Drive mode

Other talk that doesn't fit elsewhere.
This is for General Discussion, not General chat.
franek12354
Trained
Trained
Posts: 214
Joined: 06 Aug 2010, 18:50

Drive mode

Post by franek12354 »

http://guide.wz2100.net/cheats

In bottom of this I see Drive mode I say ok lets try I make commander and 6 tanks and is fun because it shoot automakly when is seen enemy and is just cool

why is experimental is should be in next release is great fun for all to make iot better if conrol a combat unit make it drive by arrow keys and aim and shoot with mouse is also should be in multiplayer

what do you think
User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: Drive mode

Post by Rman Virgil »

franek12354 wrote:http://guide.wz2100.net/cheats

In bottom of this I see Drive mode I say ok lets try I make commander and 6 tanks and is fun because it shoot automakly when is seen enemy and is just cool

why is experimental is should be in next release is great fun for all to make iot better if conrol a combat unit make it drive by arrow keys and aim and shoot with mouse is also should be in multiplayer

what do you think
It's still experimental 'cause it needs quite a bit more development - especially on the "battle mode" UI side. The PS1 version of WZ had it more fully deved and functional but the PC version did not at all match it.

- RV :hmm:
.

Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.
franek12354
Trained
Trained
Posts: 214
Joined: 06 Aug 2010, 18:50

Re: Drive mode

Post by franek12354 »

hmmmm so what we can do?
User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: Drive mode

Post by Rman Virgil »

franek12354 wrote:hmmmm so what we can do?
Probably Buginator could answer that question best. But my own sense is that a key factor will be the full dev & implementation of BETA widget / LUA.

I would say the short answer is more coders joining the team and interested in working on this.

The following threads will give you a good background of what's up with this:

viewtopic.php?f=6&t=950&hilit=battle+mode

viewtopic.php?f=6&t=2492&p=25745&hilit= ... ode#p25745

viewtopic.php?f=30&t=4026&p=41582&hilit ... ode#p41582

- RV :hmm:
franek12354
Trained
Trained
Posts: 214
Joined: 06 Aug 2010, 18:50

Re: Drive mode

Post by franek12354 »

the second one is great looks but shooting cars is useless
User avatar
JDW
Regular
Regular
Posts: 1669
Joined: 18 May 2010, 20:44

Re: Drive mode

Post by JDW »

Off-topic:

@ Rman Virgil : Your latest avatars appear suspiciously mischievous... :hmm:

Or maybe I'm just imagining things... :wink:
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
franek12354
Trained
Trained
Posts: 214
Joined: 06 Aug 2010, 18:50

Re: Drive mode

Post by franek12354 »

why you have not post this off-topic ok dosnt matter

josh maybe you have any ideas
User avatar
JDW
Regular
Regular
Posts: 1669
Joined: 18 May 2010, 20:44

Re: Drive mode

Post by JDW »

Well, uh.. if you know how to code, you can help fix whatever issues there are with the experimental implementation and then submit a patch to the project :3
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
franek12354
Trained
Trained
Posts: 214
Joined: 06 Aug 2010, 18:50

Re: Drive mode

Post by franek12354 »

coding sounds interesting but well I be true I really dont kno whats coding is and what to do with it developers should get this
User avatar
JDW
Regular
Regular
Posts: 1669
Joined: 18 May 2010, 20:44

Re: Drive mode

Post by JDW »

In open source projects, it's mostly all about contributions. Most developers choose what they would like to work on. Unless, of course, if you decide to hire their services to code whatever feature you would like to see in the game. :D

And then there are some who learnt coding and implemented the features themselves... :ninja:
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA

Re: Drive mode

Post by Zarel »

Rman Virgil wrote:It's still experimental 'cause it needs quite a bit more development - especially on the "battle mode" UI side. The PS1 version of WZ had it more fully deved and functional but the PC version did not at all match it.

- RV :hmm:
To clarify, it's not experimental because it lacks features - we can always add features later.

It's experimental mainly because the networking code doesn't support drive mode yet. Because of that, we can't allow it to be used in multiplayer, which is why it is considered a cheat.
User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: Drive mode

Post by Rman Virgil »

Rman Virgil wrote:It's still experimental 'cause it needs quite a bit more development - especially on the "battle mode" UI side. The PS1 version of WZ had it more fully deved and functional but the PC version did not at all match it.

- RV :hmm:
Zarel wrote:To clarify, it's not experimental because it lacks features - we can always add features later.

It's experimental mainly because the networking code doesn't support drive mode yet. Because of that, we can't allow it to be used in multiplayer, which is why it is considered a cheat.
I see. That makes perfect sense. (Dang dude, you is pretty durn active for an Inactive fella. :lol2: )

Yet, in it's present form, even if the net code supported it, it's pretty useless without the combat features (can be a downright detriment in combat group maneuver, & in engagement, a veritable disaster).... but it is super useful for taking neat screen caps, IMHO. :)


- RV :ninja:
.
Last edited by Rman Virgil on 30 Aug 2010, 20:18, edited 2 times in total.
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA

Re: Drive mode

Post by Zarel »

Rman Virgil wrote: (Dang dude, you is pretty durn active for an Inactive fella. :lol2: )
Hey, Buginator's actually made news announcements while inactive. I got nothin' on him. ;)
franek12354
Trained
Trained
Posts: 214
Joined: 06 Aug 2010, 18:50

Re: Drive mode

Post by franek12354 »

so how much time is needed to finish that
User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: Drive mode

Post by Rman Virgil »

Rman Virgil wrote: (Dang dude, you is pretty durn active for an Inactive fella. :lol2: )
Zarel wrote:Hey, Buginator's actually made news announcements while inactive. I got nothin' on him. ;)
:lol2: True, true. XD

.