Time for New Campaign?

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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Boris
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Time for New Campaign?

Post by Boris »

:zZz: after 10 years warzone is boring??... I think is time for all new 3 campaign.. replacing old one?.
warzone needs new maps,weapons,units,structures and much more.
also need more graphic details.
50 mb for game today is to small.
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AndroiDX
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Re: Time for New Campaign?

Post by AndroiDX »

I totally agree with you, but honestly, are you willing to put any time and effort into making a new campaign?
it';s not easy to do something like that... how about instead of replacing the third, add another one on with, say, a mod. this would probably be just as difficult, but then those who program it will not have to make an entire new portion of the game.. also, id will cut download times in the beginning, and it gives you the option of downloading it in case you are REALLY REALLY tight on storage space...
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Re: Time for New Campaign?

Post by DTSX »

Actually, I've always wanted to do a pre-campaign, events before 2100 so it'd be epic cause you'd be controlling the scavs
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Crymson
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Re: Time for New Campaign?

Post by Crymson »

I bet it would take at least 20-30 weeks per campaign, assuming you knew what you are doing.
Creating new maps, textures, storyline, scripting, different sound effects, new fmvs, debugging, and so on.
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Re: Time for New Campaign?

Post by DTSX »

I'm willing to do the storyline if anyone else wants to throw a helping hand and I can make sound effects since I have the program to do so.
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Christheturtle
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Re: Time for New Campaign?

Post by Christheturtle »

I guess you mean a mainline campaign? As in, people don't download it as a mod, it's there by default?
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Re: Time for New Campaign?

Post by DTSX »

Yeah, like a Campaign Zero and a Final Campaign, I'd personally like the first to be an exciting story into the main story and the final to just be pure epicness. Like against all odds sort of thing.

Also, I'd like the throw away the concept of mission timer, and wasting time getting energy and stuff- just pure throw you in the action and research.
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Christheturtle
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Re: Time for New Campaign?

Post by Christheturtle »

DTSX wrote:Also, I'd like the throw away the concept of mission timer, and wasting time getting energy and stuff- just pure throw you in the action and research.
For campaigns you are making yourself, the mission timer is optional. But it will not be removed from mainline. And for your campaign to be introduced into the mainline campaigns, it would have to be agreed upon by the development team. It's a slim chance, unless you're an expert, but by all means go for it.
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Re: Time for New Campaign?

Post by Rman Virgil »

.
Crymson wrote:I bet it would take at least 20-30 weeks per campaign, assuming you knew what you are doing.
Creating new maps, textures, storyline, scripting, different sound effects, new fmvs, debugging, and so on.
Easily that much time.

2 things in particular are monumental obstacles to it ever happening.

1.) An organized team with clear & respected leadership able to sustain focused work for at least a year.

2.) The Campaign A.I. scripting. Too few ever commit to learning A.I. scripting and the few who have would much rather work solo creating a skirmish a.i.. Can't say I blame 'em. When you're scripting for Campaign you are a workabee serving the storyline, mission constructs, mapping & modding others have or will create and that's not a very satisfying position because for one, those who write the narrative / missions generally don't know jack about writing scripts and its very frustrating. Ideally at least these 2 disciplines would exist in one or 2 individuals on the team. Plus, they'd have to be deeply knowledgeable about the practical elements of both mapping and modding. That combo is VERY rare. Most who make these new Cam propositions usually know only 1 discipline at most.... let alone having the capacity to martial and effectively lead a team.

Sorry to sound so pessimistic. I would very much love a new WZ campaign but I also know first hand all that is involved in making that a reality because that was a dream that first coalesced into a serious effort in the summer of '99. And while that sustained effort over years resulted in the creation of many realities directly manifest to this very day, it did not result in a completed campaign for all the stellar talents involved.

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Re: Time for New Campaign?

Post by DTSX »

I'm not saying that we are making one now, I'm just saying I'm offering my services if anyone wants it.
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Christheturtle
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Re: Time for New Campaign?

Post by Christheturtle »

Why not try and organize a team? :)
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Re: Time for New Campaign?

Post by Emdek »

Changing campaign will involve adding new and redoing current videos, which could be even bigger task than inventing and scripting new levels...
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JDW
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Re: Time for New Campaign?

Post by JDW »

Emdek wrote:Changing campaign will involve adding new and redoing current videos, which could be even bigger task than inventing and scripting new levels...
Agreed. But it's not impossible to have new campaigns.

More work? Yes.

Will it take too long to finish? I'm guessing, yes.

There is nothing that would make me more happy than to see more campaigns in the pipeline. However, I believe, the time isn't right just yet, since a lot of work is going on in enhancing the current version. Check out the FPI for more details.

IMHO, only when the need for further major enhancements cease to exist, will we see new extensions/campaigns to the storyline..
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Rman Virgil
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Re: Time for New Campaign?

Post by Rman Virgil »

j0shdrunk0nwar wrote:
IMHO, only when the need for further major enhancements cease to exist, will we see new extensions/campaigns to the storyline..
I think that's about it. There's nothing more excruciatingly frustrating for a Modder than having to Re-Do work because major advances within the core game have rendered their work incompatible. Absolutely NO fun re-doing Mod work. There are still major pieces of work on the project road map to yet be completed that would have this sort of fundamental impact on an effort of this scope which would take well over a year.

Scaling back ambition some and making a proof of concept Campaign like a 4-6 Mission Scav Prequel on one max size map is very doable. But again the major stumbling block is the Cam Scripting. Got a great mapping tool (& new Mod tool too, both courtesy of Flail13's recent "AAA" efforts) & peeps that are good with both. Also got peeps that can write a compelling story, compose structured missions based on it in the form of pre -a.i. scripting docs, make new music, make good use of a pile of already extant new art assets that are not in the official data set, and even new FMVs are not terribly difficult to make (as Machinma with some FP still shot interleaving cuts being a promising approach).... but that Cam scripting, that's a monumental hurdle at this point.... along with sustaining a coordinated, organized, effort for the approx. 4-5 months it would take to create this more modest, but still quite powerful and worthwhile, effort.

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Re: Time for New Campaign?

Post by DTSX »

Yeah the scav background is sort of the lore behind it. There's one scav tribe that changes views and tries to rebel, etc. What the Truck actually is - a mass restructure system, and the birth of the Project