2c-CanyonDuel

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Dourden4
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2c-CanyonDuel

Post by Dourden4 »

Ok so this is my first map, it isnt that pretty, but playable. This map is a VERY small map, only 32x32. Each player gets 3 oil in their base with one outside the bases. Small cramped spaces, it was only designed as an early game map. There are scavs on the map and i strongly recommend using them, the map was designed with their presence there. It is skirmish usable, although ive only tested a middle of the slider ai. Anyway, try it out, and give me the feedback; Good,Bad or indifferent.
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Saberuneko
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Re: 2c-CanyonDuel

Post by Saberuneko »

No screenshots? No map preview? ;)
Dourden4
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Re: 2c-CanyonDuel

Post by Dourden4 »

Saberuneko wrote:No screenshots? No map preview? ;)
Allright, here they are!
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Dourden4
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Re: 2c-CanyonDuel

Post by Dourden4 »

ok, heres some screenshots:

One shot of Player 0's base area:
Image

Another Shot of Player 0's Base:
Image

Player 1's Base Area:
Image

Better shot of Player 1's base entrance chokepoint:
Image

Scavenger Base:
Image

What do you guys think? (wow...those are huge! how do i make them smaller? For future reference. :)
Dourden4
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Re: 2c-CanyonDuel

Post by Dourden4 »

Nothing? is it that good? Or that bad? Please Let me know!
KukY
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Re: 2c-CanyonDuel

Post by KukY »

Dourden4 wrote:Nothing? is it that good? Or that bad? Please Let me know!
Most of players didn't even try it because:
  • This map is a VERY small map, only 32x32.
    Each player gets 3 oil in their base with one outside the bases.
    Small cramped spaces,
Those are the things that reject the players the most.
However, the concept is good.
Also, lately scav maps are popular, and lots of them are made.
You can continue doing those, or start doing other types of maps.
Dourden4
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Re: 2c-CanyonDuel

Post by Dourden4 »

oh, ok, Thats good to know! Maybe my next map will be more successful.
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Zi-Chan
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Re: 2c-CanyonDuel

Post by Zi-Chan »

Dourden4 wrote:oh, ok, Thats good to know! Maybe my next map will be more successful.
I like the concept of fighting inside a Canyon too. I recommend two transits, so a bit strategy is possible, instead of just spam tanks. :P And i would place oil in the Canyon for the Players to have a reason to stay there.
:ninja:
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JDW
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Re: 2c-CanyonDuel

Post by JDW »

Zi-Chan wrote:
Dourden4 wrote:And i would place oil in the Canyon for the Players to have a reason to stay there.
I second that.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
KukY
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Re: 2c-CanyonDuel

Post by KukY »

Take a look at the screenshots, please.
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JDW
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Re: 2c-CanyonDuel

Post by JDW »

KukY wrote:Take a look at the screenshots, please.
I've been owned... :lol2:
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
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Saberuneko
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Re: 2c-CanyonDuel

Post by Saberuneko »

Hmm, try a similar shape, in a bigger map. It will be better for sure. ^-^
Dourden4
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Re: 2c-CanyonDuel

Post by Dourden4 »

Thank you all for the feedback, i think i will try this map a bit bigger. And Zi-chan; it originally did have two access points, had a little problem with scavs seeing bases and attacking/Defeating the bases real fast...Funny to watch the scavs defeat an ai! :lol2:
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NoQ
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Re: 2c-CanyonDuel

Post by NoQ »

Heh i like this map. Chess are even 8x8 XD