Tell me what you think... I have no clue how to modify this game, I am merely here as a source of good ideas. In that respect, I'll need somebody experienced with modding Warzone to maybe help me out...
Possible new modes:
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Collective Leader
- Trained

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- Joined: 06 Nov 2010, 18:01
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Possible new modes:
Seek and Destroy: your team lands at an LZ with one objective in mind, depending on the level of difficulty selected. Easy difficulty presents you with the task of destroying a large complex of power generators guarded by three opposing factions. Medium has you destroying a research base guarded by six factions. Finally, Hard has you in an attempt to capture a nuclear missile complex with NEXUS Link Turrets on your vehicles, which is guarded by seven highly advanced factions whose bases are immense and occupy the vast majority of the map. (possible skirmish mode...)
Tell me what you think... I have no clue how to modify this game, I am merely here as a source of good ideas. In that respect, I'll need somebody experienced with modding Warzone to maybe help me out...

Tell me what you think... I have no clue how to modify this game, I am merely here as a source of good ideas. In that respect, I'll need somebody experienced with modding Warzone to maybe help me out...
Warriors of the Collective, attack and destroy all who resist The Machine.
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Defacto
- Trained

- Posts: 32
- Joined: 18 Nov 2010, 17:08
Re: Possible new modes:
Sounds cool 
HALO DERE
IMMA DEFDAKTOS INVSIBAL NUB
I HAIDE IN HIS HED AND SPAMM HIS SIGNUTRUES LOLOLOL
IMMA DEFDAKTOS INVSIBAL NUB
I HAIDE IN HIS HED AND SPAMM HIS SIGNUTRUES LOLOLOL
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Verin
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- Location: Chicago suburbs USA
Re: Possible new modes:
Capture the flag: an outlet for the turtle in all of us.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
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Collective Leader
- Trained

- Posts: 34
- Joined: 06 Nov 2010, 18:01
- Location: Collective HQ (Location classified)
Re: Possible new modes:
Lolz, I was wondering of CTF on a real-time strategy game would be cool at all...Verin wrote:Capture the flag: an outlet for the turtle in all of us.
Warriors of the Collective, attack and destroy all who resist The Machine.
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Rman Virgil
- Professional

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- Location: USA
Re: Possible new modes:
.
If may borrow from current biology in this analogy: Core WZ can be viewed like a host of stem-cells. It can certainly accommodate many fun modes of game play like CTF. It can also be the foundation for compelling hybrids with other genres: FPS, RPG, Adventure.... For me this the heart of my inexhaustible active interest in the game for so long.
Imagination, passion and the time to work it out are the realization triumvirate - the core can support any of these enticing possibilities.
- RV
If may borrow from current biology in this analogy: Core WZ can be viewed like a host of stem-cells. It can certainly accommodate many fun modes of game play like CTF. It can also be the foundation for compelling hybrids with other genres: FPS, RPG, Adventure.... For me this the heart of my inexhaustible active interest in the game for so long.
- RV
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Collective Leader
- Trained

- Posts: 34
- Joined: 06 Nov 2010, 18:01
- Location: Collective HQ (Location classified)
Re: Possible new modes:
Too true...Rman Virgil wrote:.
If may borrow from current biology in this analogy: Core WZ can be viewed like a host of stem-cells. It can certainly accommodate many fun modes of game play like CTF. It can also be the foundation for compelling hybrids with other genres: FPS, RPG, Adventure.... For me this the heart of my inexhaustible active interest in the game for so long.Imagination, passion and the time to work it out are the realization triumvirate - the core can support any of these enticing possibilities.
- RV
Warriors of the Collective, attack and destroy all who resist The Machine.
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Verin
- Trained

- Posts: 313
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Re: Possible new modes:
I think CTF would be great although here are some modifiers I think would need to be put into place.
Attacking team:
unit speed +50%
damage vs hard-points, bunkers, and emplacements +20%
artillery resistance +10% across all propulsion types.
Defending team:
Construction time -20%
All defenses range increased by 3 tiles
All AA type weapons +15% damage in addition to the +2 range bonus
Anyone have any other thoughts on this?
Attacking team:
unit speed +50%
damage vs hard-points, bunkers, and emplacements +20%
artillery resistance +10% across all propulsion types.
Defending team:
Construction time -20%
All defenses range increased by 3 tiles
All AA type weapons +15% damage in addition to the +2 range bonus
Anyone have any other thoughts on this?
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
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Collective Leader
- Trained

- Posts: 34
- Joined: 06 Nov 2010, 18:01
- Location: Collective HQ (Location classified)
Re: Possible new modes:
Verin wrote:I think CTF would be great although here are some modifiers I think would need to be put into place.
Attacking team:
unit speed +50%
damage vs hard-points, bunkers, and emplacements +20%
artillery resistance +10% across all propulsion types.
Defending team:
Construction time -20%
All defenses range increased by 3 tiles
All AA type weapons +15% damage in addition to the +2 range bonus
Anyone have any other thoughts on this?
That's a great set of rules to balance the mode, very nice.
Warriors of the Collective, attack and destroy all who resist The Machine.
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Verin
- Trained

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- Location: Chicago suburbs USA
Re: Possible new modes:
When you play the game nonstop in multiplayer, You get a feel for what needs to be changed 
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
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dgeneraldave
- New user
- Posts: 1
- Joined: 14 Dec 2010, 19:57
Re: Possible new modes:
Hi i know this isn't really a new mode more of a new format but what about if someone could get warzone to work on an android phone system? 