4c-ScavsFromHell

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milo christiansen
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4c-ScavsFromHell

Post by milo christiansen »

Scavs from hell! :twisted:

All oil outside of bases is protected by scav cannon forts.
ScavsFromHell.png
4c-ScavsFromHell.wz
One thing, are these gateways placed corectly? this is the first map I made that uses them.
ScavsFromHell - GateWays.jpg
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Armalizilto
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Re: 4c-ScavsFromHell

Post by Armalizilto »

Well I'll try it out and send you feedback if it's good. Is that okay with you? :|
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milo christiansen
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Re: 4c-ScavsFromHell

Post by milo christiansen »

Sure! :)
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Zarel
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Re: 4c-ScavsFromHell

Post by Zarel »

milo christiansen wrote:All oil outside of bases is protected by scav cannon forts.
lololololol I find this idea hilarious. So how much oil is outside of bases?
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kracker
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Re: 4c-ScavsFromHell

Post by kracker »

Zarel wrote:
milo christiansen wrote:All oil outside of bases is protected by scav cannon forts.
lololololol I find this idea hilarious. So how much oil is outside of bases?
I agree as well. Nice maps... and FORTS... :lol2: :lol2: :lol2: :lol2:
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milo christiansen
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Re: 4c-ScavsFromHell

Post by milo christiansen »

The center has 16 oil and each of the corners has 4 I think.

The center is defended with 4 cannon forts and 2 missile forts for anti-vtol and the corners have 2 cannon forts each. There are also several (4 or 5) hundred scav vehicles and a bunch of scav factories and power generators.
In general, if you see glowing, pulsating things in the game, you should click on them.
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milo christiansen
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Re: 4c-ScavsFromHell

Post by milo christiansen »

To the addons page it goes! :wink:
In general, if you see glowing, pulsating things in the game, you should click on them.
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charonme
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Re: 4c-ScavsFromHell

Post by charonme »

very interesting and challenging map, but it shows the problem WZ has with targeting and shooting thru hills. For example my mortars inside the thin hill-walls try to shoot enemy units outside the walls, but the charge explodes on the hill from inside and damages my buildings
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NoQ
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Re: 4c-ScavsFromHell

Post by NoQ »

For example my mortars inside the thin hill-walls try to shoot enemy units outside the walls, but the charge explodes on the hill from inside and damages my buildings
That's not a problem. A problem would be if they didn't explode inside and actually shooted through walls. :wink:
charonme
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Re: 4c-ScavsFromHell

Post by charonme »

hao wrote:A problem would be if they didn't explode inside and actually shooted through walls. :wink:
that would be a problem too but that doesn't mean deliberate friendly fire is not a problem.

Imagine a CQB where someone would throw a grenade at the wall because the enemies are in that direction (but behind the walls). The grenade would explode inside the same room killing the thrower and all his colleagues. And this would happen again and again because there is no way of stopping the throwers. That wouldn't be a problem?
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NoQ
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Re: 4c-ScavsFromHell

Post by NoQ »

yeah, good point.
nighthawk
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Re: 4c-ScavsFromHell

Post by nighthawk »

hao wrote:
For example my mortars inside the thin hill-walls try to shoot enemy units outside the walls, but the charge explodes on the hill from inside and damages my buildings
That's not a problem. A problem would be if they didn't explode inside and actually shooted through walls. :wink:

errr my artillery does that, the shooting through walls i mean.
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milo christiansen
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Re: 4c-ScavsFromHell

Post by milo christiansen »

All I can say is "don't build arty in side the base".
Why would you want to do that any way? O_o The bases aren't large enough to fit much in.
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charonme
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Re: 4c-ScavsFromHell

Post by charonme »

You're right about artillery but this happened to me with mortars. Mortars should shoot high in the air, not against a relatively low hill wall
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Re: 4c-ScavsFromHell

Post by nighthawk »

Mortars do that if the enemy is at a certain angle and distance, i dont know why. And the whole point of having artillery is to keep it in a far away place from the target so that its defended, your base is usually pretty well defended so putting arty there keeps it from being vulnerable.
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