Naval Units?

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
User avatar
Saberuneko
Regular
Regular
Posts: 558
Joined: 15 Jan 2010, 18:20

Naval Units?

Post by Saberuneko »

I was just playing with hovers over the water, and this idea came out... Some naval-only units? We already have ground and air in warzone... As there is some tank factory and a vtol factory, could there be some naval factory?

I know this idea is really weird, but I think that ships could be a good idea for maps with lots of water...

EDIT: (I thought about it... Hmm, there should be bridges too, so tanks can change from island to island, and ships can pass under them.)
User avatar
DraLUSAD
Trained
Trained
Posts: 148
Joined: 04 Aug 2009, 14:14
Location: United Kingdom

Re: Naval Units?

Post by DraLUSAD »

hmmm, i had the same suggestion, i thought it might have been a good idea, i aint sure where my post about it went... but the last thing i remember was.

"There is a water polpultion, just you cant research it"


*Edited*
Oh here it is
viewtopic.php?f=10&t=4699
Back and working on more maps than before.
User avatar
Corporal Punishment
Trained
Trained
Posts: 291
Joined: 28 Aug 2009, 12:29

Re: Naval Units?

Post by Corporal Punishment »

Both came up repeatedly and both are generally accepted. Actually, Zarel or Per, don't know who just now, wrote once that both were intended by Pumpkin to be in the game but they never got them working. There seems to be some code for that already.
Qui desiderat pacem bellum praeparat
Flavius Vegetius Renatus, De re militari
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA

Re: Naval Units?

Post by Zarel »

Corporal Punishment wrote:Both came up repeatedly and both are generally accepted. Actually, Zarel or Per, don't know who just now, wrote once that both were intended by Pumpkin to be in the game but they never got them working. There seems to be some code for that already.
We've both mentioned several things that Pumpkin planned and never implemented, and bridges are indeed one of them, but naval units were not.

Naval units are indeed planned for the future, though.
crux
Trained
Trained
Posts: 139
Joined: 16 Jan 2010, 03:21

Re: Naval Units?

Post by crux »

Zarel wrote:
Corporal Punishment wrote:Both came up repeatedly and both are generally accepted. Actually, Zarel or Per, don't know who just now, wrote once that both were intended by Pumpkin to be in the game but they never got them working. There seems to be some code for that already.
We've both mentioned several things that Pumpkin planned and never implemented, and bridges are indeed one of them, but naval units were not.

Naval units are indeed planned for the future, though.
what kind of naval units we talking about?
the maps are too small for battleships or carriers, maybe PT boats? ;)
User avatar
DraLUSAD
Trained
Trained
Posts: 148
Joined: 04 Aug 2009, 14:14
Location: United Kingdom

Re: Naval Units?

Post by DraLUSAD »

something like that would mean having to make bigger maps, that would support it, maybe even adding lots of islands, fused with bridges and good distances betwine islands, but then again, anything can happen
Back and working on more maps than before.
Assault Gunner
Trained
Trained
Posts: 358
Joined: 02 Jan 2010, 16:40

Re: Naval Units?

Post by Assault Gunner »

Likely it simply means a Naval Propulsion...

I like the idea of bridges, as it would add a whole new dimension of strategy. Suddenly, you have to watch out for trucks building bridges to your land!

Naval Propulsion would also open a whole list of new possibilities, such as naval-based unit transport, or Naval unit-based maps.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
warzonelego
Rookie
Rookie
Posts: 27
Joined: 02 Jan 2010, 03:37

Re: Naval Units?

Post by warzonelego »

just use give all cheat
User avatar
JDW
Regular
Regular
Posts: 1669
Joined: 18 May 2010, 20:44

Re: Naval Units?

Post by JDW »

A Navy would certainly fill a big void in the game. And this will lead to a number of water based maps being designed.

Naval warfare would complete the game.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
User avatar
JDW
Regular
Regular
Posts: 1669
Joined: 18 May 2010, 20:44

Re: Naval Units?

Post by JDW »

Naval base would have to be built on coast as a prime location
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
User avatar
Roux Le Corps
Regular
Regular
Posts: 741
Joined: 11 May 2010, 07:42
Location: Deep in the mountain ranges

Re: Naval Units?

Post by Roux Le Corps »

navel artillery and mobil vtol pads.... im in WZ heaven ^_^
Image
User avatar
JDW
Regular
Regular
Posts: 1669
Joined: 18 May 2010, 20:44

Re: Naval Units?

Post by JDW »

Looks like Per (WZ Developer) is working on naval bases, Hurrah!!! :D


viewtopic.php?f=33&t=5443
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
User avatar
Tenoh
Trained
Trained
Posts: 359
Joined: 18 Nov 2008, 15:06

Re: Naval Units?

Post by Tenoh »

Meh, maps are too small to have a lot of water to make this worthwhile, i just dont see the point of naval units in this game.
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G
User avatar
JDW
Regular
Regular
Posts: 1669
Joined: 18 May 2010, 20:44

Re: Naval Units?

Post by JDW »

Tenoh wrote:Meh, maps are too small to have a lot of water to make this worthwhile, i just dont see the point of naval units in this game.
As the Naval units enter, the bigger maps will come... Out of Necessity.. Have hope..
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
newp_samT150
Rookie
Rookie
Posts: 19
Joined: 26 Apr 2010, 23:49

Re: Naval Units?

Post by newp_samT150 »

Roux Le Corps wrote:navel artillery and mobil vtol pads.... im in WZ heaven ^_^
Reading this gave me an idea. The carrier could just be a boat with vtol rearming pads maby 2 or 3