CAPTURE THE FLAG / ONSLAUGHT

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
Ender_7
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Re: CAPTURE THE FLAG / ONSLAUGHT

Post by Ender_7 »

BlueMaxima wrote:Didn't I already post this idea?

viewtopic.php?f=30&t=4414

AYBABTU even yours maxima hehe :)
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JDW
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Re: CAPTURE THE FLAG / ONSLAUGHT

Post by JDW »

Crymson wrote:
KukY wrote:When work on Lua is done, this and many more stuff will be possible.
How do you figure?
viewtopic.php?f=30&t=4414#p43825
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Verin
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Re: CAPTURE THE FLAG / ONSLAUGHT

Post by Verin »

I think ctf should have nothing to do with respawing units. you need to produce your own.

:lecture:
X5 base structure hp
X2.5 defensive structure HP
no structure armor bonuses
normal unit strength

This way a base will be very hard to annihilate, and pretty much suicide no matter the force. This will encourage players to ignore the base and go for the flag thus eliminating the need to create and manage a spawn system. The game will end after -n- flags, or of the opposing teams bases are destroyed-(although highly unlikely.) If this can be combined with the artillery proposal I made a day ago, this can solve a possible problem where the flag will just be defended by hordes of artillery. :annoyed:

Adding structure HP will also promote use of the ever so under used bunker buster! :D

Im just exploding with ideas right now :idea:
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JDW
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Re: CAPTURE THE FLAG / ONSLAUGHT

Post by JDW »

Verin wrote:I think ctf should have nothing to do with respawing units. you need to produce your own.


X5 base structure hp
X2.5 defensive structure HP
no structure armor bonuses
normal unit strength

This way a base will be very hard to annihilate, and pretty much suicide no matter the force.
Wouldn't it be harder to steal the flag at the last moment from your opponent as he approaches the vicinity of his base?

In my opinion CTF is too action-packed that there would be no time for micromanagement of bases (unless if it were to be made completely automated).

CTF works well with only equally balanced teams, which means equal in terms of research/technology/units. Or else the game would easily go the way of the more advanced team. Just my 2 cents.
Verin wrote:The game will end after -n- flags, or of the opposing teams bases are destroyed
I believe that the game should end only after capturing a certain number of flags, as you mentioned. That way, the flag will be much more dearer to all players. and you won't see players hatching a plan to destroy bases instead.
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Roux Le Corps
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Re: CAPTURE THE FLAG / ONSLAUGHT

Post by Roux Le Corps »

nice, but what of tower rushing? im assuming building defences is still good, but wouldnt that mean youd end up just having towers everywhere? and each team unable to move?
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Verin
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Re: CAPTURE THE FLAG / ONSLAUGHT

Post by Verin »

j0shdrunk0nwar wrote:
Verin wrote:I think ctf should have nothing to do with respawing units. you need to produce your own.


X5 base structure hp
X2.5 defensive structure HP
no structure armor bonuses
normal unit strength

This way a base will be very hard to annihilate, and pretty much suicide no matter the force.
Wouldn't it be harder to steal the flag at the last moment from your opponent as he approaches the vicinity of his base?

In my opinion CTF is too action-packed that there would be no time for micromanagement of bases (unless if it were to be made completely automated).

CTF works well with only equally balanced teams, which means equal in terms of research/technology/units. Or else the game would easily go the way of the more advanced team. Just my 2 cents.
Verin wrote:The game will end after -n- flags, or of the opposing teams bases are destroyed
I believe that the game should end only after capturing a certain number of flags, as you mentioned. That way, the flag will be much more dearer to all players. and you won't see players hatching a plan to destroy bases instead.

It will be very hard to destroy a base when your defenses are more than twice as strong and the base itself takes 5x more firepower.


For your idea to work, research would need to be scrapped, or unified. That destroys the 2 of the 3 things that keeps me playing this game, defensive tactics, and research.
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JDW
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Re: CAPTURE THE FLAG / ONSLAUGHT

Post by JDW »

Verin wrote:It will be very hard to destroy a base when your defenses are more than twice as strong and the base itself takes 5x more firepower.
I see your points Dr_Barber, but imagine this scenario,

My squadron has captured the flag, and you're hot on my tail. As I approach my base which has got a lot of firepower, it will be harder for you to steal back the flag from me as you can't get too close to my base. Basically, what I'm saying is that it's a bad idea to give such additional firepower to players. Makes it kind of unfair, IMHO. :hmm:
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Verin
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Re: CAPTURE THE FLAG / ONSLAUGHT

Post by Verin »

j0shdrunk0nwar wrote:
Verin wrote:It will be very hard to destroy a base when your defenses are more than twice as strong and the base itself takes 5x more firepower.
I see your points Dr_Barber, but imagine this scenario,

My squadron has captured the flag, and you're hot on my tail. As I approach my base which has got a lot of firepower, it will be harder for you to steal back the flag from me as you can't get too close to my base. Basically, what I'm saying is that it's a bad idea to give such additional firepower to players. Makes it kind of unfair, IMHO. :hmm:
:hmm: I see what you mean. this is a challenging thing to think about, it would turn into a rush game.
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DTSX
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Re: CAPTURE THE FLAG / ONSLAUGHT

Post by DTSX »

Basically, each person will build a base on a flag and it'll be a normal game for the most part. You need to do something interesting with that- hence spawn based combat or limited defenses.
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Verin
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Re: CAPTURE THE FLAG / ONSLAUGHT

Post by Verin »

limited defences on the idea i mentioned earlier might work
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