Zarel wrote:
Olrox wrote:About the overlapping due to shared researching, it is indeed a major problem.
No, it's not. My research overhaul will simply prevent two people from researching the same thing, unless one of them forces it with Alt+click or something.
Hmm, I see. Then this method of avoiding simultaneous research will work with the whole team's queues and "techs available in the future" display? That's good, I hope it is doable enough.
BunkerBlaster wrote:
The next suggestion would be to make it conditional when a branch in the tree becomes available. Good way to kill a great game.
Zarel wrote:There's a difference between removing strategy and removing repetitiveness.
Even AI-assisted option selecting systems are acceptable, to reduce outright repetitiveness, IMO. I mean, there are things that all the players will do, one time or another, several times during a game, and one of those things is indeed selecting research topics. Anyone can select research topics, I think - it isn't something that you get with experience or something, it's just clicking on the icons.
What is being propposed is that the player could do those N clicks in succession instead of having to wait and get back to the research window everytime, and as Zarel stated, this reduces repetitive things that anyone can make. People that don't know how to plan research paths will still have their own disadvantages at this, and people who don't know the tech tree will still have to waste time with trial-and-error to reach their wanted items.
I mean - even reducing the management gaps between new/inexperienced/old/experienced players is something interesting. Games where someone at "level 9" can easily kill someone on "level 7" are really boring IMO, because you are simply narrowing the diversity of balanced situations. Take, for example, a big example, WoW. A skilled lvl 33 player can kill a lvl 40 player without herculean efforts if he knows how to play with his character's class, and knows footwork, and the other one isn't that good.
There are people how can play warzone very well, but just aren't used to the interface or controls yet. And there are people who can play it for 5 years and aren't good - but know exactly when and where to click. Why not make the competition fair? If you've got the skills and are experienced and old in the game, you'll surely win even if someone can research just as fast as you do. Because you know where to deploy which units, hopefully, then - for isntance.
~Olrox