More structure templates (until structure design is ready)

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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Arreon
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More structure templates (until structure design is ready)

Post by Arreon »

My guess is that this isn't too hard to make, just time consuming. I certainly can't, however. This can always be released as a mod if it can't make it into the vanilla version.

I think there should be more structure templates. I loved to use Pulse Laser Emplacements back when they were available. Start bringing in some guard towers, too. There aren't enough of them. The best I can do myself is change existing templates, not make new ones. I realize that there are several .wz files involved when making new structure templates.

Here are some balances that could be used:

Bunkers: Medium cost, long build time.

Emplacements: Low cost, short build time.

Towers: Medium cost, medium build time (perfect for fitting behind walls, looks cool, too).

Hardpoints: High cost, long build time.

I think the heavy MG tower should have a tech that converts it to a concrete tower (like the sensor tower).

This idea could be evolved if it has flaws. :hmm:
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Roux Le Corps
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Re: More structure templates (until structure design is rea

Post by Roux Le Corps »

interesting ideas here ^_^ yeah i do hate that theres only a few towers... the mg tower missile pod and radars... MOAR!!! xD i think they should just come in variants that you can choose pre-game? set up your looks through the menu? ~both on the main screen and underneath the building limit in multiplayer lobby?~
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Re: More structure templates (until structure design is rea

Post by Arreon »

Roux Le Corps wrote:interesting ideas here ^_^ yeah i do hate that theres only a few towers... the mg tower missile pod and radars... MOAR!!! xD i think they should just come in variants that you can choose pre-game? set up your looks through the menu? ~both on the main screen and underneath the building limit in multiplayer lobby?~
I think people would be better off with additional templates (having the option of choosing defenses in multiplayer would be a pain in the butt, because some people take longer to decide than others).
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Re: More structure templates (until structure design is rea

Post by Roux Le Corps »

hmmm true true, so set up your 'team template' from main menu screen?
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Re: More structure templates (until structure design is rea

Post by 3drts »

Roux Le Corps wrote:interesting ideas here ^_^ yeah i do hate that theres only a few towers... the mg tower missile pod and radars... MOAR!!! xD i think they should just come in variants that you can choose pre-game?
Needle gun tower, Lancer Tower, Scourge tower, Pulse tower.
Depending on the version, Assault gun tower, flashlight tower.

As for pre-choosing variants, that seems like an idea already proposed if combined with a structure designer.
Ie the ability to save design "templates" so you don't have to go select the three components from a list (that can get long) in the middle of a battle.
As soon as all required techs are finished, provided a CC is built, your pre-designed units are automatically added to the build menu.
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Re: More structure templates (until structure design is rea

Post by Roux Le Corps »

i figured more style of each building... like using nexus or project walls for example
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Re: More structure templates (until structure design is read

Post by DarkKnight »

Why not be able to design towers like you're able to design the combat vehicles?

Select the type of body the tower has, as well as the turret that stands on top, and bada-bing!
Obviously, each combination of configurations is going to have a certain price for building.
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Re: More structure templates (until structure design is read

Post by Zarel »

DarkKnight wrote:Why not be able to design towers like you're able to design the combat vehicles?

Select the type of body the tower has, as well as the turret that stands on top, and bada-bing!
Obviously, each combination of configurations is going to have a certain price for building.
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This is the the most frequently proposed idea in the history of Warzone, the first suggestion in the Accepted Ideas section of the FPI list, and is what "structure design" in this thread's title refers to.

All I can say is... Welcome to the Warzone forums?
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Re: More structure templates (until structure design is rea

Post by Aftermath »

Well it IS a good idea and adds content to the game without creating any complicated balancing issues. I noticed it in the FPI list, it shows as accepted though i'm guessing there just isnt the resources to implement it at the moment. If i knew how to program, this would be top of my list.

Just out of curiosity how much work would such a change involve? and are there any real hang ups about it that make you think 'woah! thats gonna be difficult!'?
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Re: More structure templates (until structure design is rea

Post by Zarel »

Would require a lot of work. Biggest problem would probably be balance, though. The unit design system already prevents a lot of interesting ways to balance things.
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Re: More structure templates (until structure design is rea

Post by Roux Le Corps »

interesting ways to balance? care to elaborate?
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Re: More structure templates (until structure design is rea

Post by TVR »

The standard commercial method of balancing a RTS unit is to purposely include a fatal flaw, this is to limit the potential "meta-game developments", also known as cans of worms in the game design theory, from turning into a balancing blunder down the road.
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Re: More structure templates (until structure design is rea

Post by NoQ »

Zarel wrote:Biggest problem would probably be balance, though.
I think that can be fixed in the following way. Right now, not every weapon is mountable to every propulsion. Specifically, there are VTOL-only weapons and ground-tank-only weapons. Why not just create some Tower/Hardpoint-only weapons, Bunker-only weapons (e.g., bunker assault gun is different from hardpoint assault gun, though they share similar stats, and bunker lancer is not available at all), Pit-only weapons, Fortress-only weapons? The weapons should be researched automatically with their tank versions (like VTOL lancer is now acquired automatically when you research lancer), but different "defense bodies" shouldn't (:. I think this should solve the issue (i.e., this will simply leave the game the same, but clean up the tech tree and the build menu a lot).

Did i just solve the biggest problem?? :hmm:
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Re: More structure templates (until structure design is rea

Post by Roux Le Corps »

maybe, very good proposal hao

TVR i get what you mean now ^_^
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Re: More structure templates (until structure design is rea

Post by Zarel »

Roux Le Corps wrote:interesting ways to balance? care to elaborate?
For instance, you can't have an extremely powerful unit whose primary flaw is that it's too weak, since even a 0 HP weapon will be decently bulky on Mantis Tracks.

You can't even have a powerful weapon whose primary flaw is that it's too slow - look at 1.10 and the popularity of the Heavy Cannon Hover.
hao wrote:I think that can be fixed in the following way. Right now, not every weapon is mountable to every propulsion. Specifically, there are VTOL-only weapons and ground-tank-only weapons. Why not just create some Tower/Hardpoint-only weapons, Bunker-only weapons (e.g., bunker assault gun is different from hardpoint assault gun, though they share similar stats, and bunker lancer is not available at all), Pit-only weapons, Fortress-only weapons? The weapons should be researched automatically with their tank versions (like VTOL lancer is now acquired automatically when you research lancer), but different "defense bodies" shouldn't (:. I think this should solve the issue (i.e., this will simply leave the game the same, but clean up the tech tree and the build menu a lot).
Erm. I don't know exactly what you're suggesting, but at a guess I think it would require too much work, and would add too much game complexity, to be feasible.
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