AYBABTU even yours maxima hehe
CAPTURE THE FLAG / ONSLAUGHT
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Ender_7
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JDW
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Re: CAPTURE THE FLAG / ONSLAUGHT
viewtopic.php?f=30&t=4414#p43825Crymson wrote:How do you figure?KukY wrote:When work on Lua is done, this and many more stuff will be possible.
"Speak when you are angry and you will make the best speech you will ever regret."
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Verin
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Re: CAPTURE THE FLAG / ONSLAUGHT
I think ctf should have nothing to do with respawing units. you need to produce your own.
X5 base structure hp
X2.5 defensive structure HP
no structure armor bonuses
normal unit strength
This way a base will be very hard to annihilate, and pretty much suicide no matter the force. This will encourage players to ignore the base and go for the flag thus eliminating the need to create and manage a spawn system. The game will end after -n- flags, or of the opposing teams bases are destroyed-(although highly unlikely.) If this can be combined with the artillery proposal I made a day ago, this can solve a possible problem where the flag will just be defended by hordes of artillery.
Adding structure HP will also promote use of the ever so under used bunker buster!
Im just exploding with ideas right now
X5 base structure hp
X2.5 defensive structure HP
no structure armor bonuses
normal unit strength
This way a base will be very hard to annihilate, and pretty much suicide no matter the force. This will encourage players to ignore the base and go for the flag thus eliminating the need to create and manage a spawn system. The game will end after -n- flags, or of the opposing teams bases are destroyed-(although highly unlikely.) If this can be combined with the artillery proposal I made a day ago, this can solve a possible problem where the flag will just be defended by hordes of artillery.
Adding structure HP will also promote use of the ever so under used bunker buster!
Im just exploding with ideas right now
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
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JDW
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Re: CAPTURE THE FLAG / ONSLAUGHT
Wouldn't it be harder to steal the flag at the last moment from your opponent as he approaches the vicinity of his base?Verin wrote:I think ctf should have nothing to do with respawing units. you need to produce your own.
X5 base structure hp
X2.5 defensive structure HP
no structure armor bonuses
normal unit strength
This way a base will be very hard to annihilate, and pretty much suicide no matter the force.
In my opinion CTF is too action-packed that there would be no time for micromanagement of bases (unless if it were to be made completely automated).
CTF works well with only equally balanced teams, which means equal in terms of research/technology/units. Or else the game would easily go the way of the more advanced team. Just my 2 cents.
I believe that the game should end only after capturing a certain number of flags, as you mentioned. That way, the flag will be much more dearer to all players. and you won't see players hatching a plan to destroy bases instead.Verin wrote:The game will end after -n- flags, or of the opposing teams bases are destroyed
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
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Roux Le Corps
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Re: CAPTURE THE FLAG / ONSLAUGHT
nice, but what of tower rushing? im assuming building defences is still good, but wouldnt that mean youd end up just having towers everywhere? and each team unable to move?

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Verin
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Re: CAPTURE THE FLAG / ONSLAUGHT
j0shdrunk0nwar wrote:Wouldn't it be harder to steal the flag at the last moment from your opponent as he approaches the vicinity of his base?Verin wrote:I think ctf should have nothing to do with respawing units. you need to produce your own.
X5 base structure hp
X2.5 defensive structure HP
no structure armor bonuses
normal unit strength
This way a base will be very hard to annihilate, and pretty much suicide no matter the force.
In my opinion CTF is too action-packed that there would be no time for micromanagement of bases (unless if it were to be made completely automated).
CTF works well with only equally balanced teams, which means equal in terms of research/technology/units. Or else the game would easily go the way of the more advanced team. Just my 2 cents.
I believe that the game should end only after capturing a certain number of flags, as you mentioned. That way, the flag will be much more dearer to all players. and you won't see players hatching a plan to destroy bases instead.Verin wrote:The game will end after -n- flags, or of the opposing teams bases are destroyed
It will be very hard to destroy a base when your defenses are more than twice as strong and the base itself takes 5x more firepower.
For your idea to work, research would need to be scrapped, or unified. That destroys the 2 of the 3 things that keeps me playing this game, defensive tactics, and research.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
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JDW
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Re: CAPTURE THE FLAG / ONSLAUGHT
I see your points Dr_Barber, but imagine this scenario,Verin wrote:It will be very hard to destroy a base when your defenses are more than twice as strong and the base itself takes 5x more firepower.
My squadron has captured the flag, and you're hot on my tail. As I approach my base which has got a lot of firepower, it will be harder for you to steal back the flag from me as you can't get too close to my base. Basically, what I'm saying is that it's a bad idea to give such additional firepower to players. Makes it kind of unfair, IMHO.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
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Verin
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Re: CAPTURE THE FLAG / ONSLAUGHT
j0shdrunk0nwar wrote:I see your points Dr_Barber, but imagine this scenario,Verin wrote:It will be very hard to destroy a base when your defenses are more than twice as strong and the base itself takes 5x more firepower.
My squadron has captured the flag, and you're hot on my tail. As I approach my base which has got a lot of firepower, it will be harder for you to steal back the flag from me as you can't get too close to my base. Basically, what I'm saying is that it's a bad idea to give such additional firepower to players. Makes it kind of unfair, IMHO.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
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DTSX
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Re: CAPTURE THE FLAG / ONSLAUGHT
Basically, each person will build a base on a flag and it'll be a normal game for the most part. You need to do something interesting with that- hence spawn based combat or limited defenses.
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Verin
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Re: CAPTURE THE FLAG / ONSLAUGHT
limited defences on the idea i mentioned earlier might work
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.