Always with the violence

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Tren
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Always with the violence

Post by Tren »

Just a thought.. :hmm:


Say, when you first reach alpha zone, there are scavengers scattered about as usual, but what if at least, not all of them where hostile? Wouldnt the trigger happiness of the Project really lower the population of Arazona? (What remains of it anyway)

Also, what if the New Paridigm wasn't infested with Nexus? Would a colaberation be formed instead of the exchange of ordinance and angry glares?

Which brings me onto my third thought of the day, and no, nothing to do with the collective. I tend not to think about them, kinda cliche faciton in my opinion. If the New Paridigm was neutral like i suggested, and seeing as the are apprently aided by them, then what would REALLY happen if the Project laid waste to the settlements? NOW who's the 'Bad Guy'? :hmm:
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Re: Always with the violence

Post by WarTux »

Interesting thoughts- here are my obligatory counterattacks. ;)
Tren wrote:Say, when you first reach alpha zone, there are scavengers scattered about as usual, but what if at least, not all of them where hostile? Wouldnt the trigger happiness of the Project really lower the population of Arazona? (What remains of it anyway)
Well, AFAIK, they were all hostile. Besides, in the very beginning, the Project had no choice- they needed tech, and when your only tanks are MG viper wheels, you know you have to get more advanced any means necessary.
Tren wrote:Also, what if the New Paridigm wasn't infested with Nexus? Would a colaberation be formed instead of the exchange of ordinance and angry glares?
NP was infected with NEXUS, it's pretty clear by the way they were exchanging tech and how the Project first encountered the NEXUS Intruder Program in their systems.

Even if they weren't, though, the New Paradigm is quite hostile ("Return to your designated zone or be destroyed..."). :P

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Last edited by WarTux on 02 Aug 2010, 04:21, edited 1 time in total.
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Re: Always with the violence

Post by Tren »

I agree with the gaining of the tech, and I dont want to sound like any kind of diplomat, but negotiations work :lol2:

Regarding 'Return to your designated zone or be destroyed' That could be the NEXUS programming talking, afterall, it DID corrupt the system. XD
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WarTux
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Re: Always with the violence

Post by WarTux »

Tren wrote:I agree with the gaining of the tech, and I dont want to sound like any kind of diplomat, but negotiations work :lol2:
Not 15 years after a nuclear war. :lol2:
Tren wrote:Regarding 'Return to your designated zone or be destroyed' That could be the NEXUS programming talking, afterall, it DID corrupt the system. XD
The New Paradigm did seem human-controlled though. Just ask new paradigm leader. XD
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Re: Always with the violence

Post by Tren »

WarTux wrote: Not 15 years after a nuclear war. :lol2:
Fallout nostalgia XD
Wartux wrote:The New Paradigm did seem human-controlled though. Just ask new paradigm leader. XD
I have a theory, well kinda. It's like who can come up with the 'Well, my base has anti missle and anti cheat systems so anything you type next wont come true' arguement XD. Well, the NP already have and use the synaptic link, SO, it could be possible for the NIV to corrupt the minds of humans :augh: , a long shot, I know, but it mighta happened. :P
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Zarel
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Re: Always with the violence

Post by Zarel »

The main reason? Because it'd make for a pretty boring game. :P
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Re: Always with the violence

Post by psychopompos »

Zarel wrote:The main reason? Because it'd make for a pretty boring game. :P
soase came up with an entire expansion dedicated to diplomacy.
genesis rising also allowed you to pay AI factions to fight with you. even trade tech & units in real time.

neither of which i would call boring games.
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Re: Always with the violence

Post by Tren »

Are they mods? and are they compatable with the latest version of warzone? Sounds interesting to me.
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Re: Always with the violence

Post by themousemaster »

Tren wrote:Just a thought.. :hmm:


Say, when you first reach alpha zone, there are scavengers scattered about as usual, but what if at least, not all of them where hostile? Wouldnt the trigger happiness of the Project really lower the population of Arazona? (What remains of it anyway)

Also, what if the New Paridigm wasn't infested with Nexus? Would a colaberation be formed instead of the exchange of ordinance and angry glares?

Which brings me onto my third thought of the day, and no, nothing to do with the collective. I tend not to think about them, kinda cliche faciton in my opinion. If the New Paridigm was neutral like i suggested, and seeing as the are apprently aided by them, then what would REALLY happen if the Project laid waste to the settlements? NOW who's the 'Bad Guy'? :hmm:


I've seen more than a few games where a "friendly non-player faction" was included in scenarios to good effect.

However, you gotta put the horse before the cart here...

We're talking about the single-player campaign, so rather than thinking "can the game system support this?" you have to ask "should the storyline support this?" and then figure out how to do it if the answer is yes.

Given how the storyline of WZ2100 plays out, I don't think "rogue NP units" fit well. Priot to you leaving Alpha base, it can be pretty well assumed that anything NP isn't going to be friendly, and after you (the commander) leaves, any NP units who realised that Nexus was the one that nuked them would probably have already "committed" to Project control before you retrieve them in the Gamma-4 mission.



Put another way, editing the existing storyline in this way is not a good idea, IMO; it would need to be too "shoehorned" in. However, if you want to take up the mantle of the oft-propsed "continuation of the storyline" and make a new campign yourself that has this as a component, go ahead... just be aware that making a campaign is a VERY long and VERY involved project. Not something that one does over a weekend :P
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Re: Always with the violence

Post by Zarel »

A new campaign with allies would be a wonderful idea, I agree.
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Re: Always with the violence

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Zarel wrote:A new campaign with allies would be a wonderful idea, I agree.
I can see it now... Project spreads to other continents, encounters allies and enemies, in the end you must team up with your allies to defeat the resurrected NEXUS. :...:

I was planning a "Warzone 2120: Total Warfare" sequel based entirely on challenges, but since they lack script support and I cannot do advanced customizations like unlocking tech by default (or even specifying the tech level, it seems), I had to scrap it. :stare:
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Re: Always with the violence

Post by themousemaster »

Zarel wrote:A new campaign with allies would be a wonderful idea, I agree.
InB4 multiple suggestions to cross-include people's favorite no-longer-owned Intellectual Property to it.

"add the Higardi!"
"make the New Paradigm Pig-Cops!"
"the Project should be Diamond Sword and Nexus is Blood Eagle!"



(bonus points to anyone who can identify all 3. Points not redeemable for anything, anywhere. Counting system strictly arbitrary and subject to change. Some common side effects include nausea, dry mouth, and death. Most cases were mild to moderate.)
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Roux Le Corps
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Re: Always with the violence

Post by Roux Le Corps »

pig-cops - duke nukem

not sure about the others though ^_^
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Tenoh
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Re: Always with the violence

Post by Tenoh »

Blood eagle i take it refers to starsiege universe,good old times.As for NP i think they are less hostile and deserve a chance,they did tried to settle this with giving you a choice,they didnt wanted a fight. Besides NP helped scavengers who are i take it the natives of this lands,thus helping survivors, i see nothing wrong with that.
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Re: Always with the violence

Post by bravoleaderx »

hmm... if u dont remember the scavs start shooting at u and u return the fire in the begining