Merowingg's Maps

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KukY
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Re: Merowingg's Maps

Post by KukY »

Squared is a rush map, so any features accept starting oil wells are extremely annoying.
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Merowingg
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Merowingg's Maps

Post by Merowingg »

Hi KukY :) thank you for your post :)

Maybe indeed Squared is a rush map :) old Squared :) :) :) :)

My Squared !!! !!! !!! is to make people think more, plan more carefully, and to be eye candy :)

I have noticed that on V4 and V5 people often react happily to see the structures

I have also noticed that some find it extremely difficult to turtle between structures, sometimes they dont know they can destroy any structure by shoting at it.

Yes I want them to be annoyed ;) I want them to think, to plan what they do, the layout of some of the structures is not accidental, it is to make turtling for example as hard as possible but managable.

And it is always a fresh look on it.

Anyone can rush, dont they ?? I want them think, and honestly all structures are passable, it may cause about 10 seconds maybe 20 delay in reaching the target, so nothing stops them from rushing.

Thanx again :)

Bye :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
zydonk
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Re: Merowingg's Maps

Post by zydonk »

Merowingg wrote:Hi KukY :) thank you for your post :)

Maybe indeed Squared is a rush map :) old Squared :) :) :) :)

My Squared !!! !!! !!! is to make people think more, plan more carefully, and to be eye candy :)

I have noticed that on V4 and V5 people often react happily to see the structures

I have also noticed that some find it extremely difficult to turtle between structures, sometimes they dont know they can destroy any structure by shoting at it.

Yes I want them to be annoyed ;) I want them to think, to plan what they do, the layout of some of the structures is not accidental, it is to make turtling for example as hard as possible but managable.

And it is always a fresh look on it.

Anyone can rush, dont they ?? I want them think, and honestly all structures are passable, it may cause about 10 seconds maybe 20 delay in reaching the target, so nothing stops them from rushing.

Thanx again :)

Bye :)
Maybe some people have a life, and only want to play a game - say WZ - now and then... you know, for fun.
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Merowingg
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Merowingg's Maps

Post by Merowingg »

Zydonk :) of course :) the fun is the most important :)

I hope you didnt understand me wrong :)

I just expressed some ideas :)

Of coure game should be equilibrum for fun :)

But Warzone is strategic and mind demanding game too :)

Thanx for post :)

Bye :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Merowingg
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Wet Centre Map :)

Post by Merowingg »

First of all I want to thank Hao who inspired me to make this map :) and showed me exactly what he ment in one of the posts above :)

It is another Squared variation, but it differs very much from original Squared :)

This version have water in places where were cliffs near the centre :) That is why the name is Wet Centre :)

This version should make it really hard to turtle :) especially when the hoover technology is obtained :)

Bases 0, 2, 5, 7 have smaller area of main wall next to water.. I could make it bigger but then the other bases might be more endangered.. especially from long range weapons..

This layout put new strategy into the game on this map :)

This is 30 oil in base version.

The most show map preview :) when you see it you will understand what I mean :)

I think it is last at least for now, Squared variation from me :) now I will make my first scavenger map :)

As always here two screens :)

Have great fun :) Links to all my maps here and there on this forum topic :) but links to all maps in the first post :)

http://i38.tinypic.com/2s68shw.jpg

http://i34.tinypic.com/5vu0xz.jpg
wz2100-20100819_195730-main.png
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Last edited by Merowingg on 21 Aug 2010, 12:49, edited 1 time in total.
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Merowingg
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Scav City Map !!! !!! !!!

Post by Merowingg »

Scavengers rule this time :)

I have made my first map with Scavengers and fully advanced bases :)

This is a Scavengers map so I advise to turn them on to use the whole potencial of the map :) without them map will be simply empty..

It is the capital city of Scavengers :) They have fully advanced and protected by water base :) which is simply just overcrowded by their structures :)

Dont even try to reach it with light tanks or few cyborgs :) You will die like flies.. believe me.. :)

The map is low oil :) each player get 15 of oil :) but !! in base you have only 7 :) the rest is protected by Scavengers :)

And believe me :) well protected :)

Even if you reach the first elevation of their base :) you are being shot by mortars and bunkers from second elevation :)

The base is so designed to make attacker go at least half of the base to reach the centre :) It is made so by moved multiple entrances :)

For a long time I didnt see any Scavenger.. but when they appeared... Gentlemen :) My Heavy Cannon Python Tracks in the number of 6 dissapeared in 10 sec :) my screen turned into yellow :)

Map is 200 x 200

The city looks great :) and to reach it is simply great fun :)

16 factories and plenty of generators and oil make Scavengers a really strong oponent :)

I have also made advanced bases so if needed turn them on :) and have fun :)

You can always avoid attacking Scavengers on this map, but then you will not get extra oil, and have less fun..

To make struggle with Scavengers city unavoidable I will make second version of the map soon with a wall which will make all players go only through the city :)

Here i set map preview which shows the majesty of the savage people capital ;)

I didnt took screens during game becuse there is simply too many nice areas in the city :) so i couldnt make my mind of what take screen of :)

But i will make them soon :)

!!! !!! !!!

And I would like to make an announcment :)

I want to thank all players who help me so willingly to test my maps, they are really demanding, spotting all errors, giving advices and good ideas, some of them try a map with me many times, thank you guys you are great !!! !!!

Thank you very much :)

!!! !!! !!!

I am waiting for critics and opinions :)

Enjoy the map :)

Have fun :)

bye Gentlemen :)
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“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Merowingg
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Scav City Map 2

Post by Merowingg »

Hello :)

This is exactly the same map as ScavCity but with a great wall in centre separating players 0 1 from 2 3

This feature makes all players to go through Scavengers capital to reach the enemys base, there is no other way

Game becomes really interesting with such terrarian division, and fighting way through Scavs is just fun and one have to do it wisely and not to lose too many units at Scavs becuse then he is endangered by other players.

Fightin for Scavs oil is fun too :)

This map should give you much of fun :)

Bye :)
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“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Wibble199
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Re: Merowingg's Maps

Post by Wibble199 »

Is it high oil ;)
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Square
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Re: Merowingg's Maps

Post by Square »

I absolutely love ScavCity :)
It's like playing campaign :)
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Merowingg
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Merowingg's Maps

Post by Merowingg »

Wibble199 it is unfortuantelly not high oil.. :) But yes I know you like high oil very much :)

Square I am really happy that you like my ScavCity map :)

Bye :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Zarel
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Re: Merowingg's Maps

Post by Zarel »

ScavCity looks pretty fun, but the others... you know I'm not a fan of Squared-like maps. :(
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Merowingg
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Merowingg's Maps

Post by Merowingg »

Thank you for your post Zarel :)

This is different Squared :) mine ;) and Side Sneak and Wet Centre are interesting variations I suppose :)

Scav City is great fun :) I really recommend :)

Bye :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Merowingg
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Sea Gates Map

Post by Merowingg »

Hello Gentlemen :)

I am happy to present Sea Gates map :)

It is 200 x 200 and 15 oil per player, but 7 in base and 8 on the map :)

Hoovers are unavoidable to finish the map.. but I suppose protecting oil and moving between the "gates" on the "sea" will be fun :) and quite a difficult task :)

I am waiting all the time for commants, critics and suggestions about all my creations :)

Bye :)
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“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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BrickTop
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Re: Merowingg's Maps

Post by BrickTop »

damn mero. this map looks really impressive. :hmm:

good job dude. :)
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ortmaster
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Re: Merowingg's Maps

Post by ortmaster »

to everyone making maps, thank you very much, it really keeps the game fresh and exciting, everyone enjoys them, if only they would all download with the new versions :)