorzi
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Re: Antialiasing

Post by Jorzi »

Umm well it's the qt release, but qt is an api and not a language afaik... You don't really get to choose the programming language :P
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Safety0ff
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Re: Antialiasing

Post by Safety0ff »

lav_coyote25 wrote:note: not language as in english etc.... but as in programing or similar type language.... i think? right???
wrong.
Jorzi wrote:I use the latest multiplayer release and I'm pretty sure that I'm using english...
Is the windows locale english too?
Jorzi
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Re: Antialiasing

Post by Jorzi »

Yes.. except my keyboard layout which is finnish...
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effigy
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Re: Antialiasing

Post by effigy »

Buginator wrote:
Jorzi wrote:There you go, hope it gets fixed because this is a very nice feature :)
What language are you using ?
\015 is CR ... not really sure why it would be adding that.
I don't have access to a windows machine to check more into this right now, but when I do, I'll check again.
\015, I'm guessing is from using M$ WordPad to edit the file. I'm pretty sure I've used it with 2.3x in the past, but now editing config with WordPad adds \015 to a number of lines in the config file for me too.

Notepad++ works fine.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Re: Antialiasing

Post by Jorzi »

I certainly did edit it with wordpad, I guess I should check out notepad++
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effigy
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Re: Antialiasing

Post by effigy »

M$ Notepad works for me too, but for some reason it combines all the lines into one, which is a bit annoying to read. Notepad++ makes a great replacement for Notepad anyhow :)
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241