Sensor Hard Points

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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Wibble199
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Sensor Hard Points

Post by Wibble199 »

How about making the sensors as hard points so they can be built into walls?
KukY
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Re: Sensor Hard Points

Post by KukY »

Wibble199 wrote:How about making the sensors as hard points so they can be built into walls?
It will just complicate things...
However, I remember a mod having sensors placed on corner walls...
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Roux Le Corps
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Re: Sensor Hard Points

Post by Roux Le Corps »

Maaaybe.... im not to sure if thats a good plan though id rather have my sensors BEHIND my wall ^_^
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XHero_of_ChaosX
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Re: Sensor Hard Points

Post by XHero_of_ChaosX »

or, how about Sensor towers with cannon and AA defense attached to it?
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Re: Sensor Hard Points

Post by KukY »

XHero_of_ChaosX wrote:or, how about Sensor towers with cannon and AA defense attached to it?
That would be a fortress. And it can't be done.
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XHero_of_ChaosX
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Re: Sensor Hard Points

Post by XHero_of_ChaosX »

thats too bad.. hmm, how about sensor bunkers?
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Re: Sensor Hard Points

Post by KukY »

XHero_of_ChaosX wrote:thats too bad.. hmm, how about sensor bunkers?
Erm...
Stop fantasising about extremely crazy combinations!
And make a structure designer so you can make them easily! :D
Really... This is the craziest thing I heard this week.
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XHero_of_ChaosX
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Re: Sensor Hard Points

Post by XHero_of_ChaosX »

hmm, my last post was a bit crazy. but a sensor bunker isnt. i would say its pretty basic.
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Re: Sensor Hard Points

Post by KukY »

XHero_of_ChaosX wrote:but a sensor bunker isnt. i would say its pretty basic.
Would you place a turret that is supposed to keep survailance of an area on the ground or on a high structure? :hmm:
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XHero_of_ChaosX
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Re: Sensor Hard Points

Post by XHero_of_ChaosX »

I understand your point, but even if you have something blocking the tower(like a mountain) it still works just fine. but, the tower has a lower defense rating than a bunker. Im looking at it from a more defensive point rather than how tall it is. a bunker would be best in my opinion, from a defensive point.
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Zarel
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Re: Sensor Hard Points

Post by Zarel »

XHero_of_ChaosX wrote:I understand your point, but even if you have something blocking the tower(like a mountain) it still works just fine. but, the tower has a lower defense rating than a bunker. Im looking at it from a more defensive point rather than how tall it is. a bunker would be best in my opinion, from a defensive point.
Lore-wise, it should be noted that sensor systems that require high ground, such as those used in Warzone, would be somewhat worthless in a bunker. You might as well just build a machinegun bunker, at least then it could attack things.

Balance-wise, I'm afraid having sensors more durable than they currently are could cause problems.
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XHero_of_ChaosX
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Re: Sensor Hard Points

Post by XHero_of_ChaosX »

I understand. :)
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MetalWarrior95
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Re: Sensor Hard Points

Post by MetalWarrior95 »

Well Sensor hardpoint isnt a crazy idea!
Senzor should have rocket launcher with normal sensor range of view.So i want to say that sensor should be armed with rocket launcher and that rocket launcher should be small and a bit weaker then light cannon. For the hardpoint of course.
For the senzor bunker,it should be armed with twin 7.76/7.56 machine guns so it can defend it self but a bit less expensive then sensor hardpoint.
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KukY
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Re: Sensor Hard Points

Post by KukY »

Why are you so crazy about defending a sensor with it's own weapons???
It isn't possible with curent engne, anyway :annoyed:

Ah, almost forgot this: Most of WZ maps have lots of space, so you don't have to squeze things one on each other and you can just build defenses around it!
Instructions for sensors don't say "Don't build any defensive structures near it!" :stare:
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Re: Sensor Hard Points

Post by Zarel »

Zarel wrote:Balance-wise, I'm afraid having sensors more durable than they currently are could cause problems.
Making suggestions isn't about just saying things that sound cool. It's about writing out an idea, and then explaining how it would fit into the game's balance model and how it would make the game more fun overall.

You have the first step, making an idea, down. Now the next step is to justify your idea.