Speed reform

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
Dylan Hsu
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Speed reform

Post by Dylan Hsu »

Here's my suggestion. Increase the amount by which engine upgrades increment unit speed.
KukY
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Re: Speed reform

Post by KukY »

I agree. Would make a mod if I wasn't busy with somethng else...
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Roux Le Corps
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Re: Speed reform

Post by Roux Le Corps »

i never notice the speed upgrades actually...
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KukY
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Re: Speed reform

Post by KukY »

Roux Le Corps wrote:i never notice the speed upgrades actually...
Nether do I.
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Zarel
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Re: Speed reform

Post by Zarel »

That's because they're really small; on the order of 5% increases. They're designed so they don't overpower the differences between different propulsions and weight classes.
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Roux Le Corps
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Re: Speed reform

Post by Roux Le Corps »

well then, i must get better eyes to play spot the difference ^_^
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Dylan Hsu
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Re: Speed reform

Post by Dylan Hsu »

Zarel wrote:That's because they're really small; on the order of 5% increases. They're designed so they don't overpower the differences between different propulsions and weight classes.
They should be raised to like 10% so people who have them have an advantage over someone else who doesn't have them, all else being equal.
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DrBlastBeat
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Re: Speed reform

Post by DrBlastBeat »

Dylan Hsu wrote:
Zarel wrote:That's because they're really small; on the order of 5% increases. They're designed so they don't overpower the differences between different propulsions and weight classes.
They should be raised to like 10% so people who have them have an advantage over someone else who doesn't have them, all else being equal.

Agree:)
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Roux Le Corps
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Re: Speed reform

Post by Roux Le Corps »

maybe while we are on the topic of speed, why is turning so slow and labored?
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Nameless
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Re: Speed reform

Post by Nameless »

Dylan Hsu wrote:Here's my suggestion. Increase the amount by which engine upgrades increment unit speed.
Because..
Roux Le Corps wrote:i never noticed the speed upgrades actually...
Agreed :)
KukY wrote:I agree. Would make a mod if I wasn't busy with somethng else...
I'd think a mod of this kind would be a great addition to WZ..
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Roux Le Corps
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Re: Speed reform

Post by Roux Le Corps »

you used quotes to answer? thats the first time i've seen anything like it ^_^
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NoQ
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Re: Speed reform

Post by NoQ »

That's because they're really small; on the order of 5% increases.
Another reason for not noticing it: Most propulsions have a speed limit that remains unchanged, so you won't see these upgrades do anything unless you use some very heavy weapons.
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Nameless
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Re: Speed reform

Post by Nameless »

Roux Le Corps wrote:you used quotes to answer? thats the first time i've seen anything like it ^_^
DrBlastBeat wrote:Agreed :)
It's..
Saberuneko wrote:[the] same here.
:D :D :D :D
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Roux Le Corps
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Re: Speed reform

Post by Roux Le Corps »

i think i have just been owned ^_^
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3drts
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Re: Speed reform

Post by 3drts »

It only really matters on heavy tanks with heavy weapons.

Going from 120 to 125 speed - meh

Going from 5 to 10 speed= huge difference.
Of course, there are no combinations like that, but still.
Only really heavy tanks gain a significant benefit.

Also note that speed is capped for each propulsion, so even with powerful engine upgrades, tracks wont outrun hover or wheels.

But it might make a python faster than a mantis, if the mantis isn't upgraded as well (I think it already can, for some weapon and prop combos), but this may not be a bad thing.
We might actually see some collective bodies put to use if engine upgrades are improved.