More structure templates (until structure design is ready)

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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NoQ
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Re: More structure templates (until structure design is rea

Post by NoQ »

Erm. I don't know exactly what you're suggesting, but at a guess I think it would require too much work, and would add too much game complexity, to be feasible.
For a player, the game complexity won't differ from what we have now, but the menus will be much cleaner, and the desire to design structures will be fulfilled.
Too much work? Yeah (:
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Zarel
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Re: More structure templates (until structure design is rea

Post by Zarel »

hao wrote:For a player, the game complexity won't differ from what we have now, but the menus will be much cleaner, and the desire to design structures will be fulfilled.
Then I'm pretty sure I don't understand what you were talking about. :(
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NoQ
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Re: More structure templates (until structure design is rea

Post by NoQ »

New body: Tower. New body: Hardpoint. New propulsion: No propulsion.
New weapon: Tower lancer. Can only be mounted on a tower.
New weapon: Hardpoint lancer. Can only be mounted on a hardpoint.
When you research lancer, you get the following weapons: Lancer, VTOL lancer, Tower lancer and Hardpoint lancer. User doesn't even know there are so many variations of lancer, since they look alike and are avaliable at the same time (i actually took me some time to find out that VTOL lancer is a separate weapon!).
Bunker lancer does not exist.
Etc. All these restrictions are as arbitrary as the current predefined set of defenses.
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Tenoh
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Re: More structure templates (until structure design is rea

Post by Tenoh »

Meh,all talk about bloody balance kills all the fun! you cant make over powered defense structure even if you pop your eyes out.
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G
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Roux Le Corps
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Re: More structure templates (until structure design is rea

Post by Roux Le Corps »

who would want op defenses anyway? just tech up defense and you get op defenses first :P
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NoQ
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Re: More structure templates (until structure design is rea

Post by NoQ »

Tenoh wrote:you cant make over powered defense structure even if you pop your eyes out.
When was the last time you've played a FFA with truckspin on squared?? (:
P.S. yeah, no need to tell me high-power sucks, i know it (:
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Tenoh
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Re: More structure templates (until structure design is rea

Post by Tenoh »

Who the fk is truckspin? LOL
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G
alto1234
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Re: More structure templates (until structure design is rea

Post by alto1234 »

Zarel wrote: Erm. I don't know exactly what you're suggesting, but at a guess I think it would require too much work, and would add too much game complexity, to be feasible.
he means have like "defense mortar," "defense assault cannon" to be mounted in pits or bunkers similar to how VTOL cannon or VTOL assault cannon are mounted on VTOLs