Before you could ask me:
Does this map is a response to lav_coyote25's Campaign 2 250x250 map?
No, this map is not a response against his map, we're not competing each other to see who makes the better map
I just wanted to make a bigger map by simply enlarging it's heightmap with Paint.NET and using the Map Texturer + Cliff Brush with Flail13 Map Editor
How much time you've taken to remake the entire map?
2 days, believe me
Please, don't complain that your units will spend most of their time travelling than battling, there are scavengers on your way (If you activate them) or the map texture has only two textures (Red Sand combined with Red Cliff plus small craters)
So, let's go to the point of the map
Features.
No bases even if advanced bases is on (Pre-made Command Center + 4 Trucks for each player)
In the next version will have a full pre-made advanced bases (2c-Arizona V2.0)
2 hugely defended scavenger control posts + 4 heavy defended Scavenger bases (2 bases with resources)
Scavengers have Ground Shaker 155mm Heavy Howitzers scattered in the map borders (Next version will have even more)
I recommend you to play with DyDo AI 2.2.1 + Scavenger DyDo AI 1.2.1, but it's just optional.
Resources
8 resources to each player (Total: 16)
4 derricks for each Scavenger Bases (Total: 8 )
2x4 Scattered Oil Resources per each side controled by Scavengers (You should overcome the Scavengers to take control of extra resources)
Total of Resources: 32 Resources
Map Preview:

Link: http://addons.wz2100.net/files/unapprov ... izonaV1.wz
To review the map: http://addons.wz2100.net/unapproved/map/arizonav (Make sure you have played and tested the map)
Have Fun & Nice War!
Regards BP




















