Non-Project Buildings

Discuss the future of Warzone 2100 with us.
User avatar
CptFireFox
Greenhorn
Posts: 8
Joined: 12 Jul 2010, 18:23
Location: Missouri, USA

Non-Project Buildings

Post by CptFireFox »

I'm sure you all have seen the different structure models and defenses that Nexus, the Collective, and the New Paradigm uses in the campaign. I was just wondering if there is a mod that let's us use those in multiplayer or if it would even be possible to include the option of choosing your structure type (or something similar) in future releases. I personally like the black walls, different hardpoints and HQ, etc, that Nexus uses.
Jorzi
Regular
Regular
Posts: 2063
Joined: 11 Apr 2010, 00:14

Re: Non-Project Buildings

Post by Jorzi »

It's a nice idea, I wonder how hard it would be to implement?
ImageImage
-insert deep philosophical statement here-
Wolftrak
Trained
Trained
Posts: 57
Joined: 20 Apr 2009, 17:47

Re: Non-Project Buildings

Post by Wolftrak »

Maybe something like the neutral hospital in Red Alert 2 that you can capture with an engineer?
User avatar
WarTux
Trained
Trained
Posts: 190
Joined: 08 Jul 2010, 04:41
Location: Arctic sector

Re: Non-Project Buildings

Post by WarTux »

Interesting idea. But there are some roadblocks in the way:
  • The defenses of the Collective and NEXUS are stronger than Project defenses (probably not a big deal, just tune down the stats). Also, correct me if I'm wrong, but don't NEXUS structures have a higher sensor range?
  • When the Collective/NEXUS defenses were placed in-game, only the BARE ESSENTIALS were included. They are not complete sets, i.e. NEXUS doesn't have TK hardpoints and the Collective doesn't have MG hardpoints. This could be fixed with a "structure designer," a frequently proposed idea, but it's a ways from being implemented ATM.
Warzone nicknames: WarTux[BDC], ChuckNorris-BDC, DeathStar, etc.
Part of the Black Dragon Clan; apply today, we welcome most! :3
On the Warzone IRC channel you can find me hanging out with the BDC dudes or messing with the bot.
User avatar
Lancefighter
Trained
Trained
Posts: 126
Joined: 13 Jul 2010, 04:55

Re: Non-Project Buildings

Post by Lancefighter »

i was under the impression that a hardpoint was an art asset(like a body.. inc hp/resists), and the turret on top had the stats of a regular weapon of that class?
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA

Re: Non-Project Buildings

Post by Zarel »

Yes, but a hardpoint is also a structure. Sensor radius, armor, etc are defined by the structure, not by the turret.
User avatar
Lancefighter
Trained
Trained
Posts: 126
Joined: 13 Jul 2010, 04:55

Re: Non-Project Buildings

Post by Lancefighter »

ah, it was said that nexus or collective hardpoints lacked turrets, i thought he meant that it was difficult to weld a lancer onto a nexus hardpoint :p
figuremeout
New user
Posts: 1
Joined: 28 Jul 2010, 19:23

Re: Non-Project Buildings

Post by figuremeout »

how about an add-on for citizen population that can speed up general production or speed up research projects using proximity near those structures?