A very old feature request...

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
Zarax
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A very old feature request...

Post by Zarax »

Hi there, long time player (used to play the original game on a P166mmx and 3dfx) and old user of the Pumpkin forums.

I quite like what has been done with WZ2100 so far, it's quite impressive considering we're talking about a 1999 game.
Back then the discussion was about making the cyborg infantry more useful without it being overpowered.

Among the various solutions proposed there was the possibility of having them walk on terrain inaccessible by normal vehicles and an upgrade that would give them jumpgets to get on top of cliffs...

Has it ever been considered?
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lav_coyote25
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Re: A very old feature request...

Post by lav_coyote25 »

in the original - i believe it was patch 1.11 or something similar. jumpjets were added... and were bugged by one problem... they would sometimes get stuck on unpassable terrain or in the water... ( if they were there the only way to release em was by friendly fire :twisted: ).... from what i have seen/heard - not many liked them. various reasons.

:)
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Zarel
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Re: A very old feature request...

Post by Zarel »

It was, and was added for a short period, but everyone disliked it, so it was removed before 1.10, iirc. It was added again in 1.11, but removed for the same reasons.

I'm planning on adding jumping engineers and maybe mechanics, using less annoying jump trajectories, so we'll see what happens after that.
KukY
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Re: A very old feature request...

Post by KukY »

Zarel wrote:I'm planning on adding jumping engineers and maybe mechanics, using less annoying jump trajectories, so we'll see what happens after that.
Cool!

But you can have Jump Cyborgs now; but you need a mod.
I think I made one...
Zarax
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Re: A very old feature request...

Post by Zarax »

Zarel wrote:It was, and was added for a short period, but everyone disliked it, so it was removed before 1.10, iirc. It was added again in 1.11, but removed for the same reasons.

I'm planning on adding jumping engineers and maybe mechanics, using less annoying jump trajectories, so we'll see what happens after that.
That would be great!
At the time it was inspired by MechCommander, yet I'm sure others would appreciate it for placing sensors ordefensive emplacements...

On a side note, looks like 1999 games are the ones receiving the most loyal fanbase... Descent: Freespace 2, Jagged Alliance 2 and WZ 2100 are perhaps the most shining examples...
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Re: A very old feature request...

Post by GooglyBoogly »

Don't forget Alpha centauri
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Delphinio
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Re: A very old feature request...

Post by Delphinio »

1.11 had jump cyborgs? iam sure it was 1.12 beta only.
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Zarel
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Re: A very old feature request...

Post by Zarel »

I'm pretty sure 1.11 had it, and it was removed in 1.12 beta.
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Roux Le Corps
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Re: A very old feature request...

Post by Roux Le Corps »

be great to have this feature in the utility cyborgs! i always wondered how in the campaign structures got into inaccessible areas, the new paradigm was hiding some tech from us methinks ;)
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Zarel
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Re: A very old feature request...

Post by Zarel »

Actually, cyborg transports are good enough for that purpose.
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Roux Le Corps
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Re: A very old feature request...

Post by Roux Le Corps »

not really, i made a post the other day that the cyborgs rarely if ever manage to dismount while on a thin wall, or in one map in particular a bluff in the middle of a lake, the cyborgs would spawn in the valley of the cliff or on shore of the lake
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