Antialiasing
-
macuser
- Regular

- Posts: 1052
- Joined: 19 Mar 2010, 23:35
- Location: https://gamelabstudio.co/ai-sprite-sheet-generator
Antialiasing
from my understanding, the current strategy is to revamp the current rendering engine:
1. Integrate it with the new code and qt interface
2. Add things like normal mapping
3. Make it more efficient- (for instance Wolfenstien ET runs at over 90FPS on an old laptop of mine and it has a whole lot more polygons and it does have normal-mapping, while Warzone runs at 10FPS)
How hard would it be to add antialiasing to the edges of polys (can be adjusted in settings). Artrev is trying to release the next version (work will start in april).
-Regards Macuser
1. Integrate it with the new code and qt interface
2. Add things like normal mapping
3. Make it more efficient- (for instance Wolfenstien ET runs at over 90FPS on an old laptop of mine and it has a whole lot more polygons and it does have normal-mapping, while Warzone runs at 10FPS)
How hard would it be to add antialiasing to the edges of polys (can be adjusted in settings). Artrev is trying to release the next version (work will start in april).
-Regards Macuser
ArtRev Website

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
-
Per
- Warzone 2100 Team Member

- Posts: 3780
- Joined: 03 Aug 2006, 19:39
Re: Antialiasing
I'm not sure I understand. Do you have an URL(s) to this method?macuser wrote:How hard would it be to add antialiasing to the edges of polys (can be adjusted in settings).
-
Jorzi
- Regular

- Posts: 2063
- Joined: 11 Apr 2010, 00:14
Re: Antialiasing
I think he's talking about hardware antialiasing (which is propably already possible if you fiddle around enough with the graphics drivers). What it does it takes multiple samples per pixel and averages them, making the polygon edges look much less jagged.
This of course has a similar effect on graphics workload as increasing the resolution, since the card essentially has to pump out 4-8 pixels for each displayed pixel, depending on the quality settings. For modern graphics cards this is, however, not a problem.
This of course has a similar effect on graphics workload as increasing the resolution, since the card essentially has to pump out 4-8 pixels for each displayed pixel, depending on the quality settings. For modern graphics cards this is, however, not a problem.


-insert deep philosophical statement here-
-
Terminator
- Regular

- Posts: 1077
- Joined: 05 Aug 2006, 13:46
- Location: Ukraine
Re: Antialiasing
As I can remember antialiasing already in game, but it sets up only in config file (FSAA=1). Is it what is talking here ?
Death is the only way out... sh*t Happens !
Russian-speaking Social network Group http://vk.com/warzone2100
Russian-speaking Social network Group http://vk.com/warzone2100
-
macuser
- Regular

- Posts: 1052
- Joined: 19 Mar 2010, 23:35
- Location: https://gamelabstudio.co/ai-sprite-sheet-generator
Re: Antialiasing
So are you saying its already implemented it just needs to be turned on?
ArtRev Website

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
-
Terminator
- Regular

- Posts: 1077
- Joined: 05 Aug 2006, 13:46
- Location: Ukraine
Re: Antialiasing
As far As I can tell there is only x1(or x2 dont really know) aliasing level, but yea it in there in master build. Needs to be confirmed by Devs who is actually has made this feature.macuser wrote:So are you saying its already implemented it just needs to be turned on?
Death is the only way out... sh*t Happens !
Russian-speaking Social network Group http://vk.com/warzone2100
Russian-speaking Social network Group http://vk.com/warzone2100
-
macuser
- Regular

- Posts: 1052
- Joined: 19 Mar 2010, 23:35
- Location: https://gamelabstudio.co/ai-sprite-sheet-generator
Re: Antialiasing
Wow great! 
ArtRev Website

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
-
Buginator
- Professional

- Posts: 3285
- Joined: 04 Nov 2007, 02:20
Re: Antialiasing
Check your config file, FSAA=0 means it is off.Terminator wrote:As far As I can tell there is only x1(or x2 dont really know) aliasing level, but yea it in there in master build. Needs to be confirmed by Devs who is actually has made this feature.macuser wrote:So are you saying its already implemented it just needs to be turned on?
There is no check, so you may set it as high as your gfx card supports.
It still is experimental, since there are no checks to see if it worked or not!
and it ends here.
-
macuser
- Regular

- Posts: 1052
- Joined: 19 Mar 2010, 23:35
- Location: https://gamelabstudio.co/ai-sprite-sheet-generator
Re: Antialiasing
I have tested it and it does work.
1. Is it software based or hardware based
2. Why not have an option labeled experimental in the next master release for it
-Regards Macuser
1. Is it software based or hardware based
2. Why not have an option labeled experimental in the next master release for it
-Regards Macuser
ArtRev Website

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
-
macuser
- Regular

- Posts: 1052
- Joined: 19 Mar 2010, 23:35
- Location: https://gamelabstudio.co/ai-sprite-sheet-generator
Re: Antialiasing
Screenshots:
You do not have the required permissions to view the files attached to this post.
ArtRev Website

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
-
Per
- Warzone 2100 Team Member

- Posts: 3780
- Joined: 03 Aug 2006, 19:39
Re: Antialiasing
FSAA is hardware-based. An option in the GUI would be nice, I agree.
-
milo christiansen
- Regular

- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Antialiasing
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
-
Wolftrak
- Trained

- Posts: 57
- Joined: 20 Apr 2009, 17:47
Re: Antialiasing
+1 for option.Maybe a slider for choosing between x1,x2,x4 or x8.
-
Per
- Warzone 2100 Team Member

- Posts: 3780
- Joined: 03 Aug 2006, 19:39
Re: Antialiasing
And off. For very poor hardware (Intel and S3, I am looking at you), FSAA has the potential to drag your FPS to a crawl. That said, my quite old GT8600 does 4x FSAA without a hitch.Wolftrak wrote:+1 for option.Maybe a slider for choosing between x1,x2,x4 or x8.
-
macuser
- Regular

- Posts: 1052
- Joined: 19 Mar 2010, 23:35
- Location: https://gamelabstudio.co/ai-sprite-sheet-generator
Re: Antialiasing
LOL I have Nvidia GTX 240 1GB .... the above with on was at 4x and off was at (you guessed it) 0x
ArtRev Website

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6