WZ|Map/Mod Tester : New Contributor Role for Members

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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WarTux
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Re: WZ|Map/Mod Tester : New Contributor Role for Members

Post by WarTux »

Zarel wrote:Erm, Boris, if you're suggesting DRM, then no, Warzone will never have that.
DRM? The most annoying computer technology ever invented besides Windows Vista's UAC? :annoyed:
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Re: WZ|Map/Mod Tester : New Contributor Role for Members

Post by Boris »

zarel,why I am not surprised at all with your answer. but lol (never) how to know? 1.not depend on you. 2.You will not live forever.
3.did you ever try worldedit for warcraft?
4.younger people have more ideas and will.
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Zarel
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Re: WZ|Map/Mod Tester : New Contributor Role for Members

Post by Zarel »

Boris wrote:zarel,why I am not surprised at all with your answer. but lol (never) how to know? 1.not depend on you. 2.You will not live forever.
3.did you ever try worldedit for warcraft?
4.younger people have more ideas and will.
Okay, let's try this again.

Warzone will never have DRM of that sort. That is the opinion of not only me, but every staff member on the Project, and most forum members as well (confer WarTux above). Sure, I might not see to it personally, but I can guarantee you that you will not get your DRM.
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WarTux
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Re: WZ|Map/Mod Tester : New Contributor Role for Members

Post by WarTux »

Boris wrote:zarel,why I am not surprised at all with your answer. but lol (never) how to know? 1.not depend on you. 2.You will not live forever.
3.did you ever try worldedit for warcraft?
4.younger people have more ideas and will.
Here are some reasons why Warzone (and any other GPL project) will NOT have any DRM protection of any kind.
  • The principle. DRM is designed to inhibit the freedom to redistribute and modify. This violates the GPL and goes against every aspect of "free software."
  • Incompatibility. DRM technology often does not work on Linux, let alone BSD and other lesser-known OS's.
  • Long-term potential. Imagine if Bob creates a map for Warzone 2.3.1. He DRM's it because he does not want anyone to modify his map. A couple years later, the Warzone team releases a new version. It includes exciting new features that Bill really wants to implement into Bob's map. But he cannot do this because the map is DRM-protected and Bob is inactive.
Obviously DRM is not a good idea. :roll:
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Re: WZ|Map/Mod Tester : New Contributor Role for Members

Post by Boris »

wartux,I have not even mentioned the DRM. As you can see. It seems to not know what I am talking about.
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Re: WZ|Map/Mod Tester : New Contributor Role for Members

Post by WarTux »

Boris wrote:wartux,I have not even mentioned the DRM. As you can see. It seems to not know what I am talking about.
Maybe DRM wasn't specified, but the reasons above still apply to "password protection of maps."
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Re: WZ|Map/Mod Tester : New Contributor Role for Members

Post by Boris »

The password can be added in many ways. Even outside the mod and map document.
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Re: WZ|Map/Mod Tester : New Contributor Role for Members

Post by JDW »

Boris wrote:You need to programs such as flame and edit world can create a password when creating a map so that no one else can open ( only the Warzone game ). In this way the author have Protection .If you used worldedit for warcraft then you know exactly What I am talking.
Boris, I understand how you want to help, but WarTux and Zarel are right, this seems like DRM. Warcraft is not an open source project, that is why they are able to do things like that. But more importantly the author's password-protected creations would not conform with any of the licenses mentioned by the project staff.

Maybe you can suggest a better way to encourage more gamers to play more maps/mods and provide useful feedback that the creators can use?
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Re: WZ|Map/Mod Tester : New Contributor Role for Members

Post by Zarel »

Boris wrote:As you can see. It seems to not know what I am talking about.
Then perhaps you should speak in a language you are more familiar with. It's often easier for us to translate from other languages than to interpret your efforts at English.
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Re: WZ|Map/Mod Tester : New Contributor Role for Members

Post by KukY »

The main reason why Warzone will NEVER EVER have any kind of protection:
  • It will be useless.
Remember, this is an open-source project, so anyone with advanced programming skills can look at the source and crack the protection. :hmm:
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Re: WZ|Map/Mod Tester : New Contributor Role for Members

Post by JDW »

KukY wrote:Remember, this is an open-source project, so anyone with advanced programming skills can look at the source and crack the protection. :hmm:
Good point, and there shouldn't be any protection in the first place, crackable or not.
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Re: WZ|Map/Mod Tester : New Contributor Role for Members

Post by lav_coyote25 »

Boris wrote:The password can be added in many ways. Even outside the mod and map document.

this goes against what our community stands for. period. end of statement. :3 :)
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Re: WZ|Map/Mod Tester : New Contributor Role for Members

Post by m1ndgames »

im contra passwording maps...

boris why do you want it? do people "steal" your work? i messaged you about the otok fix and you granted me the permission, thats why i released it, if you didnt, i wouldnt :)

as for wc3: you know there are password removal tools out there who delete the protection? no protection is 100% safe and the devs should focus on real problems in my opinion ;)

\edit: this is offtopic anyways, maybe a mod should split it?!
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Re: WZ|Map/Mod Tester : New Contributor Role for Members

Post by Boris »

Zarel, If you do not know what to say, do not write nonsense, and I do not want talk with amateurs anymore about this sh*t.
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Re: WZ|Map/Mod Tester : New Contributor Role for Members

Post by WarTux »

Exactly why do we even need password protection for maps? It just seems like a waste of development resources to me. After all, if somebody did "steal" a map, I'm sure the original author will come forward and have the copycat taken down or somebody else will recognize the map and do likewise.
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