Models by macuser

Improving the artwork in Warzone2100 - not for mod discussions
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Roux Le Corps
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Re: Models by macuser

Post by Roux Le Corps »

no im saying it looks like its a cannon hidden in the ground, but id hate to see it up all the time, would seem such a waste of potential. plus im a total slurry for toggling ^_^
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Jorzi
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Re: Models by macuser

Post by Jorzi »

Pretty nice :) Is it going to be a rotating platform partly underground?
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macuser
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Re: Models by macuser

Post by macuser »

@jorzi yes - the (large)howitzer is underground kind of like a bunker
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cumandgetit
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Re: Models by macuser

Post by cumandgetit »

I liked these a lot in Total Annhilation back in the day ('97) - bertha & the pop-up arty that is. be interesting to see them balanced in wz.

nice work. :)
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Re: Models by macuser

Post by macuser »

Well I just had an idea, Olrox is rather busy with finals and we have a lot of models that have no texture. Why not try and texture the models and get more of them ready for ingame? so jorzi, mangust I would like to (hopefully if i have enough contiguous time) texture your models. so if you could upload them with their respective ao maps that would be nice :)
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Jorzi
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Re: Models by macuser

Post by Jorzi »

I have some nice zip files with (hopefully) all you need here http://sourceforge.net/projects/artrev2100/files/
I am also doing some texturing myself, so if we concentrate our efforts we might get it done pretty quickly :)
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Re: Models by macuser

Post by macuser »

ok i'll start on the mini rockets :)
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Re: Models by macuser

Post by macuser »

Oh, also could you upload your source texture (cammo) and finished texture for the MRA so the models look consistent
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Re: Models by macuser

Post by zarulhairee »

may i join in? :D
ENEMY OF ENEMY WITHIN ENEMY THAT LIES BETWEEN ENEMY THAT TRIES TO UNFOLD AN ENEMY SO THAT THE ENEMY WILL THINK IT'S ENEMY IS AWAY FROM THE ENEMY HOME WORLD THEN AFTER THE ENEMY WORLD

wanna add me on Google talk? go ahead :D

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Re: Models by macuser

Post by Jorzi »

You know how to paint UV-maps? Download my models from the link and try it out :wink:

@macuser I'll upload it ASAP
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Re: Models by macuser

Post by macuser »

i just downloaded blender so i could export your 3ds's to obj for texturing and WOW blender has a LOT of enviable features. I just wish they would make it with a normal UI it is so weird to get around in
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Re: Models by macuser

Post by macuser »

jorzi i see your model textures but where is just the flat cammo texture?
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Re: Models by macuser

Post by Jorzi »

The camo texture is a procedural marble texture from blender. Since it's a 3d texture, it never has any seams and I can bake it and use it in gimp. This means, however, that it's unique for every model.
I've uploaded the MRA camo layer for reference.

Blender indeed has lots of features, it even has it's own game engine for prototyping. You can simply press "p" at any time and the game will start, using the models you were just making. If you see a texture seam you simply press esc, enter 3d paint, smooth it out and press p again ;)
Unfortunately the interface is quite special, it prioritizes efficiency over ease of learning
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Jorzi
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Re: Models by macuser

Post by Jorzi »

Quickly made a camo layer for the minipod ;)
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Re: Models by macuser

Post by macuser »

thnx jorzi, yes i can see the power behind blender! and to think it is free. anyhow i did up a camo in gimp too i'll post it for reference
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